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The 6 Ppc Stalker In Action


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#1 MadPanda

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Posted 30 March 2013 - 05:03 PM



It ain't a "iwin" mech nor does it one shot people. Well it one shots light mechs, but those are hard to hit. I see it as a support mech. Alone it can't do much, but if you ignore it in a team fight, it can deal a lot of damage. Certainly better support than any LRM mechs.

#2 zztophat

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Posted 30 March 2013 - 05:14 PM

I met one the other day, he must have been doing it a while because he didn't overheat... nor did he fire much, I saw him fire in to an allied cata for some good damage but then the cata and myself took him apart because he didn't have the heat to fire again.

It is certainly a lot of damage all at once but I would never run it, maybe 4 ERPPCs but not 6.

#3 JimSuperBleeder

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Posted 30 March 2013 - 05:14 PM

I run with 4 PPC's on my Stalker. I can alpha maybe 3 times or chain fire forever. It works quite well.

#4 Walk

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Posted 30 March 2013 - 05:16 PM

lol. I literally just killed one of these, solo, before he could do any damage to anyone on my team, while he was protected by a jaeg. Light mechs just too strong.

#5 Krazy Kat

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Posted 30 March 2013 - 05:27 PM

Highlights:
1:20 A Jagermech shooting at half-buried dead mech parts. Made me laugh.
2:20 Two alphas and overheat shutdown. And again. And again.
End: One-shot light kill at long range. Impressive.

Very informative. I like the way you use cover when you get hot. The group fire / chain fire works great for you.
But if I played that mech and shut down that often, I am sure that I would die pretty fast.

Comment on the new look. The contrast is way high. I kinda like it because it matches the map. Bright sun. Glare. Vivid look. Not right for all maps but it seems right for this one.

Edited by Krazy Kat, 30 March 2013 - 05:48 PM.


#6 SmoothCriminal

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Posted 30 March 2013 - 05:29 PM

View PostBuddahcjcc, on 30 March 2013 - 05:17 PM, said:


Yeah, look at the light harassing the crap out of the OP through most of the video.


also notice its an ECM spider. Had that been a raven 3L that would have been game over haha.

edit: last shot is mint though!

Edited by SmoothCriminal, 30 March 2013 - 05:30 PM.


#7 Jman5

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Posted 30 March 2013 - 05:37 PM

I think what scares me most about PPC boats is when they stick with the group. If they are off alone or with 1 other guy you can sneak up and brawl him. But grouped up, it's difficult to take him down.

If you leave them be, they pick off your less aware teammates one by one. If you close in, his bodyguards rip you apart.

It's part of the reason why I've been base capping so much lately. Despite the heat, Tourmaline is an extremely friendly PPC boat map and it's been artificially raised to roll more often. Even if you do manage to close the distance, he's likely surrounded by friends.

Edited by Jman5, 30 March 2013 - 05:42 PM.


#8 MadPanda

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Posted 30 March 2013 - 06:02 PM

View PostDCLXVI, on 30 March 2013 - 05:40 PM, said:


well im glad someone else finally noticed the "new look" I thought my video card burnt out from all the hard locks but I guess not because it looks like **** on your system too. what is new about it the lighting on the mechs? id rather stay 8 vs 8 if this is whats required in preparation to get 12 vs 12 on a map.


Hmm not sure what you are talking about there. The "new look" I'm talking about is done in video editing, basically it's darker and has more vivid colors. The "normal" unedited look would be a lot brighter, check out some of my earlier videos to see the difference.

#9 Kahoumono

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Posted 30 March 2013 - 06:15 PM

I got killed by one, it is a nasty surprise. I didn't notice the damage he did in one salvo cause my damage display didn't get updated due to my latency. I have to say that this is sad for the game where everyone is trying to pack as many of the same weapon onto a mech so it can be fired all at once. I guess I am in the minority.

#10 Monky

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Posted 30 March 2013 - 06:21 PM

Of course my worst round of the day gets made into a video and posted on the forums.... I'm the Jaeger that dies to the ECM Atlas/Stalker combo right out of the gate.... lol

#11 neviu

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Posted 30 March 2013 - 06:40 PM



#12 Kahoumono

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Posted 30 March 2013 - 06:43 PM

View PostBuddahcjcc, on 30 March 2013 - 06:27 PM, said:


I think thats kind of to be expected in a game like this though


If people wanted to 1 or 2 shot kills, they'd would stick with CoD type games.

...changed should to would, big difference there

Edited by Kahoumono, 30 March 2013 - 06:53 PM.


#13 Greyfyl

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Posted 30 March 2013 - 06:49 PM

Firing 6 ER-PPC at one time should blow your mech into 8 million pieces, and for the love of god when are they going to introduce some kind of penalties for all the hot-running mechs?

#14 Kahoumono

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Posted 30 March 2013 - 06:56 PM

Introduce a new layer of skill by taking away weapons convergence. Make different weapons from different locations and have different reticles.

#15 MadPanda

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Posted 30 March 2013 - 07:10 PM

View PostGreyfyl, on 30 March 2013 - 06:49 PM, said:

Firing 6 ER-PPC at one time should blow your mech into 8 million pieces, and for the love of god when are they going to introduce some kind of penalties for all the hot-running mechs?


Well there is a small penalty to them. As you can see from the video, I choose to sit shutdown every now and then, and that is usually when I have alphaed with already heat over 60%. That's because if you power up and your heat is over 100%, you actually take internal damage. If you choose to stay shutdown until it comes below 100%, then you are fine. I know small thing, but at least it forces these super heat mechs to stay shutdown every once in a while.


View PostMonky, on 30 March 2013 - 06:21 PM, said:

Of course my worst round of the day gets made into a video and posted on the forums.... I'm the Jaeger that dies to the ECM Atlas/Stalker combo right out of the gate.... lol


Oh I see you now, at about 3:08. Hehe, yeah you were a bit out there :P.

Edited by MadPanda, 30 March 2013 - 07:13 PM.


#16 Soulscour

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Posted 31 March 2013 - 12:58 AM

4PPC stalker > 6PPC stalker. and add some SRM to dominate at all ranges.

#17 JohnnyC

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Posted 31 March 2013 - 01:50 AM

6x Large Lasers or 4x PPC is better.

Heck, you can put a 310 standard, 4 LL's and fill the rest with double heatsinks and it's pretty nice. There are just so many builds that are better than 6x PPC on the Stalker.

#18 MrPils

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Posted 31 March 2013 - 01:59 AM

Agreed.

Try the 5M with 4 PPC, TAG, 5 streak (2t ammo), 280xl and 17dhs. No fear from any lights, just clip them with a chain fired ppc and streak them. I sometimes swap in a single ERPPC to poke at range. It makes alphas a lot trickier on tourmaline and caustic though. Easily my most successful mech, even after the splash fix.

#19 aniviron

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Posted 31 March 2013 - 02:19 AM

I run a 3ppc aws 8q; I gotta say, I really think less ppcs is more effective. I don't get many 800 damage games with it, but it's also rare to get under 500 with it. I can cram so many DHS into the thing I get a 1.5 heat eff, and because of ppc's crazy dps I can just hammer away all game long without really having to stop firing.

#20 Grayseven

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Posted 31 March 2013 - 02:28 AM

View PostMadPanda, on 30 March 2013 - 07:10 PM, said:


Well there is a small penalty to them. As you can see from the video, I choose to sit shutdown every now and then, and that is usually when I have alphaed with already heat over 60%. That's because if you power up and your heat is over 100%, you actually take internal damage. If you choose to stay shutdown until it comes below 100%, then you are fine. I know small thing, but at least it forces these super heat mechs to stay shutdown every once in a while.




Oh I see you now, at about 3:08. Hehe, yeah you were a bit out there :lol:.

The thing is, being shut down shouldn't negate the chance of explosion. Heat is the major balancing force in this game and it isn't being done right. Because it's not being done right, you get 6PPC builds that can core almost any mech out there, and they get to do so with impunity.

Once your heat hits a certain level, there should be a chance for component damage and ammo cook-off...regardless of whether or not you are shut down. Being shut down means you aren't generating heat but shouldn't magically ignore the massive amounts of heat already there.

This game will suffer with imbalance until heat is treated as it should. High heat levels should affect the pilot through "graying out", loss of weapon convergence, delayed firing, loss of IFF, loss of radar, loss of ECM and module effects, loss of vision systems and most importantly by critical hits to internals such as engines and weapons.

Only when heat has the effect it should will we see balanced loads and tactical shifts where players actually have to think about what they are doing instead of just firing until a heat shut down.





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