Its a question of effort vs reward when there's a finite amount of time available. Also they maintain that the users don't always know what they want, or at least the users don't always know what is best for them/the game.
Mr Eckman, for example, is fond of saying that features they believe they get right can be adjudged to be a success if "only half our users hate them". (See his drops with the NGNG crew to hear him say this).
They also mentioned, in relation to ECM as an example, that player reactions with perceived or actual imbalances need to be given time to work through the game before they step in.
Hence the "counters" to ECM and the lack of movement on that front. Their personal opinion was that ECM is working as intended with the current tools to counter it. Community disagrees, time passes, community still disagrees and is owed a command chair post.
As another example, missiles bugs with splash one week then spash and damage another. The splash problem was found by users from a patch late Feb/Start of March - still not "fixed". The damage bug found by users from the patch end of March - was game breaking was "fixed" by gimping the damage but unable to move on due to the previous bug - still unresolved. All of which generated lots of threads.
Then look at the implementation of coolant, they showed how they wanted to implement it - much QQ ensued as it was indeed a bad way to do it, they then released another revised way of it to work which appeased the masses and then implemented it in a slightly different form regardless but steering away from the main issues the community first had.
So, do they listen? Yes. Do they always act? No. Should they always act immediately? Probably not.
One thing is for sure, for an "online" game they need a much faster response time to community concerns even if it is just a "we hear what you're saying today, and we will be reviewing it tomorrow". That would pee on a lot of brush fires and make everyone's stay here much easier.
Edited by Exoth3rmic, 02 April 2013 - 11:33 PM.