dal10, on 02 April 2013 - 09:43 AM, said:
however the extreme range for the panzer's gun in 130 hexes. their long is 60 medium is like 30 and short is like 10. it can shoot well before any clan mech that is not supporting artillery can.
Quote
Iron Sights Gunnery (Air and Ground Combat)
Despite the lack of targeting technologies and advanced sensors, gunners and pilots in the days of World War II remained quite capable of hitting each other in battle. In fact, this kind of iron-sights targeting—for which all pilots and tank crews were trained—combined with the lack of targeting technologies and ambient electromagnetic interference to generate the ability to deliver attacks at far greater ranges than weapons of the ages to come.
To reflect this, the 1945 Gameplay Weapons Table provides the effective combat ranges for all featured weapons, including Short, Medium, Long, and Extreme range. (The Aerospace Max Range applies only when such weapons are mounted on airborne units, though it should be noted that tank cannons may not be mounted on airborne units, and bombs have no aerospace range as they are used only for air-to-ground attacks.)
The special LOS Range (see p. 85, TO) can even be used by gunners of particularly fearsome skill. Furthermore, since all military units built for this era are treated as though they have no intrinsic sensor technology, the usual +2 to-hit modifier for possessing No Fire Control does not apply.
Because they have only used IRON SIGHTS, and, it is drummed into their heads, their ranges are different. So they can hit the broad side of a Mech Bay. They just cannot penetrate it.
Edited by Skylarr, 02 April 2013 - 05:03 PM.