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Bryan E's Interview With Mmo Attack @ Gdc (Not The Polygon Interview!)


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#261 Mechwarrior Buddah

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Posted 02 April 2013 - 09:22 PM

View PostApostal, on 02 April 2013 - 08:52 PM, said:

Still waiting on an official PGI post on this subject... afterall their PR department has had 4+ days to work their magic to make this disappear until the dev's finally bring it about a week prior to CW introduction. Considering the broken patch they released today, their just made their own workload so much larger... again.

they never said Monday, they said this week
they never said this week, they said soon ™

#262 Abivard

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Posted 02 April 2013 - 10:04 PM

29.95 USD buys 6500MC
Hero mech released before cbill variants cost 6750MC

even if I led you whiteknight trolls by the hand through all the rest you would refuse to understand. Your constant straw arguments are tiresome and I only post this for those who may read the posts and will question things themselves and not simply listen to the shills.

#263 xhrit

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Posted 02 April 2013 - 10:19 PM

View PostYoseful Mallad, on 31 March 2013 - 05:02 PM, said:

i know this but again... Merc units dont ALWAYS fight ONLY other Merc units.


They do in the periphery.

That is where the merc worlds are going to be located - far away from territorial space claimed by the great houses.

#264 Accursed Richards

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Posted 03 April 2013 - 04:11 AM

View PostAbivard, on 02 April 2013 - 10:04 PM, said:

29.95 USD buys 6500MC
Hero mech released before cbill variants cost 6750MC


What a cynical, exploitative scam they're running on....people who have no impulse control?

It's pretty nice of PGI to give those with some spare cash the ability to purchase it in advance. Me, I like the Highlander, but don't have the spare money. So I'm just going to wait a couple of weeks till the version that I get free comes out. It'll be hard, but I'll manage.

#265 Belorion

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Posted 03 April 2013 - 04:15 AM

View PostAbivard, on 02 April 2013 - 10:04 PM, said:

29.95 USD buys 6500MC
Hero mech released before cbill variants cost 6750MC

even if I led you whiteknight trolls by the hand through all the rest you would refuse to understand. Your constant straw arguments are tiresome and I only post this for those who may read the posts and will question things themselves and not simply listen to the shills.


$50 buys 12,000
$100 buys 25,000

...true story.

#266 Belorion

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Posted 03 April 2013 - 04:21 AM

If you want to only spend the exact amount to get HM.. you can get the 3000 package and three of the 1250 packages. At which point it will cost you ~$36, but buying the $50 dollar package will give you enough left over for something in the future and will make it cost ~$28.

#267 shotokan5

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Posted 03 April 2013 - 04:25 AM

The Pig Co. has taken setps to handle these good for nothing customers. Mr. B aka Mr. Buttock in the last update has made the game unplayable for most gamers. As of this morning resistance is futile. How dare the Founders who put millions in his pocket question anything that He said not his front man. This is not fairy land gang but the way it is , that is the way to handle a bunch of stupid unruly customers in this day and age. But since most of you do not post support they think everything is great. It is no ones fault but those who do not speak to Canadians.

Edited by shotokan5, 03 April 2013 - 06:23 AM.


#268 Matt Minus

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Posted 03 April 2013 - 04:28 AM

View PostAbivard, on 02 April 2013 - 10:04 PM, said:

29.95 USD buys 6500MC
Hero mech released before cbill variants cost 6750MC

even if I led you whiteknight trolls by the hand through all the rest you would refuse to understand. Your constant straw arguments are tiresome and I only post this for those who may read the posts and will question things themselves and not simply listen to the shills.


And the worst part is that you're not allowed to play at all if you don't have the hero mech, amirite?

#269 Belorion

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Posted 03 April 2013 - 04:35 AM

View Postshotokan5, on 03 April 2013 - 04:25 AM, said:

The Pig Co. has taken setps to handle these good for nothing customers. Mr. B aka Mr. Buttock in the last update has made the game unplayable for most gamers. As of this morning resistance is futile. How dare the Founders who put millions in his pocket question anything that He said not his front man. This is not fairy land gang but the way it is , that is the way to handle a bunch of stupid unruly customers in this day and age.


Miss naming the company and Russ doesn't really add any credibility to your argument. Lets keep the discussions on a more mature level.

#270 Syllogy

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Posted 03 April 2013 - 05:22 AM

View PostGremlich Johns, on 02 April 2013 - 05:53 PM, said:

And yet amateurs made MW:LL with such features as combined arms.

@Syllogy - Your tone is consistently insulting. You should drop it for it makes you seem petty.

They have not made any substantive explanation which would settle, among other things, the issue of how or if they are going to monetize Factions (which would include "The Clans"). There are too many contradictory statements from the PGI staff in the gaming press to be sure WHAT PGI intends to do. Taking their statements at face value when they have changed their mind since they first announced production of the game would make even apologists as yourself give pause. You can continue to provide money to a company which continues to produce a flawed game with an unclear future, I won't beyond the money I spent on the founder's package.

No combined arms aspect
Potential for P2P (I state here potential for, not probability)
Potential P2W (ditto)
Limited mech selections
Limited map selections
For now and questionable Elo/MM system
Buggy (I've experienced HUD issues (mini-map in particular), mech freezing, controls not working (like the "B" and "Q"))

Regardless if I win or lose or the fact they keep stating that this is a BETA (which it patently is no longer), MW:O has not a consistent pleasurable gaming experience and PGI's firefighting skills are suspect.


My tone is not insulting, it's condescending. It's condescending because you continue to be a pessimist without cause. You are no longer playing the Devil's Advocate, you are just being annoying for the sake of being annoying. Crying about PGI's progress doesn't fix anything.

If you hate the game and production team so much, then please, quit this forum.

You have 2 options: Change your pessimistic attitude, or shut up.

If you have a problem with that ultimatum, you are more than welcome to join me on the NGNG TS3 server, and we can talk about it like men.

Edited by Syllogy, 03 April 2013 - 06:22 AM.


#271 Slaytronic

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Posted 03 April 2013 - 05:30 AM

View PostTeam Leader, on 31 March 2013 - 04:23 PM, said:

So that's what he looks like... Interesting. Also, they spelled his name wrong. Poor Bryan E[c]kman! Thanks for posting this. Good find, very informative. Doesn't sound half bad, there may be a long future for this game yet! NOTE: Around the 5 minute mark, he talks about expanding the team of 50 to be almost 100% larger. That is GREAT news!

Edit: here is a link to a second video, also from MMO Attack, interviewing Russ Bullock. It's mostly concerned with the cosmetics, front end of the game, and what they have added and are working on, but it's a lot more easy to watch


For them to increase the team size is good we must have paid them stupid amounts of money.
The sad thing is he said they are hiring for other projects though not just mechwarrior.

#272 Bishop Steiner

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Posted 03 April 2013 - 05:31 AM

@Belorion

Ah, but mudslinging and name calling is what one does when one doesn't. Have an actual argument.

"herp derp... They said f2p! How dare they charge for totally unnecessary and underwhelming version of a mech, a whole 2 weeks before I can get one for free! Rage! Gnash teeth! It's p2w (well, it us to me no matter what the phrase actually means, or that one gains no competitive advantage in a Pink Poor Man's Atlas on a Pogostick!)

It's tiresome, it's innacurate, it's a need for instant gratification. And how dare a company use a smart business strategy to make money. This was genius on PGI (the patch itself, sadly not as much, lets hope for patches and hot fixes soonish). Impulse control, and ability understand that not everything in this world is given to you is lacking these days, and it isn't just a generational thing, plenty of old farts like myself a ting the same way. I really think it's that instant "fix" we are accustomed to via the interwebz has kind of gotten most of us very impatient, in particular about entertainment stuff.

Well, I'd people can't handle waiting 2 weeks, GO SPEND SOME MONEY. Butbsincebitbisnt needed to play, or compete, quit whining that everything isn't handed to you.

#273 Belorion

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Posted 03 April 2013 - 05:33 AM

View PostSlaytronic, on 03 April 2013 - 05:30 AM, said:

For them to increase the team size is good we must have paid them stupid amounts of money.
The sad thing is he said they are hiring for other projects though not just mechwarrior.


What he said was along the lines of...

We need to hire 50 people to work on Mechwarrior, and to lay down the foundation to work on more projects going forward.

I got the impression that they will all be doing Mechwarrior for the short term, and when MWO levels out they will use people for other projects.

Perfectly understandable. New development needs more people than maintenance.

#274 vrok

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Posted 03 April 2013 - 05:35 AM

View PostMatt Minus, on 02 April 2013 - 04:41 PM, said:


I think you can do better than "I know you are, but what am I", champ.

The honest answer is that your post was so stupid it wasn't worth a serious reply. You know, the exact same stunt you pulled to make fun of his opinion on F2P pricing schemes. Makes for great discussion and that's what you wanted, right?

Edited by vrok, 03 April 2013 - 05:50 AM.


#275 DirePhoenix

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Posted 03 April 2013 - 06:05 AM

View Postxhrit, on 02 April 2013 - 10:19 PM, said:


They do in the periphery.

That is where the merc worlds are going to be located - far away from territorial space claimed by the great houses.


I don't think you understand what border worlds mean. Merc units fight other Merc units for worlds along the borders of the factions. Including the borders between the factions.

#276 Thorn Hallis

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Posted 03 April 2013 - 06:32 AM

View PostDirePhoenix, on 03 April 2013 - 06:05 AM, said:

I don't think you understand what border worlds mean. Merc units fight other Merc units for worlds along the borders of the factions. Including the borders between the factions.


That remains to be seen.

#277 DrBunji

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Posted 03 April 2013 - 11:20 AM

It's almost funny how many people still think anything PGI says means diddly ****. Last time they went back on a massive promise they just went "Well the only people who cared are the hardcore fans, and we didnt lie we just changed our minds" so basically; anything they say is hot air - we will just have to wait and see what they decide they can make the most money on cause that is the way they are going to go, beta-testers feedback be damned.

#278 JimSuperBleeder

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Posted 03 April 2013 - 11:29 AM

View PostJimSuperBleeder, on 31 March 2013 - 04:49 PM, said:

Valve just fired some people, maybe they should go to PGI...


Also just caught wind that LucasArts just got stripped by Disney. So there are some more developers to join the crew.

#279 shabowie

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Posted 03 April 2013 - 12:42 PM

Merc units should become part of the order of battle of the House they are contracted to and be involved in the offense and defense of that House faction. Being involved in those operations, they should be fighting alongside and against both merc and house units in any coherent overarching campaign that is interesting.

The whole idea of Houses and Mercenary corporations being separate is an awful idea. I hate to think that they came up with this concept after serious thought amongst a group and this is the direction we are headed. It's bad! Why didn't anyone in the conceptualization phase say this and why didn't more people agree?

Edited by shabowie, 03 April 2013 - 12:45 PM.


#280 Gihzmo

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Posted 03 April 2013 - 12:45 PM

So creative director update comes out, and still no mention of the issues around community warfare? I am sorry, I for one will not be putting any more money, or playing the game until those questions are answered officially. I do not know if PGI thinks these will just go away, or what the deal is but I would think this should be a pretty high priority right now.





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