I've been around since the "Alpha" stage, and as things stand, you've been making it more and more difficult to endure a fight against a small/light mech. I'll make this brief and straight-to-the-point:
- You took away mech knock-down. Why? Where did it go? Why haven't you implemented it back in? It was one of the best ideas you had considering the light mech vs. heavy: period! Common sense would dictate that when a light rams/slams into a med/heavy, that it should take considerable damage AND POSSIBLY BE KNOCKED DOWN. I'm not saying it should be 100% of the time, as directional impact (front, side, back, etc) should be factored into the equation, but there should be a consequence to bad piloting, or for not avoiding being rammed by something much larger than you.
- The damage inflicted to a light mech doesn't seem to reflect the actual substantial damage they should have sustained by ramming into, or being slammed by, a med/heavy mech. Why?
- ECM (Grr....): To make matters even worse, someone decided to give light mechs ECM, which has effectively removed my effort to counter-balance their speed + no knock-down + jets capabilities. I literally started designing my mechs to carry streak SRMs for the sole purpose of bringing anti-light mech capabilities to my team, and to counter the light mech harassment most teams face. And yet, with ECM in play, I find myself asking one question: why do I still bother? Two things need to happen:
- You need to re-balance the effectiveness of ECM
- We need an effective way to counter the effects of ECM
If you, the community, agree with what I'm suggesting here, then please "like" this post, reply to it, add to it, and give your two cents! Until they hear from a high volume of us, you can expect nothing to be done about this issue. Now, during beta, is the time to be heard.
Thank you for your time. Happy hunting (playing) everyone.
Edited by Syric Malvayis, 02 April 2013 - 11:51 PM.