Mech Stuck In Match At End Of Round
#141
Posted 03 April 2013 - 09:02 AM
#142
Posted 03 April 2013 - 09:19 AM
#143
Posted 03 April 2013 - 09:37 AM
#144
Posted 03 April 2013 - 09:50 AM
#145
Posted 03 April 2013 - 09:54 AM
#146
Posted 03 April 2013 - 10:11 AM
1st game after patch, our team down 1, but we still win. I get final kill in my Treb on Alpine, game stops but no EoR screen. Took a shower and came back, still same screen so pressed ESC and Quit Match.
After reading this thread I'm not going to bother playing a 2nd game until this is hotfixed. GL HF!
#147
Posted 03 April 2013 - 10:18 AM
#148
Posted 03 April 2013 - 10:21 AM
#149
Posted 03 April 2013 - 10:41 AM
#150
Posted 03 April 2013 - 11:02 AM
It has occured to me that your ingame testers are terrible, they missed the splash damage bug, and they don't test your upcoming patches worth a damn. At most jobs, if a product had this many issues and actually made it to consumers; the quality control department would get fired.
E.G. My wife actually works as a QC Lab Tech where 30 people just got fired for substandard work; she does good work and hasn't made a single mistake, so she kept her job.
My first question is do your testers have any kind of sientific method in their tests? Or, do they herp derp around the game killing each other thinking how much fun it is to play a game and get paid for it?
My next question is do your testers have the fortitude to say, "Hey this is really messed up we need to fix this before it goes live.", to the Devs?
My last question is do the Dev's realize that their testers input is most invaluable to the product, and listen to what they have to say with some degree of humility; or do they just get tempermental when they are told there is a problem with their product, and chock it up to silly ignorant testers who know nothing of which they speak?
If any of your answers to the questions in this post are yes, than you've found the issue. The last step is to take corrective action.
#151
Posted 03 April 2013 - 11:04 AM
#152
Posted 03 April 2013 - 11:13 AM
#153
Posted 03 April 2013 - 11:43 AM
Different Map and 'Mech on all three occurances.
#154
Posted 03 April 2013 - 12:20 PM
PS. Most funny is that I cant play my latest new mech - highpriced heavy metal. Very good job. Your testers should be fired immediately, if u have some, which I really doubt.
Edited by bravetoss, 03 April 2013 - 12:20 PM.
#155
Posted 03 April 2013 - 12:46 PM
#156
Posted 03 April 2013 - 12:50 PM
#157
Posted 03 April 2013 - 12:53 PM
#158
Posted 03 April 2013 - 01:00 PM
Meanwhile my premium time is ticking down
#159
Posted 03 April 2013 - 01:41 PM
#160
Posted 03 April 2013 - 01:42 PM
My only constructive criticism, (hopefully), is to have the Count Down Timer for the PREMIUM Account frozen temporarily until this is resolved. I merely do not want to see the clock run down and still see my mech "In-game" and I'm waiting for it so that I may continue on MASTER modules.
Having received a response to my support message with a reply of, "[color=#2B2E2F]Please note that there are no plans to compensate players for the unfortunate issues this patch has brought at this time." is quite disconcerting. [/color]
[color=#2B2E2F]Lets pretend I work for a 5-Star hotel. Let us pretend that a dev, a gamer or a financial backer for MWO is checking in. I tell this person that "Oh, there still a person in your room. You're just going to have to wait. By the way, you are paying for their time in the room. Thanks for understanding."[/color]
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