

Light I.S. Mech
#61
Posted 02 June 2012 - 05:10 PM
Heavy armor, decent speed and all energy weapons make me a VERY happy camper.
Updated with new IS tech as the world evolves and I'm even happier when I get to add double heat sinks and MASC/Jump Jets!
#62
Posted 02 June 2012 - 05:11 PM
SMDMadCow, on 02 June 2012 - 04:26 PM, said:
No, it was designed by the people who designed the game. Way back when it was FASA, then Wizkids, and now Catalyst Game Labs. There are no "Fanon" mechs. The closest that happens are the ones from MW4 and the Deimos that were from video games that got canonized by the publisher.
You can even go to the CBT website and check out the whole forum they have devoted to fan made designs, and the rule that none of the developers will be looking at that forum for inspiration.
But offtopic, you'd find me in a Locust 1E until the Wolfhound shows up.
Locust and Wolfhound... interesting choices. Seems to be the favs of lots of people here. Anyone ever heard of the Koto? It's a light mech (25tons) that makes its appearance in Battletech 3055 manual, and it seems to blend those two mechs rather well. At first, it's a Solaris mech (because of it's X-Pulse laser), but with just a LITTLE tweaking to the design, could easily be put into the game as a Locust-replacement, if they can't get the license(s) for the Locust.
On a different note: I guess you're assuming the designers of this game aren't people, just like you and me?
#63
Posted 02 June 2012 - 05:20 PM
Wolfhound WLF 2A
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 3,372,098 C-Bills
Battle Value: 1,066
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 Medium Pulse Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 HD, 2 CT, 5 LT, 2 RT, 2 LL, 2 RL
Engine: Fusion Engine 210 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 116 6.50
Armor Locations: 2 LT, 6 RT, 2 LA, 4 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser RT 1 1 0.50
2 Medium Pulse Lasers LT 8 2 4.00
ER PPC LA 15 3 7.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
6 3 3 1 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SOA
#64
Posted 02 June 2012 - 05:30 PM
#65
Posted 02 June 2012 - 05:36 PM
i even got a loadout...
BATTLETECH
Light BattleMech Technical Readout
Type: FLEA Technology Base: Inner Sphere / 3050 Ruleset: Standard (5th edition) Tonnage: 20 Cost: 3,735,200 C-bills Battle Value: 863 Equipment Mass Internal Structure: Endo Steel 1.0 Engine: 260 7.0 Type: Fusion XL Walking MP: 13 Running MP: 20 (26) Jumping MP: 0 Heat Sinks: 10 [20] 0.0 Gyro: Standard 3.0 Cockpit: 3.0 Armor Factor: 54 3.0 Internal
Structure Armor
Value Head 3 7 Center Torso 6 7 Center Torso (rear) 2 L/R Torso 5/5 6/6 L/R Torso (rear) 2/2 L/R Arms 3/3 5/5 L/R Legs 4/4 6/6 Weapons and Ammo Location Crits Tons Medium Laser LA 1 1.0 Medium Laser RA 1 1.0
BattleForce 2
MP Damage PB/M/L Overheat Class 13 1/1/- - L Armor/Structure Point Value Specials 1/1 9 -
FLEA
Mass: 20 tons Chassis: Endo Steel Power Plant: Magna 260 Fusion XL Cruising Speed: 137 kph Maximum Speed: 216 (26) kph Advanced Motive: MASC Jump Jets: none Jump Capacity: none Armor: Ferro-Fiberous Cockpit: Standard Armament: Medium Laser Medium Laser Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard
Edited by Blaze32, 02 June 2012 - 09:42 PM.
#66
Posted 02 June 2012 - 05:52 PM
#67
Posted 02 June 2012 - 05:55 PM
#68
Posted 02 June 2012 - 05:57 PM
Edited by KC Spaz, 02 June 2012 - 06:06 PM.
#69
Posted 02 June 2012 - 06:08 PM
#70
Posted 02 June 2012 - 06:20 PM
#71
Posted 02 June 2012 - 06:21 PM
Edited by Haroldwolf, 02 June 2012 - 06:35 PM.
#72
Posted 02 June 2012 - 06:25 PM
Cause i like the Owens.
Possibly Unhealthily.
#73
Posted 02 June 2012 - 06:32 PM
#74
Posted 02 June 2012 - 06:39 PM
#75
Posted 02 June 2012 - 06:49 PM
#76
Posted 02 June 2012 - 06:52 PM
#77
Posted 02 June 2012 - 06:58 PM
It also fills in the need for a faster Wolfhound... just fyi, all of ya'll Wolfhound fanatics.

#78
Posted 02 June 2012 - 07:07 PM
TripleHex, on 02 June 2012 - 06:58 PM, said:
It also fills in the need for a faster Wolfhound... just fyi, all of ya'll Wolfhound fanatics.

I know what the Koto is. It's not a field 'mech, though, so it isn't really useful here. And it's a variant offshot of the Locust, so it doesn't make much sense to include it before the Locust. Especially given the incredible effectiveness of the Locust.
#79
Posted 02 June 2012 - 07:08 PM
#80
Posted 02 June 2012 - 07:21 PM
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