The New 'vision'
#21
Posted 02 April 2013 - 04:45 PM
#22
Posted 02 April 2013 - 04:46 PM
But even from a level of pure aesthetics, the new Thermal mode looks TERRIBLE. Whatever. I get the gameplay issue. I disagree. But I get it. Please, at least turn it back to the old mode and just leave the distance issue in. I don't care. But the grey mode? It's ugly and boring and effing worthless.
#23
Posted 02 April 2013 - 04:49 PM
#24
Posted 02 April 2013 - 04:50 PM
ESPECIALLY THE SCOUTS!!
#25
Posted 02 April 2013 - 04:54 PM
Dirus Nigh, on 02 April 2013 - 04:50 PM, said:
ESPECIALLY THE SCOUTS!!
WORD
#26
Posted 02 April 2013 - 04:57 PM
#27
Posted 02 April 2013 - 05:01 PM
Denno, on 02 April 2013 - 04:36 PM, said:
And on River Sh*tty Night? Or intermittent blizzard Snow? Seeing as how, ya know, we can't select (or deselect) any particular map.
Maps have their advantages and disadvantages. Learn how to snipe at a closer range and your problems are solved.
#28
Posted 02 April 2013 - 05:04 PM
#29
Posted 02 April 2013 - 05:26 PM
Noth, on 02 April 2013 - 05:01 PM, said:
Maps have their advantages and disadvantages. Learn how to snipe at a closer range and your problems are solved.
Shooting closer mechs isnt sniping, which is my point.
It all simply ends up being a brawl and ecm buff without the choice of choosing maps. Which, if you brawl, love it. If you like ER weapons or long range autos, maybe not so much. Why have weapons capable of shooting at extreme ranges when you get a significant chance of landing on a map where you can't use them to full effect is my attempted point.
#30
Posted 02 April 2013 - 05:28 PM
Skeddie Fallen, on 02 April 2013 - 05:04 PM, said:
Everything, right from the get-go, has, is and will always be a work in progress.
You guys test it & give us feedback, we implement tweaks; rinse and repeat.
This is, so far, the second iteration.
#31
Posted 02 April 2013 - 05:29 PM
Denno, on 02 April 2013 - 03:49 PM, said:
Because advanced zoom is so usefull and wonderfull? Wish yall had to pay 2 mil each for your favored grainy, messy, limited slot, range vision mode.
They've stated they are going to revisit enhanced zoom.
Regular zoom works pretty well.
Dennis de Koning, on 02 April 2013 - 05:28 PM, said:
Everything, right from the get-go, has, is and will always be a work in progress.
You guys test it & give us feedback, we implement tweaks; rinse and repeat.
This is, so far, the second iteration.
I like the new vision modes, heat moreso.
I just wish the green for nightvision was a bit darker. It's very neon even on night maps in certain areas.
Edited by Mister Haha, 02 April 2013 - 05:31 PM.
#32
Posted 02 April 2013 - 05:29 PM
Skeddie Fallen, on 02 April 2013 - 05:04 PM, said:
Already been said that they are works in progress. Think of it as a long needed snipe nerf (and yes, I use those weapons too. Smurfwarrior was just recockulous)
#33
Posted 02 April 2013 - 05:31 PM
Denno, on 02 April 2013 - 05:26 PM, said:
Shooting closer mechs isnt sniping, which is my point.
It all simply ends up being a brawl and ecm buff without the choice of choosing maps. Which, if you brawl, love it. If you like ER weapons or long range autos, maybe not so much. Why have weapons capable of shooting at extreme ranges when you get a significant chance of landing on a map where you can't use them to full effect is my attempted point.
I tend to both brawl and snipe. Technically what we have is not sniping anyways. Sniping is shooting from a concealed place whether it be short or long range. YOu can use long range weapons on RC night without brawling.
#34
Posted 02 April 2013 - 05:33 PM
No way in hell a mech putting off that much heat is invisible against a rock formation.
The blue blobs was too obvious and the night vision needs tweaking but thermal doesn't look thermal IMO.
Edited by CrushLibs, 02 April 2013 - 05:43 PM.
#35
Posted 02 April 2013 - 05:33 PM
Denno, on 02 April 2013 - 05:26 PM, said:
We wouldn't want giant robots brawling, now would we. No they must do 60 damage to a single point on each other and be near-death before actually getting close.
Oh wait.. I hate the new meta. Disregard.
#36
Posted 02 April 2013 - 05:35 PM
#37
Posted 02 April 2013 - 05:36 PM
#38
Posted 02 April 2013 - 05:36 PM
CrushLibs, on 02 April 2013 - 05:33 PM, said:
No way in hell a mech putting off that much heat is invisible against a rock formation.
The blue blobs was too obvious and the night vision needs tweaking but thermal doesn't look thermal IMO.
And what map was this on?
#39
Posted 02 April 2013 - 05:39 PM
That'll teach me to test the new vision modes on that map. XD
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