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Patch Notes Are Up!


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#141 Noth

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Posted 02 April 2013 - 10:42 AM

View PostSheraf, on 02 April 2013 - 10:40 AM, said:


The BAP and advance sensor 2 raven can see you 1km out ;) if it has line of sight, no need for target info relay from a friendly.


Ok so it drops the arty or airstrike and people just walk out of it. sweet he just wasted 40-80k cbills or some MC.

#142 Sheraf

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Posted 02 April 2013 - 10:42 AM

View PostRidiculous, on 02 April 2013 - 10:41 AM, said:

You don't need sensors. You just need line of sight. You can bomb 2km out if you see it.


That would be great to push those snipers out of cover ;)

Edited by Sheraf, 02 April 2013 - 10:43 AM.


#143 Tarrasque

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Posted 02 April 2013 - 10:42 AM

View PostSheraf, on 02 April 2013 - 10:40 AM, said:


The BAP and advance sensor 2 raven can see you 1km out ;) if it has line of sight, no need for target info relay from a friendly.


If you get hit with an airstrike by a mech 1000m out, you're either standing in the open and at risk for a hell of a lot more damage than a consumable (what's a gauss slug worth?), and you pilot like crap.


....IMO

#144 Nicholas Carlyle

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Posted 02 April 2013 - 10:42 AM

View PostGodswrath, on 02 April 2013 - 10:38 AM, said:


First of all -Respect for the apology a second ago......

Secondly I've heard in various interviews that they consider themselves (PGI) a boutique game developer with only about 50 employees, Blizzard is like Microsoft...its a huge company with huge work flow and a large number of employees, they can keep up with all the patching that needs to be done

Im just hoping with the recent news from GDC that PGI is looking to hire an additional 50 employees that this will mean more thorough patch's. we don't need them an faster particularly but just more thorough on what they actually patch.


I realize they aren't Blizzard. Any time I bring up Blizzard it's because I played WoW and they patched a lot when I played in beta. It can be done.

Smaller games do it too as others have mentioned.

But their priorities are just all sorts of f'd up right now. I mean look at this patch....2 consumables, a hero mech, no real bug fixes and fixing vision modes that now no one will use (and I agree thermal needed to go, just to be perfectly clear).

The whole thing just bugs me.

And they are saying they want to have release by September 21st. So 5 months to fix and test CW, and everything else they have on their plate with patches like this?

Really?

#145 DaZur

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Posted 02 April 2013 - 10:43 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:32 AM, said:



So you are basically saying their inability to release proper patch notes, and the hope that this patch has more fixes than they listed is a good thing?

I can't really debate with someone who is ok with that sort of stuff. I want better communication.

If you've noticed I'm not advocating any particular thing, do you see me asking for new maps? New mechs? All I'm asking is that they spend more time fixing the current problems. Which they are not doing.

Never said this was a good thing... I find it frustrating to no end, for no other reason that it propagates the premise that they have no idea what they are doing.

Your second comment is the one I believe is damaging to the community. Just because a "definitive fix" is not in this particular patch, does not in any way preclude they are not working one fixing stuff. That's just myopic...

having coded some before....Fixing empirical numbers to balance things is one thing...but I can say with 100% certainty that attempting to stick a "quick-fix" into a compiled patch is a perfect way to completely screw things up beyond recognition... You don't just cram code to placate a need.

#146 Nicholas Carlyle

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Posted 02 April 2013 - 10:43 AM

View PostNoth, on 02 April 2013 - 10:40 AM, said:


I see quite a few large and medium pulse lasers. I've only stopped seeing AC10 since PPCs got buffed. Even now though I'm seeing AC10 K2s quite often, even several AC10 Jagers and Cataphracts. MGs and flamers just got a change not long ago, so don't expect another immediate change since they are not breaking the game like the missiles were. Many other issues require more than just number changes.


Seeing them, and them being good is two completely different things.

#147 JimSuperBleeder

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Posted 02 April 2013 - 10:43 AM

View PostRoyalewithcheese, on 02 April 2013 - 09:36 AM, said:

Notably absent: missile fixes.


The only reason I was looking forward to this patch. ;_;

#148 Sheraf

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Posted 02 April 2013 - 10:44 AM

View PostTarrasque, on 02 April 2013 - 10:42 AM, said:


If you get hit with an airstrike by a mech 1000m out, you're either standing in the open and at risk for a hell of a lot more damage than a consumable (what's a gauss slug worth?), and you pilot like crap.


....IMO


I think you were thinking too much about my post.

#149 Nicholas Carlyle

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Posted 02 April 2013 - 10:44 AM

View PostDaZur, on 02 April 2013 - 10:43 AM, said:

Never said this was a good thing... I find it frustrating to no end, for no other reason that it propagates the premise that they have no idea what they are doing.

Your second comment is the one I believe is damaging to the community. Just because a "definitive fix" is not in this particular patch, does not in any way preclude they are not working one fixing stuff. That's just myopic...

having coded some before....Fixing empirical numbers to balance things is one thing...but I can say with 100% certainty that attempting to stick a "quick-fix" into a compiled patch is a perfect way to completely screw things up beyond recognition... You don't just cram code to placate a need.


Which is why you don't hamstring yourself by doing a patch every 2 weeks. You patch whenever the hell you want and feel ready to test something. And do it as often as necessary to balance the game for release.

#150 Tarrasque

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Posted 02 April 2013 - 10:45 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:42 AM, said:


I realize they aren't Blizzard. Any time I bring up Blizzard it's because I played WoW and they patched a lot when I played in beta. It can be done.

Smaller games do it too as others have mentioned.

But their priorities are just all sorts of f'd up right now. I mean look at this patch....2 consumables, a hero mech, no real bug fixes and fixing vision modes that now no one will use (and I agree thermal needed to go, just to be perfectly clear).

The whole thing just bugs me.

And they are saying they want to have release by September 21st. So 5 months to fix and test CW, and everything else they have on their plate with patches like this?

Really?


I assume you are the first person in line to praise PGI when they release some of those monster patches, then, correct?

View PostSheraf, on 02 April 2013 - 10:44 AM, said:


I think you were thinking too much about my post.


I don't think you thought enough about it.

#151 Noth

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Posted 02 April 2013 - 10:45 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:43 AM, said:


Seeing them, and them being good is two completely different things.


You said no one used them, yet they are being used, and extremely well by some players.

#152 hammerreborn

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Posted 02 April 2013 - 10:45 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:42 AM, said:


I realize they aren't Blizzard. Any time I bring up Blizzard it's because I played WoW and they patched a lot when I played in beta. It can be done.

Smaller games do it too as others have mentioned.

But their priorities are just all sorts of f'd up right now. I mean look at this patch....2 consumables, a hero mech, no real bug fixes and fixing vision modes that now no one will use (and I agree thermal needed to go, just to be perfectly clear).

The whole thing just bugs me.

And they are saying they want to have release by September 21st. So 5 months to fix and test CW, and everything else they have on their plate with patches like this?

Really?


Rarely if ever have they listed bug fixes in their patch notes. Even the yellow hud, black hug, or 4fps bug that was plaguing people in closed beta.

#153 Noth

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Posted 02 April 2013 - 10:46 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:44 AM, said:


Which is why you don't hamstring yourself by doing a patch every 2 weeks. You patch whenever the hell you want and feel ready to test something. And do it as often as necessary to balance the game for release.


Which could lead to breaking the game even more or even longer without patches.

#154 Sheraf

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Posted 02 April 2013 - 10:46 AM

View PostTarrasque, on 02 April 2013 - 10:45 AM, said:


I don't think you thought enough about it.


I'm only try to tell the other guy that the raven can have a target 1km out that all. What are you trying to do?

#155 Braggart

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Posted 02 April 2013 - 10:48 AM

View PostRidiculous, on 02 April 2013 - 10:39 AM, said:

What I'm wondering is if there is going to be splash damage on the arty and air strikes.

If there is, it's 10 damage everywhere on the mech, then it's relatively strong.

If there isn't, it's 10 damage at worst, on one location. Considering 6 or 10 shots in a 50m radius circle, not much chance you're going to be hit at all.


they have splash, and that splash can deal more than 10 damage to your mech.

I plan on using the artillery strikes to cut off retreats.

#156 Tarrasque

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Posted 02 April 2013 - 10:48 AM

View PostSheraf, on 02 April 2013 - 10:46 AM, said:


I'm only try to tell the other guy that the raven can have a target 1km out that all. What are you trying to do?


Refute that it's a negative, which is how I perceived your comment.

My sincerest apologies if that was not your intent.

#157 Godswrath

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Posted 02 April 2013 - 10:49 AM

View PostNicholas Carlyle, on 02 April 2013 - 10:42 AM, said:


I realize they aren't Blizzard. Any time I bring up Blizzard it's because I played WoW and they patched a lot when I played in beta. It can be done.

Smaller games do it too as others have mentioned.

But their priorities are just all sorts of f'd up right now. I mean look at this patch....2 consumables, a hero mech, no real bug fixes and fixing vision modes that now no one will use (and I agree thermal needed to go, just to be perfectly clear).

The whole thing just bugs me.

And they are saying they want to have release by September 21st. So 5 months to fix and test CW, and everything else they have on their plate with patches like this?

Really?

I do know where your coming from, I would almost rather have all bug fixes at the moment ... And I too played wow for some time...They were on top of everything it seemed...But then again I would hope so, with a fan base coming close to 10 million subscribers they better be on the damn ball...LOL

#158 Yokaiko

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Posted 02 April 2013 - 10:50 AM

View PostTarrasque, on 02 April 2013 - 10:42 AM, said:


If you get hit with an airstrike by a mech 1000m out, you're either standing in the open and at risk for a hell of a lot more damage than a consumable (what's a gauss slug worth?), and you pilot like crap.


....IMO


At a thousand meters? Like 7 points.

#159 Nicholas Carlyle

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Posted 02 April 2013 - 10:50 AM

View PostTarrasque, on 02 April 2013 - 10:45 AM, said:


I assume you are the first person in line to praise PGI when they release some of those monster patches, then, correct?




Actually yes I am. I LOVED the Alpine patch. I think big maps were a huge step in the right direction for the health of the game long term.

If they do good, I don't berate them. But March leading into this patch...has been a horrendous time.

#160 Quadrone

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Posted 02 April 2013 - 10:50 AM

Aside from not adjusting the damage for missiles,... did I maybe miss it previously or have the Jagermech head hitboxes not been fixed either?





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