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Average Player Skill Level


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Poll: How skilled are you at MWO? (313 member(s) have cast votes)

Seriously, how awesome are you at this game?

  1. Totally hopeless (well below average) (17 votes [5.43%] - View)

    Percentage of vote: 5.43%

  2. Room for improvement (slightly below average) (39 votes [12.46%] - View)

    Percentage of vote: 12.46%

  3. About average (about average) (95 votes [30.35%] - View)

    Percentage of vote: 30.35%

  4. Pretty good (slightly above average) (110 votes [35.14%] - View)

    Percentage of vote: 35.14%

  5. Totally awesome (well above average) (52 votes [16.61%] - View)

    Percentage of vote: 16.61%

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#41 Jestun

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Posted 01 April 2013 - 07:58 AM

1.64 KDR, but only a 49% win rate.

I'd rate myself as fairly average.

#42 Murku

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Posted 01 April 2013 - 07:59 AM

I put Average, which may be untrue as my KDR is 0.65...
Who really knows anyway?

Posted Image


Posted Image

Edited by Murku, 01 April 2013 - 08:02 AM.


#43 Archosaurusrev

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Posted 01 April 2013 - 08:04 AM

Voted pretty good, not due to my stats or how many 1337 one shot kills I can pull off, but tactical thinking.

I do manage to keep at least more than a 1.0 KD/R so that's that.

Edited by Archosaurusrev, 01 April 2013 - 08:05 AM.


#44 Chavette

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Posted 01 April 2013 - 08:12 AM

I'd be somewhere in the top 0.5%, maybe higher.

And if you get mad at that, you're probably under the top 5%.

#45 CaveMan

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Posted 01 April 2013 - 08:18 AM

I voted "totally awesome" because this is a very silly poll.

But seriously though, I'm kind of annoyed with the way the stats-tracking mechanism works. I rarely get credit for the kills that I did all the hard work for. Getting 6-8 assists and watching k/d go down sucks. There ought to be some kind of a minimum damage threshold for kill credit.

EDIT: and for assist credit too. Because if you did all of 1 point of damage to someone, yeah, you were reaaaaally helping.

Edited by CaveMan, 01 April 2013 - 08:20 AM.


#46 zorak ramone

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Posted 01 April 2013 - 08:18 AM

This poll just proves that players overrate themselves.

If players were rating themselves accurately, the results would look like a normal distribution centered on "average." It has to because of the very definition of what "average" means. Here we have a normal distribution centered on "slightly above average."

You are slightly worse than you think you are.

Edited by zorak ramone, 01 April 2013 - 08:18 AM.


#47 Royalewithcheese

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Posted 01 April 2013 - 08:19 AM

Is this the e-peen waving thread?

#48 Skyscream Sapphire

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Posted 01 April 2013 - 08:21 AM

View PostEsplodin, on 01 April 2013 - 07:24 AM, said:

Is a spider pilot that swipes a MG burst across something and gets the final .01 damage a better pilot then then the spider that can put out 100-400 points of damage, cause all holy chaos in the enemy ranks, and die with only assists a bad pilot?

If this happens in one game, then no. If this happens in every game, then yes. Damaged mechs can still shoot back and capture points (aka the things that can lead to the enemy team winning). Dead mechs do neither. Team work is paramount, and sometimes you do the majority of the damage and your teammate executes the finishing move, but over a large enough sample set, you should be doing it just as often if your argument is that you are as good as your teammates. If this is not the case, please see OP's link on illusory superiority.

K/D is not the prefect stat, but it does mean something. Kills win games. So can capping, but you can't cap when you are dead, hence the D part of K/D. If you perceive yourself as light damage dealer but a proficient scout/information warfare specialist/harrier/capper, then you shouldn't be dying (again...you can do none of those jobs while dead) and your KDR should still be good over a large sample set where every few rounds a poke from a laser lets you finish off a damaged brawler, or you duel down an enemy scout, or harass a missile boat to death.

#49 Cubivorre

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Posted 01 April 2013 - 08:23 AM

View PostWerewolf486, on 30 March 2013 - 11:10 AM, said:

If I don't do 500 damage in any of my mechs I'm disappointed. Anything above 1000 is a great game and I have a few of them a night. I'm pretty good, but as with anything I can improve.

I don't think high dmg necessarily makes someone a skilled player(Not saying you in particular, just making a general statement) - There's a lot of other things that come into play besides being able to put a lot of lazors and bullets down range that make a good player.

For instance, put a newer player in an atlas, he's still going to put out a lot of dmg(Normally, assuming they know the basics of the game). A seasoned player can put out a lot of dmg in an atlas(most likely a lot more) but seeing how they pilot their mech, respond to the enemy, and having self-discipline in their 100 ton behemoth is really what makes them skilled.

#50 Dustmuffins

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Posted 01 April 2013 - 08:24 AM

I'm awesome and I know it.

#51 Cubivorre

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Posted 01 April 2013 - 08:26 AM

View Postzorak ramone, on 01 April 2013 - 08:18 AM, said:

This poll just proves that players overrate themselves.

If players were rating themselves accurately, the results would look like a normal distribution centered on "average." It has to because of the very definition of what "average" means. Here we have a normal distribution centered on "slightly above average."

You are slightly worse than you think you are.

I'd say most people posting on these forums are above a 1.00 kd and win ratio - That makes them above average. Now, say you're sitting around 3.00 or 4.00, then I'd say go with the totally awesome option.

So, I guess what I'm saying is.. In general this poll is probably pretty accurate.

#52 River Walker

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Posted 01 April 2013 - 08:39 AM

Will I know I Suck but I don't care because I play to have fun not to keep track of the kills.
Its a game to me not a Job and not a sport like some seem to think it is.

#53 Gristle

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Posted 01 April 2013 - 08:57 AM

If this poll is representative of the player base then whichever category gets the most votes would then become the average. Correct?

Edited by Gristle, 01 April 2013 - 08:58 AM.


#54 zztophat

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Posted 01 April 2013 - 09:08 AM

My win/loss and K/D are both above 1.0 so above average, I guess.

I mean it's really the only metric I have to go by until they release some "average" figures to compare stats too.

#55 Esplodin

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Posted 01 April 2013 - 09:10 AM

View PostSkyscream Sapphire, on 01 April 2013 - 08:21 AM, said:

If you perceive yourself as light damage dealer but a proficient scout/information warfare specialist/harrier/capper, then you shouldn't be dying (again...you can do none of those jobs while dead) and your KDR should still be good over a large sample set where every few rounds a poke from a laser lets you finish off a damaged brawler, or you duel down an enemy scout, or harass a missile boat to death.


I'll remember that when I'm the last guy on my team (almost always) to go power down in an out of the way corner after all my team mates die to not have a bollocks K/D. Or countermand orders when I play in group "Lights to base!!!" when there is a jager and a splatcat sitting there. Or behind the lines disrupting their missile boats and snipers, but the brawlers just sit there plonking with sniper weapons out of harms way and refuse to push. I cry whenever I see a capping Atlas or Stalker in conquest while the rest of the team is getting slaughtered. Oh wait, that was last night too. Several times. Waiting for the easy kills after the rest of the team softened the enemy sufficiently.

K/D is meaningless and is no measure of skill I'm sorry to say - even over long stretches when the last .01 point of damage counts for all. I'd be a rich man if I had a nickel for each time a pristine heavy swung to my target after I brought them to yellow internals for an easy one and done or kill swarmed a target I suckered into the kill zone while losing precious armor in the process, usually from friendly fire.

Look, I'm not complaining about kill stealing - which is just as dumb a concept as K/D in my eyes. It takes a team to win a match. While downed mechs win, there is nothing rewarding the harasser that just gave a mate juicy back shots, or caused the enemy team to unleash alphas at the dancing spider rather then at a heavies CT. Ironically giving them enough time to stay vertical for the kill and a fluffed stat to preen superior skills over the dirty "ineffectual" light.

#56 Smk

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Posted 01 April 2013 - 09:16 AM

No idea because I can't see my elo. Otherwise I have a 62% win rate and a 2.98 kdr. The 62% leads me to believe I'm better than average but without a way to see elo there's no way to be certain. The kdr can vary wildly depending on the weight of the mechs you like to pilot. I doubt I would get many kills in a light mech while my DDC has a 12 to 1 kdr.

#57 zorak ramone

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Posted 01 April 2013 - 09:42 AM

View PostCubivorre, on 01 April 2013 - 08:23 AM, said:

I don't think high dmg necessarily makes someone a skilled player(Not saying you in particular, just making a general statement) - There's a lot of other things that come into play besides being able to put a lot of lazors and bullets down range that make a good player.

For instance, put a newer player in an atlas, he's still going to put out a lot of dmg(Normally, assuming they know the basics of the game). A seasoned player can put out a lot of dmg in an atlas(most likely a lot more) but seeing how they pilot their mech, respond to the enemy, and having self-discipline in their 100 ton behemoth is really what makes them skilled.



Unless there's a big difference between playtime and skill level, then the average KDR will be 1.0 (for every kill, there's a death, and equal playtime would mean even distribution) and the average WLR will be 1.0 (for the same reasons). Again, this assumes relatively even playtime distribution, which probably isn't the case.

A better poll would be to ask people for their overall KDR and WLR, and for their KDR and WLR in their best mech with at least X games, where X=50 or something.

View PostGristle, on 01 April 2013 - 08:57 AM, said:

If this poll is representative of the player base then whichever category gets the most votes would then become the average. Correct?



Yes, thats what I was trying to say.

#58 Smk

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Posted 01 April 2013 - 11:09 AM

View Postzorak ramone, on 01 April 2013 - 09:42 AM, said:



Unless there's a big difference between playtime and skill level, then the average KDR will be 1.0 (for every kill, there's a death,


The problem with this is not every mech is created equal. Assault mechs are more likely to pick up kills just because they bring more firepower to the table. Lights just aren't going to be finishing off mechs when there is an assault to blast it for 40+ damage.

#59 MischiefSC

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Posted 01 April 2013 - 11:19 AM

How can you say how good you are if you haven't even had 100 matches in a mech?

I hate to say this and I'm not trying to offend anyone but if you have less than 50 matches in a chassis, it's not statistically significant. If you have less than 100 drops in a weight class you probably haven't touched your Elo ranking in any measurable way.

If you haven't got 50-100 drops in a chassis then there's no telling how good you are at it. If you haven't got well over 100 drops in a weightclass since Elo then your Elo is still average.

#60 Skadi

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Posted 01 April 2013 - 11:23 AM

View PostBA Dillard, on 01 April 2013 - 07:51 AM, said:


What is the load out for your Jagermech DD? Your KDR is insane. Teach me your secrets! :D


Prolly the same as my flame, sit in the back and unload without even being spotted :unsure:





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