Jump to content

Return My K2 To Its Former Glory


45 replies to this topic

#1 DisasterTheory

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 371 posts

Posted 30 March 2013 - 08:15 PM

First let me say that up until the last patch where my main used mech chassis was ninja-nerfed I had enjoyed the game for the most part even through all off the lagjocks, LRM damage, ECM screwing, Multiplayer glitching antics of MWO. I have played since CLOSED BETA and have ran with the same group of people for that entire time of which whom have also exited MWO since the last patch. How is it that when you nerf/adjust my torso twist limit angle.... the degree it can be turned from lock to lock..... left to right..... that you also SLOW the rate of twisting? This has made the mech previously feared by lite mech lagjocks nothing more than an under armored Atlas. Now to the reason I have posted. If my K2 isn't returned to me in the same manner it was before the patch I will hit the uninstall button and never return to this game made by a company who created console games prior to this. Now I know a lot of you forum trolls are already burning your keys right off the keyboard on this one with replies like "good, see ya" and "good riddance" but let me make myself very clear. I enjoyed this game through a lot of garbage that most people have already left over. My game experience has been tolerable up until the last patch... but now you have gone personal. I come from a MechWarrior game where your canons determined who you were. A game where the Autocanon was considered the highest end weapon in the game and the mechs that could hold a pair were considered the titans of MechWarrior. I come from a game where the Autocanon was a creed. So in Mwo it was obvious what weapon of choice I would use and have used since I received that e-mail back in late july. The AC20 is my weapon of choice and I consider myself a seasoned vet with the use of it. Now lets fast forward..... suddenly my mech is gimped.... and I can no longer even keep a lite mech in the same screen anymore to line up a shot due to this recent patch. My canons are useless...... My creed is broken. I have no desire to continue playing this game if this is the angle PGI is going. They can't balance anything but nerf everything. Oh... and yes... "its a beta" guys... I am perfectly aware changes are going to be made...... but this is either a ninja-nerf attempting to favor litemechs or a total accident oversight.... both of which are bad business and amateur at best. Any by the way.... where are the lobbies? we will never get a real lobbie and the community warfare will be played on their terms. We will never be allowed to set mission perimeters to have league play of our own without the involvement of PGI... that wouldn't make them money. This game will eventually fail.

#2 Broad5ide

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 255 posts
  • LocationBoise, ID

Posted 30 March 2013 - 08:37 PM

the old catapult torso twist was ridiculous, plain and simple. nothing else changed.

#3 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 30 March 2013 - 10:28 PM

Paragraphs... the thing that makes stuff you write a lot more legible instead of TL;DR.

#4 Xendojo

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,207 posts
  • LocationThe Frequencies

Posted 31 March 2013 - 04:27 AM

Posted Image

#5 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 31 March 2013 - 04:54 AM

View PostBroad5ide, on 30 March 2013 - 08:37 PM, said:

the old catapult torso twist was ridiculous, plain and simple. nothing else changed.


You do realize that Catapult is meant to have 360 torso twist, don't you?

Edited by PhoenixFire55, 31 March 2013 - 04:54 AM.


#6 Soulryder

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 39 posts
  • LocationOntario, Canada

Posted 31 March 2013 - 04:59 AM

"... where are the lobbies? we will never get a real lobbie and..."

It's Lobby, not lobbie.

#7 HarmAssassin

    Member

  • PipPipPipPipPipPip
  • 367 posts
  • LocationMadison, WI, USA

Posted 31 March 2013 - 07:02 AM

Catapults were never meant to have 360 torso twists, where did you come up with that garbage?

I've been playing "Mechwarrior" since before it was even called Mechwarrior (the days of Battletech before Mechwarrior and Aerotech table top).

BTW this game should really be called Battletech since Mechwarrior is about the pilots (in and out of their mechs), while Battletech is what we have (dealing only with the mechs).

Edited by HarmAssassin, 31 March 2013 - 07:02 AM.


#8 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 March 2013 - 01:32 PM

View PostHarmAssassin, on 31 March 2013 - 07:02 AM, said:

Thors and Vultures were always meant to have 360 torso twists.


Fixed. ;)

#9 Inveramsay

    Member

  • PipPipPipPipPipPipPip
  • 621 posts
  • LocationStar's End

Posted 31 March 2013 - 02:09 PM

To OP, your post is completely unreadable but I will respond to roughly what I think you are trying to get across. The K2 is fine, adjust your tactics. 2xLlas, 2xUAC5 5t ammo, 2x Slas with a 280xl engine makes for a very very good mech.

I see AC20 somewhere in the massive block of text, why don't you just get a jagermech rather than whine on the forums?

#10 DisasterTheory

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 371 posts

Posted 31 March 2013 - 08:45 PM

View PostInveramsay, on 31 March 2013 - 02:09 PM, said:

To OP, your post is completely unreadable but I will respond to roughly what I think you are trying to get across. The K2 is fine, adjust your tactics. 2xLlas, 2xUAC5 5t ammo, 2x Slas with a 280xl engine makes for a very very good mech.

I see AC20 somewhere in the massive block of text, why don't you just get a jagermech rather than whine on the forums?

For some odd reason IE 10 has fubared my text fields on all forums, e-mail and anything else that requires typed text on a website. To those saying "DEAL WITH IT" I expected the trolls to be out in full force. And no.... I dislike the jagermech and therefor will not conform to PGI's attempt to force people to use something other than a K2.. because that is exactly what this is..... being forced. And to that A-hole that said something about the torso twist being too much... I fully agree... but you sir either have been dropped on your head at birth.... or you lack the skill to read. I said nothing about the angel.... RATE/SPEED are there.... read and you will find them. Again I apologize for the strange format of my post but since I upgraded to IE 10 this is the best I can do.

#11 Das Wudone

    Member

  • PipPipPipPipPipPip
  • 204 posts

Posted 31 March 2013 - 09:56 PM

if the rate and speed of the twist is still there i dont see that much of a problem. ac20 k2s are still deadly even with the reduced torso twist angle and speed. in fact all cats were not meant to be brawlers cos of the big CT and cockpit size, its just very risky going to the frontlines. im sure u can still hit lights with those huge bullets coming from the k2s small torso barrels just that its slightly harder. im sure u can adapt to that if ur a good player.

#12 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 01 April 2013 - 12:45 AM

View PostDas Wudone, on 31 March 2013 - 09:56 PM, said:

if the rate and speed of the twist is still there i dont see that much of a problem.


It's not there. That was the main point of the OP. When max twist was reduced, the rate of twist was reduced in the same measure.

#13 Koggz

    Member

  • Pip
  • 19 posts
  • LocationBC

Posted 01 April 2013 - 01:26 AM

I think I see the OP's problem. He lacks the ability to adapt, whether it is due to immaturity or lack of wits I don't know but his posts clearly outline this. Example being using EI, after it causes problems... go download on of the 4 or 5 FREE web browsers... Next is not wanting to use a mech because it doesn't have the name you want? Seriously? Put your precious AC 20s on it and play the game, you don't even see the outside of the bloody mech.
Noone here wants to read about you whining about your favorite POS getting nerfed. This is nothing but a thread wasting everyone's time. The statement "I am going to quit if...."  is the most idiotic thing I read in game forums today. If you feel that strongly than message the developers, write than some snail mail, but do not pretend for a second you have a right to make me feel bad for your own inability to adapt. Just f***king leave, we don't need cry babies whining about every change when there are actual issues to deal with.
Also I am not even going to address the stupid nature of pretending you should be able to hit a mech 1/2 your size that moves close to double your speed with a ballistic weapon... So I guess I hope to never see you in a match, and if I do I will make sure to wave at you with my spider's medium laser in your cockpit.

Edited by Koggz, 01 April 2013 - 01:30 AM.


#14 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 01 April 2013 - 02:09 AM

Can I have your stuff?

#15 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 01 April 2013 - 02:32 AM

What a touching story of heart break and loss :)

#16 Wolf Ender

    Member

  • PipPipPipPipPipPip
  • 495 posts
  • Google+: Link
  • LocationSacramento, California

Posted 01 April 2013 - 02:46 AM

the Inner Sphere's smallest violin playing just for the K2 pilots

Posted Image

#17 repete

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 522 posts
  • LocationNew Zealand

Posted 01 April 2013 - 02:11 PM

Posted Image

Edited by repete, 01 April 2013 - 02:12 PM.


#18 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 April 2013 - 03:01 PM

View Postarghmace, on 01 April 2013 - 12:45 AM, said:


It's not there. That was the main point of the OP. When max twist was reduced, the rate of twist was reduced in the same measure.


Oh. Well, it's not that significant IMO (I'm sure it's there), but when you consider it had the biggest torso twist of all the mechs, it did already have an advantage. Right now, it's just "on par" with the mechs with the biggest torso twist (cicada having the most). A lot of those mechs are pretty muchs fine as it is (Jenner, Raven, Hunchback to name a # of the common ones).

#19 Snib

    Member

  • PipPipPipPipPipPipPip
  • 689 posts

Posted 02 April 2013 - 02:11 AM

View PostDeathlike, on 01 April 2013 - 03:01 PM, said:

Oh. Well, it's not that significant IMO (I'm sure it's there), but when you consider it had the biggest torso twist of all the mechs, it did already have an advantage. Right now, it's just "on par" with the mechs with the biggest torso twist (cicada having the most). A lot of those mechs are pretty muchs fine as it is (Jenner, Raven, Hunchback to name a # of the common ones).


Huh? The Catapult doesn't have arms, it needs the torso twist to compensate. A CPLT-K2 has a max lateral coverage of 132°. If you compare that to e.g. a more nimble Hunchback's max 144° torso + 40° arm = 184° total coverage it's hardly on par.

Add to that the fact that a K2 only really needs the torso twist for close-quarters battles where it is further severely disadvantaged due to the huge and easily hit cockpit.

So the change can raise some eye-brows, but it's not like the world is ending, I'll still kill you with my K2. xD

#20 employee24601

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 176 posts
  • LocationSydney, Australia

Posted 02 April 2013 - 03:11 AM

Was it not already discovered that with the new arm-lock option enabled by default in the last patch, that the speed of torso twist was severely reduced?

I'd hate to think that an oversight of an (admitedely completely ********) descision by PGI is the culprit here.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users