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April 2 Start Of Laser Warrior


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#1 Maliconus

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Posted 26 March 2013 - 11:13 AM

Already in game....

LRMs drop from 1.8 damage per missile to 0.7 damage per missile.
SRMs drop from 2.5 damage per missile to 1.5 damage per missile.

April 2 Removing Splash Damage....So unequip your confetti launchers.

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Load up on Lasers and Cool Shots. Now Brawl like a "Real" Mech Warrior.

Side note ECM no longer "Require Equipment"

#2 Weaselball

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Posted 26 March 2013 - 11:17 AM

If I had to guess, and this is just a GUESS, but I'd say that they're not going to change anything.

They had originally stated that they wanted to remove splash from missiles until they could balance them better.

Then the **** hit the fan when the Jager was released. We had a night of nothing but LRM's.

The devs then hotfixed some pretty sweeping changes for LRM's, SRM's and SSRM's. Among other things they lowered the splash damage and radius.

So if I had to guess, then no, they're not going to do this on April 2nd. The changes they wanted to make have already been made.

#3 SuomiWarder

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Posted 26 March 2013 - 11:20 AM

I don't see how limited the special view modes to 750 meters is a "ballistics" thing. People shooting ER Large Laser and PPCs use that view mode as well. And will be equally affected.

#4 Lukoi Banacek

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Posted 26 March 2013 - 11:20 AM

thought they removed splash damage in a hotfix right after LRM/SRM damage went through the roof.

#5 NRP

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Posted 26 March 2013 - 11:22 AM

Nope. April 2 will be the continuation of Nerf Warrior Online.

#6 hammerreborn

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Posted 26 March 2013 - 11:22 AM

View PostWeaselball, on 26 March 2013 - 11:17 AM, said:

If I had to guess, and this is just a GUESS, but I'd say that they're not going to change anything.

They had originally stated that they wanted to remove splash from missiles until they could balance them better.

Then the **** hit the fan when the Jager was released. We had a night of nothing but LRM's.

The devs then hotfixed some pretty sweeping changes for LRM's, SRM's and SSRM's. Among other things they lowered the splash damage and radius.

So if I had to guess, then no, they're not going to do this on April 2nd. The changes they wanted to make have already been made.


No, splash is likely to be removed as planned, while damage is returned to normal (probably 2 for srms and 1 for LRMs). As they stated in the hotfix post, they tried just removing splash, but then they realized that nearly all missiles (LRMs/streaks (and possibly SRM spread I guess))were hitting dead center torso and that the splash damage was actually masking that effect.

They then stated that they need to fix the spread of LRMs before they can fix the damage totals, and doing so they kept slight splash in and reduced the damage.

Am I the only person who reads these things?

Edited by hammerreborn, 26 March 2013 - 11:24 AM.


#7 Noobzorz

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Posted 26 March 2013 - 11:23 AM

View PostWeaselball, on 26 March 2013 - 11:17 AM, said:

If I had to guess, and this is just a GUESS, but I'd say that they're not going to change anything.

They had originally stated that they wanted to remove splash from missiles until they could balance them better.

Then the **** hit the fan when the Jager was released. We had a night of nothing but LRM's.

The devs then hotfixed some pretty sweeping changes for LRM's, SRM's and SSRM's. Among other things they lowered the splash damage and radius.

So if I had to guess, then no, they're not going to do this on April 2nd. The changes they wanted to make have already been made.


We had four nights of it, haha.

Anyway, the idea that removing the night and heat vision modes is going to torpedo ballistics is hilarious.

#8 Terror Teddy

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Posted 26 March 2013 - 11:23 AM

Ballistic and Missile state rewind?

#9 Kdogg788

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Posted 26 March 2013 - 11:24 AM

It helps by removing thermal as a default viewing mode. Thermal view should not allow you to see mechs 1400 meters out. With the exception of River City Night, and places in Frozen City, there's nothing stopping you from using your weapons as before.

-k

#10 Vassago Rain

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Posted 26 March 2013 - 11:24 AM

Damage reduction is a temporary thing to fix everybody dying to missiles. It'll likely be raised back when splash is fixed.

#11 Belorion

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Posted 26 March 2013 - 11:25 AM

View PostMaliconus, on 26 March 2013 - 11:13 AM, said:

Already in game....

LRMs drop from 1.8 damage per missile to 0.7 damage per missile.
SRMs drop from 2.5 damage per missile to 1.5 damage per missile.

April 2 Removing Splash Damage....So unequip your confetti launchers.

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Load up on Lasers and Cool Shots. Now Brawl like a "Real" Mech Warrior.

Side note ECM no longer "Require Equipment"


There is no additional removal of splash damage. It has already been done.

Heat Vision probably needed to be toned down a little. You will still be able to us ballistics further than that not to mention it would have the same effect on lasers that it has on ballistics, and you don't really need to see the target to use LRMs > 750 the computer will target it.

#12 Redwo1f

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Posted 26 March 2013 - 11:26 AM

Reducing Thermal to 750m??? - that makes no sense. Should be able to pick up things on thermal well before you can make it out with the naked eye, just like real life. Maybe reduce the size of the signature if they feel it is a big problem (though I for one don't think it is).

Edited by Redwo1f, 26 March 2013 - 11:27 AM.


#13 Roadbeer

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Posted 26 March 2013 - 11:26 AM

View PostMaliconus, on 26 March 2013 - 11:13 AM, said:

Already in game....

LRMs drop from 1.8 damage per missile to 0.7 damage per missile.
SRMs drop from 2.5 damage per missile to 1.5 damage per missile.

April 2 Removing Splash Damage....So unequip your confetti launchers.

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Load up on Lasers and Cool Shots. Now Brawl like a "Real" Mech Warrior.

Side note ECM no longer "Require Equipment"




Edited by Roadbeer, 26 March 2013 - 12:07 PM.


#14 MadPanda

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Posted 26 March 2013 - 11:26 AM

View PostMaliconus, on 26 March 2013 - 11:13 AM, said:

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Side note ECM no longer "Require Equipment"


What the hell :o. Well you made me laugh but other than that your post is useless.

#15 Mercules

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Posted 26 March 2013 - 11:27 AM

View PostVassago Rain, on 26 March 2013 - 11:24 AM, said:

Damage reduction is a temporary thing to fix everybody dying to missiles. It'll likely be raised back when splash is fixed.


Damn it! Mark this as the day I agreed with Vassago Rain twice in a day.

#16 0X2A

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Posted 26 March 2013 - 11:27 AM

View PostMaliconus, on 26 March 2013 - 11:13 AM, said:

Already in game....

LRMs drop from 1.8 damage per missile to 0.7 damage per missile.
SRMs drop from 2.5 damage per missile to 1.5 damage per missile.

April 2 Removing Splash Damage....So unequip your confetti launchers.

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Load up on Lasers and Cool Shots. Now Brawl like a "Real" Mech Warrior.

Side note ECM no longer "Require Equipment"


It's not like 3Ls and Trollmandos are going to drop their missiles kid. I know my Jenner wont be loosing its missiles anytime soon.

#17 Maliconus

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Posted 26 March 2013 - 11:30 AM

View PostSuomiWarder, on 26 March 2013 - 11:20 AM, said:

I don't see how limited the special view modes to 750 meters is a "ballistics" thing. People shooting ER Large Laser and PPCs use that view mode as well. And will be equally affected.


ER Lasers and ER PPC are not Brawler weapons so I should have stated Sniper weapons.

But still The Advantage of AC2 and AC5 is long range offset by weight and Ammo

#18 Viper69

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Posted 26 March 2013 - 11:34 AM

This thread is proof that no matter what they do someone will be there to ***** about it.

#19 Vassago Rain

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Posted 26 March 2013 - 11:36 AM

View PostRedwo1f, on 26 March 2013 - 11:26 AM, said:

Reducing Thermal to 750m??? - that makes no sense. Should be able to pick up things on thermal well before you can make it out with the naked eye, just like real life. Maybe reduce the size of the signature if they feel it is a big problem (though I for one don't think it is).


I don't know about you, but playing bluewarriors online is pretty terrible, and makes buying camo quite useless.

#20 Redwo1f

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Posted 26 March 2013 - 11:37 AM

View PostViper69, on 26 March 2013 - 11:34 AM, said:

This thread is proof that no matter what they do someone will be there to ***** about it.


That is because we are a very passionate, but also a very diverse group. :o





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