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Performance & Connectivity Feedback


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#101 Aim64C

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Posted 03 April 2013 - 03:49 AM

I've noticed that my system is taking considerably longer to load up the 'drop.' I've got a system that can run two virtual PCs running this game without a problem - so that is notable.

Otherwise, the last match I dropped into started with me rubber-banding all over creation before finally timing out and the process aborted (crash to desktop).

So that was interesting. Not sure I want to re-launch the client in the immediate future.

#102 ssm

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Posted 03 April 2013 - 04:03 AM

I've played for 3-4 hours yesterday, here's the feedback:

- No issues with graphics (It actually 'felt' better) - no kaleidoscopic bug, no missing textures, no stuttering, no fps drops
- No issues with lagspikes and such (but I've seen people clearly experiencing them)

- 4-5 times (mostly on Alpine, not sure if map related) I've got crash to mechlab immediately after the match finished. No scoreboard, no exp&C-bill rewards, mech stayed locked for 5-10 minutes after the match.

(i5 3470, GF 650ti, 8gb ram, win 7 64x)

#103 Oberhupe

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Posted 03 April 2013 - 04:18 AM

Puh played three games and decided to wait for a hotfix.

1. 5 vs 8 - 8 Players ingame but only 5 Mechs
2. crash to mechlab
3. game chrash - had to be killed by taskmanager

Heatvision is fine but be serious PGI. In my company some guys get fired when they deliver again and again such a failure.
Please try to implement a kind of Quality control.

My system:
Number of Physical Processors 1
Number of Cores per Processor 4
Number of Logical Processors 4
CPU #1 Intel Core i5 3550
CPU Name Intel® Core™ i5-3550 CPU @ 3.30GHz
CPU Code Name Ivy Bridge
Vendor GenuineIntel
Number of Bits 64
Original Clock 3300 MHz


Video Adapter Radeon HD 6870
Video Processor AMD Radeon Graphics Processor (0x6738)

Memory Type DDR3
Installed Memory 8192 MBytes
Available Memory 8146 MBytes
Channels Dual
Maximum Capacity 32768 MBytes
Memory Slots 4
Win7 64bit

Se you after a hotfix.

#104 BrokenNachtmahr

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Posted 03 April 2013 - 04:55 AM

I consistently see 55-70 FPS post patch. Seems to be a 10 FPS drop on average.
CPU: Intel i975 extreme @ 3.5 ghz
RAM: 12 gigs DDR3 2300
Drives: 2xOCZ Vertex 2's in RAID0
GPU: SLI - 2xEVGA GTX 680 FTW +
Drivers: 314.22
Release: 03/25/2013

So far no shader crash that has been plaguing me for weeks. checking the teams summary screen for alive/dead makes that entire window strobe and go grainy.

Edited by BrokenNachtmahr, 03 April 2013 - 05:05 AM.


#105 o0cipher0o

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Posted 03 April 2013 - 04:56 AM

Even though i've updated my nvidia drivers to the latest version available (314.22), i suffered a 10/15 FPS drop with the last patch. On low settings i was at 30732 FPS on every map, except for alpine, where i got 45+ FPS. now i'm at 20/25 fps max on every map.

System:
i3 2100 @3.1GHz
4Gb DDR3 ram
GeForce gt430 2Gb
Win 7 32bit

#106 Thunga

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Posted 03 April 2013 - 05:05 AM

While in a match, in spectator mode, my client crashed. It has done this on several occasions all with the new patch. Running the standard graphics. I get no lag or slow graphics. It just seems to crash while in this mode.

#107 Squidy

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Posted 03 April 2013 - 05:23 AM

  • How had the patch generally affected your performance?
every game has 2-4 disconnects or mid way through teams start loosing players due to ping
  • Whether there are specific points in the game when your performance changes.
yes, start up sees mismatched teams, 4 v 8, 5 v 8 and some of the players that make it into game are either afk or got kicked.
  • What are your video settings, did you change them since last patch?
driver is updated, no graphic issues
  • Your advertised internet connection speed / Geographic location
GTA (eh?) and very high quality connection.

#108 Anony Mouse

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Posted 03 April 2013 - 05:37 AM

I consistently run 90-100 ping. 60+ FPS and have a pretty high speed cable connection. Fairly high end machine as well. Each patch since February has resulted in an ever increasing lag issue, Rubber-Banding is apparently the term. I'm a little pissed off about it now to say the least. I've been popping in occasionally hoping its been resolved, which of course it hasn't, so this has probably killed this game for me. I wish that weren't the case and I'll check back in occasionally to see if its been resolved, a goddamm shame really I loved the game when it worked.
http://mwomercs.com/...ch/page__st__20

View PostAnony Mouse, on 03 April 2013 - 05:30 AM, said:

I only one issue but its game breaking. Each patch has for the last three patches has seen an increased amount of lag. Now its gotten to the point where the entire match is riddled with these teleportation effects. As an example I just played in frozen city, as soon as the match starts I turn towards the tunnel entrance and go full throttle, I make it about ten steps when suddenly i'm dry humping a building that wasn't there, according to my position on the minimap I had gone full throttle but never changed course running headlong into the first obstacle on the map. I finally make it into the tunnel and the whole trip in there (AS7 so it takes awhile) is laggy where I'll suddenly "rewind" a few seconds and than be okay a few seconds than I'll suddenly surge forward as if I had never reqound in the first place and god knows where I'll end up than. I get out of the tunnel and run up behind a CN9, hes poking his head over the crest to the immediate left of the crashed ship (cowards ridge) he doesn't know I'm there and I unload into his back, except that as soon I try to fire I'm somewhere else, off to the CN9s right, with the ridge behind me and two highlanders in front of me and ofcourse I immediately die. I've made posts elsewhere about the increasing lag issues, I'm not one to rant unceasingly about balance issues and so on, it is what it is, which is mostly PGI's call. But if I can't even get through a match without the game going full ******, what did I spend all that money on?


#109 Vincian

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Posted 03 April 2013 - 05:57 AM

After the latest patch of April the 2nd I experienced, that my Mechs stuck in the for all players finished game.

The beginnings of the matches take significantly longer, too.

Bad work. :)

#110 Caballo

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Posted 03 April 2013 - 06:12 AM

Ok, ¿Is my system capable of running this game? I7-950, 2X GTX 460 SLI, 6 GB DDR3 ram, Crysis 2 runs insanely smooth at the top of the pops settings... Check.
¿GPU Drivers are up to date? 314,22, check.
¿Direct X is up to date? check
¿The connection works as intended? Speedtest says check. Let's get on it.

Played 6 hours "in a row" since the patch.

Not a single match w/o some kind of bug in my team.
-Graphic corruption issues,
-Textures not loading issues,
-massive lag (even had two weapons fired at once with different mouse buttons, and one went out a second later, and the other three seconds after the first one),
-Black screens,
-Unability to launch the game if Mumble is on,
-This:

Posted Image

-The usual minimap not working, or not as intended issues,
-The usual hangouts when trying to get into the drop,
-The usual "Ready button unclicked when launch is clicked",
-No hud at all, or disappearence of it in the middle of the combat,
-No player personal onscreen indicators (own or enemy) when zoomed,
-Some warping,
-Some rubberbanding,
-'Mech stays ingame when the game is finished,
-Occasional freezing for some seconds...

This is not a failed patch issue. this game is a mess, because the old bugs are still on, and with every new patch the list keeps growing.

PLUS over all this, the comment from Mr. Ekman saying: "The lone wolf play style is what players currently have in the game today; the NPC factions will be free-to-play; the Merc Corps, on the other hand, will be monetized. "We're looking at possibly charging a one-time setup fee," Ekman said. "This is just to make sure there's not a flood of one-player corps." finished grinding my gears.Thanks, but no thanks.

Edited by Caballo, 03 April 2013 - 06:40 AM.


#111 Anjian

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Posted 03 April 2013 - 07:17 AM

Taking forever to boot up.
Taking forever to access the Mechlab.
Drop Menu not appearing.
Black screen when game is entered.
Random disconnects and crashes.

Losing patience severely. PGI declared officially incompetent.

#112 BulzEye

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Posted 03 April 2013 - 07:20 AM

Not sure about others, but I was running smoothly until this patch. First the graphics bug - fix with driver update - Check - Lock up in middle of game - Happens about every other match, maybe every third match. Still happening. Sucks if you like track your K/D! Then there is what appears to be end of match (last person dies) and you just hang there. Like you never see the end of match stats and your mech is stuck in the game for a very long time - longer than 15 minutes. You can exit the match(with ESC), but can't use your mech. Hopefully they get things working like they were.

#113 Scope666

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Posted 03 April 2013 - 07:40 AM

View PostBulzEye, on 03 April 2013 - 07:20 AM, said:

Not sure about others, but I was running smoothly until this patch. First the graphics bug - fix with driver update - Check - Lock up in middle of game - Happens about every other match, maybe every third match. Still happening. Sucks if you like track your K/D! Then there is what appears to be end of match (last person dies) and you just hang there. Like you never see the end of match stats and your mech is stuck in the game for a very long time - longer than 15 minutes. You can exit the match(with ESC), but can't use your mech. Hopefully they get things working like they were.



Agreed on all points ... game was quite playable before this patch, barely had any problems. The rubber banding introduced in this patch is probably the most annoying... you go to shoot and can't tell which of the "popping" mechs to target.

Netcode wasn't mentioned in the patch notes but obviously something was touched, and has resulted in very negative side effects.

#114 Buckminster

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Posted 03 April 2013 - 08:11 AM

I have personally not had any connectivity/performance issues, but it's clear that other people are.

I've played maybe 10 matches since the patch, and every match has had 2-3 disconnects - either players that disconnect, or players that never really make it into the match (their player name shows up, but a mech never does)

#115 Hotthedd

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Posted 03 April 2013 - 08:53 AM

My ping is unaffected, but my framerate has dropped from an average of 60fps to an average of 30fps. Heat vision drops my fps by another 10-15 frames per second. I have made no changes to my system specs.

#116 StonedDead

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Posted 03 April 2013 - 09:03 AM

Played one game. FPS is horrible, way worse than before. Game locked before match was finished, I think because the last mech was killed, and it just couldn't get to the results screen. If this is how it's going to go(I think it is from all the other posts I've read) then I'm going to wait for this to get fixed. This is really horrible PGI. Two steps forward, 6 mile drive backwards, keep up the....work.

#117 Xanador

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Posted 03 April 2013 - 09:09 AM

Hi PGI,

since the patch I have had much more disconnects and complete breakdowns.

#118 Yokaiko

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Posted 03 April 2013 - 09:10 AM

Seriously crashes 3 out of the last three games.

Like 3-4 PER TEAM. No error no explanation, just CTD. I haven't have this many crashes EVER in this game.

#119 ho1mes

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Posted 03 April 2013 - 09:12 AM

Wasn't having any problems yesterday, but today I'm experiencing massive lag issues. Ping looks about normal with the occasional spike to ~100 (not normal).

- performance fine yesterday, today it's unplayable.
- terrible lag/rubber banding going on. Ping otherwise looks ok.
- 1280x1024, very high, no blur, fullscreen
- Average 45 - 60 fps
- AMD PhenomII x4 965 BE@3.6GHz, 4GB RAM, AMD Radeon 7850 (13.1 Cats), Win7x64
- Cable 3/1Mb, ~80 ping, Texas

#120 Yokaiko

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Posted 03 April 2013 - 09:17 AM

So actually just had a game where 5 players crashed with the only guy still active at the end of the game was dead.

Unbelievable.





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