Hidden Patch Changes [April 2Nd] - Updated With Findings
#61
Posted 02 April 2013 - 02:54 PM
* Colour of selected body part seems to have changes (Golden)
* Last selected body part is still highlighted after Mech saved
#63
Posted 02 April 2013 - 03:05 PM
Felsen, on 02 April 2013 - 01:45 PM, said:
This is happening for me as well. I want to be able to use my K2 or Ilya plz.
On another note, the digi camo is kewl.
#64
Posted 02 April 2013 - 03:11 PM
#65
Posted 02 April 2013 - 03:13 PM
Chat is broken for me, though others seem to be fine, until the final scoreboard.
Friend or Foe targeting seems completely offline - check your minimaps if they still work! ECM icons seem to be give or take on whether they show up for friendly mechs. I'm assuming they are still working though the lack of icons makes it difficult to judge targets on the fringe, unless you target each mech and confirm distance.
Is this just a late April Fool's joke?
#66
Posted 02 April 2013 - 03:19 PM
Yoseful Mallad, on 02 April 2013 - 01:50 PM, said:
I would like to know when this wasn't the case. I remember every to every other patch in closed being just about game breaking.
On a side note, I noticed more ambient details on cities and the oil rig drill. Get weird delays when shooting ballistics.
#67
Posted 02 April 2013 - 03:22 PM
#68
Posted 02 April 2013 - 03:38 PM
#69
Posted 02 April 2013 - 03:48 PM
-Shader changes (related to damage, HDR, and other changes I presume are vision related)
-Environment and Post-processing configs were changed
-Highlander added
-Miscellaneous mech animation changes for movement, landing, limping, pilot startup (cataphract, awesome, dragon)
-All levels were touched (shader changes, unknown changes, some minor fixes on RiverCity, lot of updates to RiverCity night)
-Dumptruck object was modified
-Lot of gamedata changes (Icons, footsteps, hud)
-RiverCity Building changes
-All sound packs look updated (except Jager)
-looks like damaged mech art was updated
-new in cockpit items added
Probably missing some stuff, but thats what I notice at a glance.
#71
Posted 02 April 2013 - 03:53 PM
#73
Posted 02 April 2013 - 03:59 PM
#74
Posted 02 April 2013 - 04:00 PM
Symbiodinium, on 02 April 2013 - 03:54 PM, said:
The changes to heat and night vision are great.
Just out of curiosity, aside from River City Night, is there any other map worth using them on?
And I never used night vision or thermal. So changing them doesn't really do anything for me.
#76
Posted 02 April 2013 - 04:05 PM
#77
Posted 02 April 2013 - 04:06 PM
#78
Posted 02 April 2013 - 04:08 PM
Aniquilator6, on 02 April 2013 - 04:06 PM, said:
Uh so new vision mode is borked...what else was there in the patch if you didn't buy a highlander? Broken consumables that do almost no damage and require line of sight?
lol.
#79
Posted 02 April 2013 - 06:27 PM
Had one where I couldn't spectate after I died, just had a view of my burned out mech.
In both the above scenarios, the mech gets stuck in-game, and not even toggling it's readiness off/on will release it.
And there is no c-bill payout when it hangs like that. I have had like 20 matches today that I received no payout for.
#80
Posted 02 April 2013 - 07:41 PM
Symbiodinium, on 02 April 2013 - 03:38 PM, said:
irony1999, on 02 April 2013 - 03:48 PM, said:
-Shader changes (related to damage, HDR, and other changes I presume are vision related)
-Environment and Post-processing configs were changed
-Highlander added
-Miscellaneous mech animation changes for movement, landing, limping, pilot startup (cataphract, awesome, dragon)
-All levels were touched (shader changes, unknown changes, some minor fixes on RiverCity, lot of updates to RiverCity night)
-Dumptruck object was modified
-Lot of gamedata changes (Icons, footsteps, hud)
-RiverCity Building changes
-All sound packs look updated (except Jager)
-looks like damaged mech art was updated
-new in cockpit items added
Probably missing some stuff, but thats what I notice at a glance.
Did anyone notice on the southern side (mountain side) of forest colony. They added a narrow path that allows you to go around the cave from that side.
Remember how you would or rather I would accidently sometimes enter that area and realize I didnt want to go into cave but then had to back track out of that area because you couldnt really climb over the rocky wall.
great addition to that map
EDIT** I must be stupid because I see forest colony snow has the land slide still which leads me to believe that that path in the non snow version has always been there and Im just ********..LOL
Edited by Godswrath, 02 April 2013 - 08:29 PM.
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