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Patch Notes Are Up!


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#121 Tarrasque

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Posted 02 April 2013 - 10:33 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:30 AM, said:


I understand assessing something that you think might be a long term fix.

But change the damage in the morning, let people play, look at the 1000+ matches for that night and see if it's looking better. Then go again.

See the problem is what I'm talking about is a lot of work and long hours. Which is not something PGI seems to like doing.

And really, I could care less about the "hardcore" players QQ'ing. It's a beta. We are suppose to be testing to fix things.

Or are we just going to stop calling it beta?


I agree 100%, believe me. I stopped calling it beta a long time ago. I never planned on spending money aside from Founder's until it's 'done' anyways, so however long that takes, its more money staying in my pocket.

Then again, I have a 2TB HDD mostly full of games to play if I so choose, so I'm not as invested.

Really though, it seems like there should be an alpha(?) server with a couple thousand people to do just that in a closed environment.

#122 Noth

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Posted 02 April 2013 - 10:34 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:30 AM, said:

But change the damage in the morning, let people play, look at the 1000+ matches for that night and see if it's looking better. Then go again.

See the problem is what I'm talking about is a lot of work and long hours. Which is not something PGI seems to like doing.



It's not a simple numbers fix for the damage. There is a bug within the way the way hit detection works withe the missiles and splash. It's not a simple number change to fix it. The hotfix was to stop what was happening so that they could actually look into and fix the issue.

Heck there are even some issues that people have that may not even be issues in PGI's eyes. Other issues may even require a change in game design, thus a rework of it all. Many problems are not simple number fixes.

Edited by Noth, 02 April 2013 - 10:36 AM.


#123 Nicholas Carlyle

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Posted 02 April 2013 - 10:34 AM

View PostTarrasque, on 02 April 2013 - 10:31 AM, said:


I'd personally hate this game if it patched every day, even in beta. That's too much garbage, no efficiency, too much change. I never want this game to become 'play whatever the developers made really good this week'.

This is a game with a massive backdrop to draw from, and PGI appears to be far more focused on staying faithful to the myriad forms of entertainment that outline the IP, rather than turning it into the next huge PvP F2P online FPS-whatever, you get it.



You'd hate this game...see that's the problem. People are treating this like a release. If it's a beta...which it says it is...dealing with down time and multitudes of patches and fixes and balancing is NORMAL.

What we are doing now is ABNORMAL. It's bad for the game long term.

And I am as much of a mechwarrior purist as anyone, so I don't even know what you are trying to say with that second paragraph.

This has nothing to do with being the best FPS whatever game ever.

It's about being a good beta.

#124 mariomanz28

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Posted 02 April 2013 - 10:35 AM

So, no hud, map, or radar fixes. No fixes for the invisible walls on the new Desert map (which had had it's rotation increased for testing), but we damn sure got new useless statues to put in our mech cockpits. I would have figured having no hud and not being able to tell friend from foe and killing teammates to be pretty high on the priority list considering it pretty much happens to one person per match. Guess not.

And now we have a new Hero mech which NO ONE can even get elite skills in for over 2 weeks because we don't have the necessary REQUIRED variants to unlock them. Who thought that was a good idea?

You guys really need to get your act together.

#125 Tarrasque

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Posted 02 April 2013 - 10:35 AM

View PostShumabot, on 02 April 2013 - 10:33 AM, said:


I just want patches to address actual issues. MGs have always been worthless, the flamer still doesn't heat enemy mechs, most pulse weapons are useless, at least four players are missing elements of their hud in every single game, and the games balance is currently being destroyed by teams of poptarters (who just got a poptart capable assault).

Instead patches fix nothing, introduce content people aren't clamoring for, and come exceptionally slowly and without any sort of forewarning as to their contents.


I wonder how much of them holding back has to do with implementation of DX11 or something.

I've worked in a few pretty detail-oriented/task-oriented fields, and I'm always awed by how much goes on behind the scenes that is dependant on things that aren't fully implemented yet. I find it hard to believe that they are just lollygagging on a game that they are obviously passionate about making.

#126 Yokaiko

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Posted 02 April 2013 - 10:35 AM

View PostYiazmat, on 02 April 2013 - 10:31 AM, said:


It requires LOS of the target area, not the mech you're targeting. So, say you have a friendly that's 1000 meters out and has Line of Sight (los) on the mech on your cap and is locked, but you're 1500m out behind a mountain and have an Airstrike/Atry ready to rock. You can't fire it on your lock. It fires where your Crosshairs are. If you don't have direct LOS of the target area, you'll only end up bombarding whatever it is you're looking at.


Yeah great.

Going to be a frigging blast from the top of the mountains in Alpine and the Spires in Tourmaline.

...man did those maps just get imbalanced.

#127 Nicholas Carlyle

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Posted 02 April 2013 - 10:36 AM

View PostNoth, on 02 April 2013 - 10:34 AM, said:


It's not a simple numbers fix for the damage. There is a bug within the way the way hit detection works withe the missiles and splash. It's not a simple number change to fix it. The hotfix was to stop what was happening so that they could actually look into and fix the issue.


I'm not just talking about missiles. I'm talking about LBx10's, AC10's, Pulse Lasers, MG's, Flamers...you know? The weapons no one use?

#128 Selous

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Posted 02 April 2013 - 10:36 AM

No repaint your hero mech...BOOOOOOOOOOOOOO

#129 hammerreborn

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Posted 02 April 2013 - 10:36 AM

View PostShumabot, on 02 April 2013 - 10:33 AM, said:


I just want patches to address actual issues. MGs have always been worthless, the flamer still doesn't heat enemy mechs, most pulse weapons are useless, at least four players are missing elements of their hud in every single game, and the games balance is currently being destroyed by teams of poptarters (who just got a poptart capable assault).

Instead patches fix nothing, introduce content people aren't clamoring for, and come exceptionally slowly and without any sort of forewarning as to their contents.


The flamer definitely heats enemy mechs. Recent test was 22% on my Jagermech allies with 6 flamers.

#130 Hedonism Robot

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Posted 02 April 2013 - 10:37 AM

No buff to machine guns ;)

#131 Sheraf

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Posted 02 April 2013 - 10:38 AM

View PostBattlecruiser, on 02 April 2013 - 10:04 AM, said:

ams should help defend against artillery and airstrikes

and on that note why cant i shoot down missiles with my weapons?


The AC 2 should be able to shoot down the incoming fighters delivering the airstrike ;)

#132 Tarrasque

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Posted 02 April 2013 - 10:38 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:34 AM, said:



You'd hate this game...see that's the problem. People are treating this like a release. If it's a beta...which it says it is...dealing with down time and multitudes of patches and fixes and balancing is NORMAL.

What we are doing now is ABNORMAL. It's bad for the game long term.

And I am as much of a mechwarrior purist as anyone, so I don't even know what you are trying to say with that second paragraph.

This has nothing to do with being the best FPS whatever game ever.

It's about being a good beta.


Isn't the point of beta that how good it is is irrelevant, since big parts of it are subject to change?

What I said meant for when the game is more or less fully developed. TF2 is not a beta. So when you **** with things constantly, it upsets my enjoyment of a stable game where I know the rules very well (I'm a DnDer).
With so much to draw from (TT, previous MW games, lore, Mechcommander), changing things up constantly seems to be doing a bunch of the large scale work all over again, when it could be focused on smaller things.

Keep in mind this is not EA here, I don't know how large PGI's staff is, but there are only so many people working so many 8, 10, or 12 hour days for our enjoyment. We're dealing with people and their jobs here, too.

#133 Godswrath

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Posted 02 April 2013 - 10:38 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:19 AM, said:


This is frequent patching? Maybe...MAYBE for a released game. But even then, I'm pretty sure Everquest and WoW patched as regularly.

For a beta? It's terrible.

Most beta's will have multiple patches during a week to try and squash bugs or test new features.

These guys are so scared of losing money on their "beta" that they refuse to take the servers down often to try and you know...test things.


First of all -Respect for the apology a second ago......

Secondly I've heard in various interviews that they consider themselves (PGI) a boutique game developer with only about 50 employees, Blizzard is like Microsoft...its a huge company with huge work flow and a large number of employees, they can keep up with all the patching that needs to be done

Im just hoping with the recent news from GDC that PGI is looking to hire an additional 50 employees that this will mean more thorough patch's. we don't need them an faster particularly but just more thorough on what they actually patch.

I got the employee size from the bryan E interview with MMO attack video...he mentions is in case anyone wanted to cross reference my info

Edited by Godswrath, 02 April 2013 - 10:40 AM.


#134 Reported for Inappropriate Name

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Posted 02 April 2013 - 10:39 AM

View PostSheraf, on 02 April 2013 - 10:38 AM, said:


The AC 2 should be able to shoot down the incoming fighters delivering the airstrike ;)

finally jagermech has a purpose!

#135 Kraven Kor

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Posted 02 April 2013 - 10:39 AM

View PostGodswrath, on 02 April 2013 - 10:08 AM, said:


you just went from upset to a straight up di** in 2.5 seconds....


That is a skill not wholly unique to Battletech fans, but we do seem to have a higher incidence of it.

#136 Triple Patte

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Posted 02 April 2013 - 10:39 AM

What I'm wondering is if there is going to be splash damage on the arty and air strikes.

If there is, it's 10 damage everywhere on the mech, then it's relatively strong.

If there isn't, it's 10 damage at worst, on one location. Considering 6 or 10 shots in a 50m radius circle, not much chance you're going to be hit at all.

Edited by Ridiculous, 02 April 2013 - 10:40 AM.


#137 Noth

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Posted 02 April 2013 - 10:40 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:36 AM, said:


I'm not just talking about missiles. I'm talking about LBx10's, AC10's, Pulse Lasers, MG's, Flamers...you know? The weapons no one use?


I see quite a few large and medium pulse lasers. I've only stopped seeing AC10 since PPCs got buffed. Even now though I'm seeing AC10 K2s quite often, even several AC10 Jagers and Cataphracts. MGs and flamers just got a change not long ago, so don't expect another immediate change since they are not breaking the game like the missiles were. Many other issues require more than just number changes.

#138 Skaroth

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Posted 02 April 2013 - 10:40 AM

View PostOdins Fist, on 02 April 2013 - 09:49 AM, said:

At 49.5 kph it shall henceforth be known as the "SLOWLANDER".. Easy Target at that speed, just sayin...
Better adjust that loadout quick before running it... ;)


Yes, and no speed tweak for quite a while...

#139 Sheraf

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Posted 02 April 2013 - 10:40 AM

View PostYiazmat, on 02 April 2013 - 10:31 AM, said:


It requires LOS of the target area, not the mech you're targeting. So, say you have a friendly that's 1000 meters out and has Line of Sight (los) on the mech on your cap and is locked, but you're 1500m out behind a mountain and have an Airstrike/Atry ready to rock. You can't fire it on your lock. It fires where your Crosshairs are. If you don't have direct LOS of the target area, you'll only end up bombarding whatever it is you're looking at.


The BAP and advance sensor 2 raven can see you 1km out ;) if it has line of sight, no need for target info relay from a friendly.

Edited by Sheraf, 02 April 2013 - 10:41 AM.


#140 Triple Patte

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Posted 02 April 2013 - 10:41 AM

You don't need sensors. You just need line of sight. You can bomb 2km out if you see it.





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