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Hidden Patch Changes [April 2Nd] - Updated With Findings


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#61 Heer

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Posted 02 April 2013 - 02:54 PM

Mech Lab
* Colour of selected body part seems to have changes (Golden)
* Last selected body part is still highlighted after Mech saved

#62 Urdnot Mau

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Posted 02 April 2013 - 02:58 PM

View PostOne Medic Army, on 02 April 2013 - 01:56 PM, said:

Anyone who's having issues, try uninstall/reinstall.
Fixed my graphics glitches.


I did. Uninstalled and had to download the game again and apply the patch.
No sucess.

#63 Merky Merc

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Posted 02 April 2013 - 03:05 PM

View PostFelsen, on 02 April 2013 - 01:45 PM, said:

The "results screen" at the end of the match is no longer displaying for me. Just dropping immediately back to Mech Lab and taking forever for Mech to get out of the match, even though the match was already over.


This is happening for me as well. I want to be able to use my K2 or Ilya plz.

On another note, the digi camo is kewl.

#64 Martin77

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Posted 02 April 2013 - 03:11 PM

Laser recharge Sound is removed

#65 Ernest Hemmingway

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Posted 02 April 2013 - 03:13 PM

Rainbow screens seem tied to the HUD from what I saw. I was in a middle of a fight with another atlas and it went Lucy in the Sky with Diamonds. A power cycle in the mech cleared it but not until after a game client stall that I figured would end in a disconnect. I know an earlier poster said that did not help their rainbow experience, though during the power down phase the screen cleared up.

Chat is broken for me, though others seem to be fine, until the final scoreboard.

Friend or Foe targeting seems completely offline - check your minimaps if they still work! ECM icons seem to be give or take on whether they show up for friendly mechs. I'm assuming they are still working though the lack of icons makes it difficult to judge targets on the fringe, unless you target each mech and confirm distance.

Is this just a late April Fool's joke?



#66 Alilua

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Posted 02 April 2013 - 03:19 PM

View PostYoseful Mallad, on 02 April 2013 - 01:50 PM, said:

I find it so funny that by now we can't get a new patch without it drastically messing something else up that is already working ok.



I would like to know when this wasn't the case. I remember every to every other patch in closed being just about game breaking.

On a side note, I noticed more ambient details on cities and the oil rig drill. Get weird delays when shooting ballistics.

#67 Denno

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Posted 02 April 2013 - 03:22 PM

Friends and I still get the very annoying minimap bug, frequently. Far FAR more frequently which started about 2 weeks ago.

#68 Symbiodinium

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Posted 02 April 2013 - 03:38 PM

River City (day version, not sure about night) has been changed a bit. There's now a helipad/larger platform next to the citadel extending over part of the river, so there's more cover.

#69 irony1999

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Posted 02 April 2013 - 03:48 PM

Four pages and no list of what was actually changed? I should really put it in its own thread to sidestep all this speculation, but - whatever. For your reading pleasure, Ye Olde Liste of Actual Patch Changes
-Shader changes (related to damage, HDR, and other changes I presume are vision related)
-Environment and Post-processing configs were changed
-Highlander added
-Miscellaneous mech animation changes for movement, landing, limping, pilot startup (cataphract, awesome, dragon)
-All levels were touched (shader changes, unknown changes, some minor fixes on RiverCity, lot of updates to RiverCity night)
-Dumptruck object was modified
-Lot of gamedata changes (Icons, footsteps, hud)
-RiverCity Building changes
-All sound packs look updated (except Jager)
-looks like damaged mech art was updated
-new in cockpit items added

Probably missing some stuff, but thats what I notice at a glance.

#70 jay35

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Posted 02 April 2013 - 03:49 PM

View PostDenno, on 02 April 2013 - 03:22 PM, said:

Friends and I still get the very annoying minimap bug, frequently. Far FAR more frequently which started about 2 weeks ago.

I've gotten all sorts of minimap and HUD bugs much more frequently since the Jagermech patch.

#71 Nicholas Carlyle

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Posted 02 April 2013 - 03:53 PM

I honestly have no interest in logging in. Sounds like nothing changed. And more visual bugs. Waste of time. blah.

#72 Symbiodinium

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Posted 02 April 2013 - 03:54 PM

View PostNicholas Carlyle, on 02 April 2013 - 03:53 PM, said:

I honestly have no interest in logging in. Sounds like nothing changed. And more visual bugs. Waste of time. blah.


The changes to heat and night vision are great.

#73 Chemie

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Posted 02 April 2013 - 03:59 PM

I am running much hotter after patch

#74 Nicholas Carlyle

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Posted 02 April 2013 - 04:00 PM

View PostSymbiodinium, on 02 April 2013 - 03:54 PM, said:


The changes to heat and night vision are great.


Just out of curiosity, aside from River City Night, is there any other map worth using them on?

And I never used night vision or thermal. So changing them doesn't really do anything for me.

#75 Denno

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Posted 02 April 2013 - 04:03 PM

View PostSymbiodinium, on 02 April 2013 - 03:54 PM, said:


The changes to heat and night vision are great.


if you don't like or use ERPPC, ERLL, lolAC2's, etc.

#76 KahnRa

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Posted 02 April 2013 - 04:05 PM

Heat Vision & Night Vision no longer turn off when the mech shuts down from overheating

#77 Hellgardia

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Posted 02 April 2013 - 04:06 PM

I'm not having any major gripes with this patch but the Heat Vision not turning off is rather annoying.

#78 Nicholas Carlyle

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Posted 02 April 2013 - 04:08 PM

View PostAniquilator6, on 02 April 2013 - 04:06 PM, said:

I'm not having any major gripes with this patch but the Heat Vision not turning off is rather annoying.


Uh so new vision mode is borked...what else was there in the patch if you didn't buy a highlander? Broken consumables that do almost no damage and require line of sight?

lol.

#79 The Strange

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Posted 02 April 2013 - 06:27 PM

Sometimes matches will not end, just stays on the post-game screen, if it gets there at all.

Had one where I couldn't spectate after I died, just had a view of my burned out mech.

In both the above scenarios, the mech gets stuck in-game, and not even toggling it's readiness off/on will release it.

And there is no c-bill payout when it hangs like that. I have had like 20 matches today that I received no payout for.

#80 Godswrath

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Posted 02 April 2013 - 07:41 PM

View PostSymbiodinium, on 02 April 2013 - 03:38 PM, said:

River City (day version, not sure about night) has been changed a bit. There's now a helipad/larger platform next to the citadel extending over part of the river, so there's more cover.

View Postirony1999, on 02 April 2013 - 03:48 PM, said:

Four pages and no list of what was actually changed? I should really put it in its own thread to sidestep all this speculation, but - whatever. For your reading pleasure, Ye Olde Liste of Actual Patch Changes
-Shader changes (related to damage, HDR, and other changes I presume are vision related)
-Environment and Post-processing configs were changed
-Highlander added
-Miscellaneous mech animation changes for movement, landing, limping, pilot startup (cataphract, awesome, dragon)
-All levels were touched (shader changes, unknown changes, some minor fixes on RiverCity, lot of updates to RiverCity night)
-Dumptruck object was modified
-Lot of gamedata changes (Icons, footsteps, hud)
-RiverCity Building changes
-All sound packs look updated (except Jager)
-looks like damaged mech art was updated
-new in cockpit items added

Probably missing some stuff, but thats what I notice at a glance.


Did anyone notice on the southern side (mountain side) of forest colony. They added a narrow path that allows you to go around the cave from that side.

Remember how you would or rather I would accidently sometimes enter that area and realize I didnt want to go into cave but then had to back track out of that area because you couldnt really climb over the rocky wall.

great addition to that map :)



EDIT** I must be stupid because I see forest colony snow has the land slide still which leads me to believe that that path in the non snow version has always been there and Im just ********..LOL

Edited by Godswrath, 02 April 2013 - 08:29 PM.






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