Noth, on 02 April 2013 - 11:12 AM, said:
Star conflict has some huge glaring balancing issues that the devs seem to be flat ignoring and are also running into the R&R issues that PGI already ran into, and they are showing very little signs of changing that.
Right, but the point was that they are getting a fraction of the money that PGI is, yet they have implemented many of the very basic things that PGI fails so hard at. There's really no excuse for why we don't have a better 'mech lab, global chat lobbies, and some of the other very basic quality-of-life things that aren't that hard to do.
Signal27, on 02 April 2013 - 11:15 AM, said:
Star Conflict probably spent longer in closed beta development before they opened it up - hence all the additional features. So while I do agree that PGI probably opened their beta up too soon, I doubt they did anything much differently in development than what Gaijin (devs of Star Conflict) did.
Also, Gaijin is building off the success of War Thunder whereas PGI is starting from scratch.
Actually StarGem Inc is developing Star Conflict. From the first question of the
FAQ:
Quote
1. What company is making the game?
Project is being developed by
StarGem Inc.; they are using their own Hammer Engine
It may have spent longer in closed beta, but it may not have. It seems like you're just speculating here. Either way, at this point they are both in open beta and MWO feels unpolished as hell while Star Conflict feels great (from a User Interface / quality of life standpoint). Don't forget that Star Conflict also has PvE as well as PvP so they are taking on a larger scope than MWO as well.
PGI is drawing players from the popularity of the MechWarrior IP much more than Star Conflict is from War Thunder.
Tickdoff Tank, on 02 April 2013 - 11:17 AM, said:
I totally disagree with you on Star Conflict. That game has issues far more serious than anything in MWO, and it is blatantly pay to win.
Again, the point was to use Star Conflict as an example of a game with drastically less resources who have succeeded at doing very basic things that PGI has failed hard at. Things like an in-game chat lobby, PvE, game modes that are fun, a user interface that doesn't suck, a 'mechlab' that isn't clunky as hell, etc.
Star Conflict has tons of issues, but that is entirely irrelevant.