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Reimagining Streak Missiles For Balance


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Poll: Reimagining Streak Missiles for Balance (122 member(s) have cast votes)

Do You Support This Idea?

  1. Yes (72 votes [59.02%])

    Percentage of vote: 59.02%

  2. No (39 votes [31.97%])

    Percentage of vote: 31.97%

  3. Abstain (11 votes [9.02%])

    Percentage of vote: 9.02%

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#101 Joseph Mallan

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Posted 06 May 2013 - 07:35 AM

View Postfocuspark, on 06 May 2013 - 07:34 AM, said:

That's the intended trade off of SSRM vs SRM. One can only dumb fire, the other can never dumb fire.

Unless they are in an Angel ECM field. :ph34r:

#102 Stargoat

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Posted 06 May 2013 - 07:53 AM

While I wouldn't be adverse to OP's suggestion, I feel a simpler solution would be to reduce their turning speed, possibly reduce their movement speed, and have it so they CAN miss.

Alternately, as someone else suggested, having to re-lock after the cool-down could be interesting, too, possibly along side some less-harsh nerfs.

#103 General Taskeen

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Posted 06 May 2013 - 08:07 AM

View PostStargoat, on 06 May 2013 - 07:53 AM, said:

While I wouldn't be adverse to OP's suggestion, I feel a simpler solution would be to reduce their turning speed, possibly reduce their movement speed, and have it so they CAN miss.

Alternately, as someone else suggested, having to re-lock after the cool-down could be interesting, too, possibly along side some less-harsh nerfs.


Yup, and it would introduce skill to the system.

#104 Joseph Mallan

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Posted 06 May 2013 - 08:26 AM

View PostStargoat, on 06 May 2013 - 07:53 AM, said:

While I wouldn't be adverse to OP's suggestion, I feel a simpler solution would be to reduce their turning speed, possibly reduce their movement speed, and have it so they CAN miss.

Alternately, as someone else suggested, having to re-lock after the cool-down could be interesting, too, possibly along side some less-harsh nerfs.

77% hit percentage with SSRMs here. They DO miss already.

Edited by Joseph Mallan, 06 May 2013 - 08:27 AM.


#105 General Taskeen

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Posted 06 May 2013 - 09:26 AM

View PostJoseph Mallan, on 06 May 2013 - 08:26 AM, said:

77% hit percentage with SSRMs here. They DO miss already.


Only if you are not exploiting them at extreme close range. AMS can shoot em down if you fire them at extreme range, plus they hit terrain. Close range is where you exploit for full advantage of the broken mechanics of SSRM.

Edited by General Taskeen, 06 May 2013 - 09:26 AM.


#106 Joseph Mallan

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Posted 06 May 2013 - 10:30 AM

View PostGeneral Taskeen, on 06 May 2013 - 09:26 AM, said:


Only if you are not exploiting them at extreme close range. AMS can shoot em down if you fire them at extreme range, plus they hit terrain. Close range is where you exploit for full advantage of the broken mechanics of SSRM.

So working as intended is exploiting. Ok. :(

#107 blinkin

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Posted 06 May 2013 - 11:35 AM

View PostGeneral Taskeen, on 06 May 2013 - 09:26 AM, said:

Only if you are not exploiting them at extreme close range. AMS can shoot em down if you fire them at extreme range, plus they hit terrain. Close range is where you exploit for full advantage of the broken mechanics of SSRM.

they have a max range of 270m, what extreme range?

#108 General Taskeen

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Posted 06 May 2013 - 12:24 PM

View PostJoseph Mallan, on 06 May 2013 - 10:30 AM, said:

So working as intended is exploiting. Ok. :(


Keep on keeping Mallan. I wonder if you're one of those types who got frustrated with skill streaks in other games, cuz you couldn't hit **** with them at close range.

So yes, it is exploiting a poorly programmed function, and I will admit exploiting it. Its called the moral and ethical high road.

#109 focuspark

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Posted 07 May 2013 - 08:56 AM

View PostStargoat, on 06 May 2013 - 07:53 AM, said:

While I wouldn't be adverse to OP's suggestion, I feel a simpler solution would be to reduce their turning speed, possibly reduce their movement speed, and have it so they CAN miss.

Alternately, as someone else suggested, having to re-lock after the cool-down could be interesting, too, possibly along side some less-harsh nerfs.

If they could miss due to angle, then the promise of not expending heat and/or ammo unless a hit happens is broken.

Acquiring lock on each time is kind of what I'm proposing, except my proposal fixes the issues of allowing lock on way before missiles are with in range (using someone else's targeting data), SSRM being blocked by ECM, and SSRM firing out the backside when the user has the 360 targeting module installed.

#110 Keifomofutu

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Posted 07 May 2013 - 01:36 PM

View Postfocuspark, on 07 May 2013 - 08:56 AM, said:


If they could miss due to angle, then the promise of not expending heat and/or ammo unless a hit happens is broken.

Acquiring lock on each time is kind of what I'm proposing, except my proposal fixes the issues of allowing lock on way before missiles are with in range (using someone else's targeting data), SSRM being blocked by ECM, and SSRM firing out the backside when the user has the 360 targeting module installed.

In TT they just wouldn't fire unless the angle was good enough to get a hit. So basically in TT rather than getting a "miss" you would just fail to fire that turn. So to transfer that thought to MWO it would mean enforcing a tighter arc on the lockon and not letting you turn 90 degrees from your target while firing.

#111 NinetyProof

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Posted 07 May 2013 - 02:40 PM

Really? Re-balance a weapon that does 3 damage for 2 heat on a 3.5 second cool down? really? Your really going there?

The numbers all stack up nicely ... there are pro's and con's for taking SSRM2's that looks appropriate on paper. There is a current issue where they might be "on CT" a bit too much, but PGI is looking at missile targeting right now.

#112 One Medic Army

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Posted 07 May 2013 - 03:34 PM

View PostNinetyProof, on 07 May 2013 - 02:40 PM, said:

Really? Re-balance a weapon that does 3 damage for 2 heat on a 3.5 second cool down? really? Your really going there?

The numbers all stack up nicely ... there are pro's and con's for taking SSRM2's that looks appropriate on paper. There is a current issue where they might be "on CT" a bit too much, but PGI is looking at missile targeting right now.

If numbers were the be all and end all, everyone would be running Jagermechs with 4-5 AC2s

#113 focuspark

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Posted 09 May 2013 - 09:48 PM

View PostNinetyProof, on 07 May 2013 - 02:40 PM, said:

Really? Re-balance a weapon that does 3 damage for 2 heat on a 3.5 second cool down? really? Your really going there?

The numbers all stack up nicely ... there are pro's and con's for taking SSRM2's that looks appropriate on paper. There is a current issue where they might be "on CT" a bit too much, but PGI is looking at missile targeting right now.

Please notice the use of "reimagining" and not "rebalancing" for the exact reasons stated by One Medic Army above.

#114 blinkin

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Posted 10 May 2013 - 01:46 AM

View PostNinetyProof, on 07 May 2013 - 02:40 PM, said:

Really? Re-balance a weapon that does 3 damage for 2 heat on a 3.5 second cool down? really? Your really going there?

The numbers all stack up nicely ... there are pro's and con's for taking SSRM2's that looks appropriate on paper. There is a current issue where they might be "on CT" a bit too much, but PGI is looking at missile targeting right now.

also to add some insult to the injuries that have already been inflicted upon this post, this thread was started well over a month ago. BEFORE the whole missile debacle happened.

but for a more direct response to your post. is there ANY reason why you would take a standard SRM2 over a streak launcher as long as you have the extra half ton? currently streaks very thoroughly out class standard SRM and it will become far worse if the larger streak launchers ever appear (SSRM4 and SSRM6). should we just keep crippling all of the SRM so that streaks don't become completely OP?

we either need to give streaks their own damage scale that is separate from SRMs OR we need to fix them so that they require a little bit of effort to hit beyond just holding down the trigger and occasionally sweeping across the target. i prefer the second option personally.





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