Lorebot, on 07 November 2011 - 09:55 AM, said:
Um...No.
SRMs have always been dumb fire, that's why Streak SRMs exist.
Well, yes and no - that is true for the previous generations of MW games, but not so much for the canon.
More specifically:
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First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these missiles are less sophisticated than Long Range Missiles and particularly effective against infantry and combat vehicles.
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SRMs are highly upgradable, able to fire a variety of warheads and benefit from devices such as Artemis IV FCS.
Basic/Default SRMs were "direct-fire" weapons possessing minimal (radar-based?) guidance systems and maneuverability (but still able to benefit from use of
Artemis IV FCS and
Narc Missile Beacon systems).
That being said, SRMs did have the option of
a variety of alternate ammo types, some of which are also guided, including:
Anti-Radiation Missiles - (re)developed by the Free Worlds League in 3065 (and Clan Smoke Jaguar in 3055)
Heat-Seeking Warheads - (re)developed during the mid-24th century, retained since
Listen-Kill Missiles - introduced in 3038 by the Federated Commonwealth, made essentially obsolete by ECM during the mid-3040s (and not effective at all against the Clans).
Moreover,
the Streak system is not so much a guidance system as an ammo-conservation system.
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Originally developed in 2647, the Streak SRM Launcher is relatively similar to the standard SRM launcher but linked to a unique Targa-7 fire control system. This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway.
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Unlike a standard SRM whose shotgun effect may result in some misses and some hits, Streak guidance gives the lighter launchers the effective average firepower of the heavier and more wasteful SRM systems, but with considerably less variation in damage effects. The only disadvantages are that Streak launchers are incompatible with other missile target acquisition technologies such as the Artemis IV FCS and Narc Missile Beacon, their specialized ammunition is much more expensive, and some users are willing to accept partial hits rather than not be able to fire on demand.
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Like many pieces of advanced Star League technology, the Streak system disappeared during the technological decline of the Succession Wars. The Clans retained and championed the technology, and as an example of their drive towards avoiding waste, expanded it to all three SRM launcher types. Thanks to the Helm Memory Core the Free Worlds League rediscovered the ability to produce the Streak SRM-2 again in 3035, and using this and Clan-tech salvage the Draconis Combine was able to produce Inner Sphere versions of the larger launchers in 3058.
That being said: SRMs are guided, but much less maneuverable than LRMs - they're not going to be able to track very well on their own (though, again, that can be improved by different warheads and use of Narc and Artemis IV systems).
Also:
Lorebot, on 07 November 2011 - 09:55 AM, said:
MRMs are semi tracking and LRMs are full target lock capable
Actually, it's
MRMs (introduced by the Draconis Combine in 3058) that are canonically "dead-fire" (unguided):
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Compared to other missile types, Medium Range Missiles are dead-fire missiles that are fired more like autocannons and lasers, but the removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in compared to SRM and LRM launchers of similar size and weight.
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Personally, I hope that the Devs eventually implement each of these systems as described above...
Your thoughts?
Edited by Strum Wealh, 07 December 2011 - 09:43 AM.