Signal27, on 02 April 2013 - 11:47 AM, said:
I'm hoping that people will keep perspective over a game that only spent a year in development before going to open beta, like MWO did, versus a game that spent longer - bear in mind that a lot if games spend about 3 years in development before they're launched, if not longer. It's fair to criticize PGI for opening up to soon, but at the same time I can see lots of fans demanding that PGI open their beta up ASAP to get as much community feedback as they can every step of the way leading up to launch.
To the end user does it really matter how long the development time was? Consumers care about the quality of the product being delivered and the cost to them for that product.
Signal27, on 02 April 2013 - 11:47 AM, said:
I was thinking more in terms of game engine assets rather than player base. The developers of Star Conflict already had a multiplayer third person flight sim engine to start off with. PGI only had a game that's 10 years old now
PGI had their trail blazed by the MW:LL team, even to the point of using CryEngine.
Honestly though, this is all totally beside the point I was trying to make, which was that PGI is not doing a very good job given the resources it has at its disposal. They are clumsily learning about development and making all sorts of missteps and gaffes on the way. It sucks, because they're killing the potential of the IP while they're bumbling.