1
Are Mg's Ballistics?
Started by Barnaby Jones, Apr 03 2013 02:30 AM
14 replies to this topic
#1
Posted 03 April 2013 - 02:30 AM
Because they aren't doing reduced damage at 3x their optimal range (270m) like all other ballistics.
They only start doing "damage" at 200m.
Add that to the pile of irregularities PGI....
They only start doing "damage" at 200m.
Add that to the pile of irregularities PGI....
#2
Posted 03 April 2013 - 03:25 AM
Barnaby Jones, on 03 April 2013 - 02:30 AM, said:
Because they aren't doing reduced damage at 3x their optimal range (270m) like all other ballistics.
They only start doing "damage" at 200m.
Add that to the pile of irregularities PGI....
They only start doing "damage" at 200m.
Add that to the pile of irregularities PGI....
The MG is the red-headed step-child of MWO weapons. Treated differently than every other weapon, differently than all the other ballistics, nerfed, beaten, and abused.
Someone at MWO must hate MGs with a passion to keep them in their current useless state for so long.
#3
Posted 03 April 2013 - 04:34 AM
stjobe, on 03 April 2013 - 03:25 AM, said:
The MG is the red-headed step-child of MWO weapons. Treated differently than every other weapon, differently than all the other ballistics, nerfed, beaten, and abused.
Someone at MWO must hate MGs with a passion to keep them in their current useless state for so long.
Someone at MWO must hate MGs with a passion to keep them in their current useless state for so long.
Add LBX-10, NARCs and Flamer to that conspiracy list, too
#4
Posted 03 April 2013 - 04:35 AM
MG are actually Meele Weapons you have to throw them at your enemy to deal any damage.
#8
Posted 03 April 2013 - 05:09 AM
mwhighlander, on 03 April 2013 - 04:36 AM, said:
I thought they were manual handicaps? Since they are a bigger threat to you than the guy you're aiming at (ammo 'splosion)
Actually, MG ammo used to have 0.08 damage per projectile for internal ammo explosions. That's fixed now though.
#9
Posted 03 April 2013 - 06:40 AM
machine guns are a hybrid. game code treats them more like lasers, but from a player perspective they are ballistics treated as ballistics. drop off is suppose to be 90m - 200m so kind of a hybrid there too.
#10
Posted 08 April 2013 - 03:50 PM
PGI listens for trends? I'm Just going to leave this here.
#11
Posted 08 April 2013 - 04:17 PM
not only do they have short range. they do very limited damage. there nothing else a light mech can mount in that ballistic slot
#12
Posted 08 April 2013 - 04:53 PM
stjobe, on 03 April 2013 - 03:25 AM, said:
The MG is the red-headed step-child of MWO weapons. Treated differently than every other weapon, differently than all the other ballistics, nerfed, beaten, and abused.
Someone at MWO must hate MGs with a passion to keep them in their current useless state for so long.
Someone at MWO must hate MGs with a passion to keep them in their current useless state for so long.
Sounds like someone forgot to dump the ammo on his Battlemaster.
#14
Posted 08 April 2013 - 05:17 PM
Escef, on 08 April 2013 - 05:13 PM, said:
Fixed.
MGs have always been unimpressive.
MGs have always been unimpressive.
No one is trying to make machine guns the new medium laser. But it should be useful, shouldn't it? Why didn't everyone complain that the AC/2 wasn't supposed to be useful in TT either? I don't see any aircraft for it to shoot here...
#15
Posted 09 April 2013 - 02:36 AM
We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.
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