Vasces Diablo, on 02 April 2013 - 10:10 AM, said:
These are not kill/damage weapons. There are area denial and disruption weapons. Flush an enemy from cover. Counter a pop tart. Keep you opponent busy so you can cross open ground. Cut off a retreating mech.
The usefulness of these items is their threat of damage, not the damage itself.
I'm sorry but the Devs beg to differ. Here's a quote straight from the patch notes.
Quote
Here is a pro tip: Use them for when a light is capping your base on Alpine and save yourself a walk back to your spawn!
This means air strikes will have to be stupidly overpowered in order for PUGs to use them effectively or they will only be effective when premades launch coordinated strikes aka the rich get richer and the bad stay bad. Either way its going to mess with the game and not in a positive way until people adjust. This, of course is relying on PGI's sterling track record for bug free patches.
Edited by lockwoodx, 02 April 2013 - 10:13 AM.