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To Many Heat Sinks?


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#21 Blaze32

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Posted 03 April 2013 - 08:02 AM

View PostSjurWarEagle, on 03 April 2013 - 06:44 AM, said:

I'm sad to say, this will not work in MWO. Although your design has many advantages like the possibility to wear a T-Shirt in the cockpit and also solving the problem with used "p" or "o"-keys, remember MWO will not allow mechs with a heat efficiency >= 2.0.
Maybe a dragon would be the mech of choice.

lies i have a 2.5 heat effeciency on my ac/20 cicada and it lets me use it!

#22 Phaesphoros

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Posted 03 April 2013 - 08:05 AM

AWS-8Q with 7.25 sustained DPS

#23 Just wanna play

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Posted 03 April 2013 - 08:07 AM

View PostPhaesphoros, on 03 April 2013 - 07:59 AM, said:

But it's with ammo. Every energy-based mech has a higher sustained DPS if you say "it has this DPS until it overheats", even if that takes like a minute.

and???
atlas with 13.32max sustained
:)

#24 Just wanna play

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Posted 03 April 2013 - 08:13 AM

View PostBlaze32, on 03 April 2013 - 08:02 AM, said:

lies i have a 2.5 heat effeciency on my ac/20 cicada and it lets me use it!

it won't make any difference over 2.0, the game still treats you as having 2.0 heat eff, my spider has 2.58 :)

pffft, and people say there is no use for single heat sinks

#25 Phaesphoros

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Posted 03 April 2013 - 08:13 AM

View PostJust wanna play, on 03 April 2013 - 08:07 AM, said:

and???
atlas with 13.32max sustained
:(

If it's just about sustained DPS.... Ilya with 13.64 triple UAC/5

#26 Just wanna play

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Posted 03 April 2013 - 08:16 AM

View PostPhaesphoros, on 03 April 2013 - 08:05 AM, said:


nice, i managed to get the heat eff to 105%, but then realized what is that gonna do?

View PostPhaesphoros, on 03 April 2013 - 08:13 AM, said:

If it's just about sustained DPS.... Ilya with 13.64 triple UAC/5

hasnt it been about only max sustained the whole time?

View PostJust wanna play, on 03 April 2013 - 08:14 AM, said:

nice, i managed to get the heat eff to 105%, but then realized what is that gonna do?


hasnt it been about only max sustained the whole time?

technically its above 13.64 because that dps rating is with their lowest possible rate of fire, but then again the faster they shoot, the hotter they are, so max sus wont change no matter how you shoot it

#27 Phaesphoros

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Posted 03 April 2013 - 08:20 AM

Quoting yourself ... epic.

#28 Just wanna play

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Posted 03 April 2013 - 08:21 AM

might have done that on accident.....

#29 Just wanna play

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Posted 03 April 2013 - 08:25 AM

oh nvm lol

#30 Wildstreak

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Posted 03 April 2013 - 08:28 AM

Try this Atlas-DC, see if you can improve that while sticking in theme.
It even has ECM, BAP and the feared Command Console!
Wait, did I forget NARC? Gotta have NARC if going close range.

There, that's better. :(

Edited by Merchant, 03 April 2013 - 08:35 AM.


#31 Just wanna play

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Posted 03 April 2013 - 08:38 AM

OH
MY
GOD


is it just me or..... are the dps ratings of the weapons not right?!?!?!?!

View PostMerchant, on 03 April 2013 - 08:28 AM, said:

Try this Atlas-DC, see if you can improve that while sticking in theme.
It even has ECM, BAP and the feared Command Console!
Wait, did I forget NARC? Gotta have NARC if going close range.

There, that's better. :(

what a noob
he forgot tag!

ya know, maybe that could be a good command mech, with ecm, better sensors, etc

#32 Just wanna play

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Posted 03 April 2013 - 08:58 AM

back to the dps ratings, what formula do they use to calculate it? what ever they use, it isn't right for ex.
why do 2 medium lasers have the same total dps as 1 large pulse??

lets have a look here

2 mediums do 10 points of dmg, and have a recharge time of 3
1 large pulse does 10 dmg, but has a rechrage time of 3.25

same with the medium laserz hps, it produces 4 heat every 3 seconds, so why is it rated at 1hps???

it looks to me like those stats are for if the laser weapons wait to start recharging until after they have actually finished firing because then 2 mediums would equal 1 large pulse, but this isn't the case


mediums shoots, does 10 dmg after 1 s
large laser does 10 dmg after .75

medium then recharges for 3s
large recharges for 3.25

so the time waiting for the weapon to finish firing is added to the formula when it shouldn't be, since the medium takes .25 seconds longer to fire, but recharges .25 s faster, while doing the same dmg, showing how they calculated those stats

following their thought that weapons wait to finish firing before recharging, the medium and large pulse laser, if fired as one weapon group, would stay in sync constantly, but i just tried them together, and they don't, medium starts firing earlier and earlier, so laser weapon dont wait to finish firing to recharge

i think someone needs to talk to who ever the source of those stats are....

View PostJust wanna play, on 03 April 2013 - 08:56 AM, said:

back to the dps ratings, what formula do they use to calculate it? what ever they use, it isn't right for ex.
why do 2 medium lasers have the same total dps as 1 large pulse??

lets have a look here

2 mediums do 10 points of dmg, and have a recharge time of 3
1 large pulse does 10 dmg, but has a rechrage time of 3.25

same with the medium laserz hps, it produces 4 heat every 3 seconds, so why is it rated at 1hps???

it looks to me like those stats are for if the laser weapons wait to start recharging until after they have actually finished firing because then 2 mediums would equal 1 large pulse, but this isn't the case


mediums shoots, does 10 dmg after 1 s
large laser does 10 dmg after .75

medium then recharges for 3s
large recharges for 3.25

so the time waiting for the weapon to finish firing is added to the formula when it shouldn't be, since the medium takes .25 seconds longer to fire, but recharges .25 s faster, while doing the same dmg, showing how they calculated those stats

following their thought that weapons wait to finish firing before recharging, the medium and large pulse laser, if fired as one weapon group, would stay in sync constantly, but i just tried them together, and they don't, medium starts firing earlier and earlier, so laser weapon dont wait to finish firing to recharge

i think someone needs to talk to who ever the source of those stats are....

did i make that unnecessarily complicated, or do you guys understand??

you can also watch to see if laser weapons wait to start recharging when you fire them

#33 Phaesphoros

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Posted 03 April 2013 - 09:12 AM

View PostJust wanna play, on 03 April 2013 - 08:58 AM, said:

snip

dps = damage / time to next shot
time to next shot = cooldown + beam duration

On testing grounds, lasers recharge already when fired; on live servers, recharge begins after beam duration.

#34 SPencil

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Posted 03 April 2013 - 09:14 AM

View PostJust wanna play, on 03 April 2013 - 06:30 AM, said:

Recently, when tinkering with my spider, i noticed that i really liked upping the heat efficiency so i could fire my small laser as often as possible, then i noticed, if i use a bigger mech, i could fit in more heat sinks and it would run cooler then my spider ever could, and it would keep most of the armor 2! So then i started using a trebuchet as the base, then i noticed the dragon, while still fast, could carry even more tonnage! While designing it thought, i thought why not design my small laser crusader out of an awesome 8m, but wait! When looking for the awesome, i noticed a mech that could hold as astounding 100 tons, the atlas! Now that i have 100 tons to play with, my small laser will never overheat again like it did in my spider again! But, after finishing the design, i began to question, did i take it a little to far?? :(

http://mwo.smurfy-ne...114d516e820c3a0

should i use an atlas D? then my small laser would be in the CT just like it is in my spider!



Posted Image

One of the few builds where DHS would actually be a liability :(

#35 Just wanna play

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Posted 03 April 2013 - 09:17 AM

View PostPhaesphoros, on 03 April 2013 - 09:12 AM, said:

dps = damage / time to next shot
time to next shot = cooldown + beam duration

On testing grounds, lasers recharge already when fired; on live servers, recharge begins after beam duration.

well, pfft, why have a testing ground when weapons had different stats on them?? wtf? what else is different on testing grounds??

#36 TheJs

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Posted 03 April 2013 - 09:21 AM

View PostSjurWarEagle, on 03 April 2013 - 06:44 AM, said:

I'm sad to say, this will not work in MWO. Although your design has many advantages like the possibility to wear a T-Shirt in the cockpit and also solving the problem with used "p" or "o"-keys, remember MWO will not allow mechs with a heat efficiency >= 2.0.
Maybe a dragon would be the mech of choice.


Since when were we not allowed to have heat efficiency >=2.0? You mean we can't launch into a game?

#37 Just wanna play

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Posted 03 April 2013 - 09:24 AM

View PostSPencil, on 03 April 2013 - 09:14 AM, said:



Posted Image

One of the few builds where DHS would actually be a liability :(

XD
a lot of extreme atlas builds can benefit, since thye need crit slots a lot more then tonnage, i saw a 4 er ppcs atlas build with like 43 std hs, it was better with them, im sure you could do various things with that as the base, imagine how much heat capacity 60 hs have?!?!?!?

View PostTheJs, on 03 April 2013 - 09:21 AM, said:

Since when were we not allowed to have heat efficiency >=2.0? You mean we can't launch into a game?

you could at least have the decency to read my reply to that comment :excl:

View PostJust wanna play, on 03 April 2013 - 08:13 AM, said:

it won't make any difference over 2.0, the game still treats you as having 2.0 heat eff, my spider has 2.58 :(



#38 Phaesphoros

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Posted 03 April 2013 - 09:29 AM

View PostJust wanna play, on 03 April 2013 - 09:24 AM, said:

a lot of extreme atlas builds can benefit, since thye need crit slots a lot more then tonnage, i saw a 4 er ppcs atlas build with like 43 std hs, it was better with them, im sure you could do various things with that as the base, imagine how much heat capacity 60 hs have?!?!?!?

The AS7-RS runs better with a larger engine and DHS (only slightly less heat efficient). SHS are NOT viable.


View PostJust wanna play, on 03 April 2013 - 09:17 AM, said:

well, pfft, why have a testing ground when weapons had different stats on them?? wtf? what else is different on testing grounds??

The devs repeatedly said there are dmg issues on testing grounds. Actually, it seens to works to work quite well. Don't have a list of what's different, though.

#39 Just wanna play

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Posted 03 April 2013 - 09:37 AM

View PostPhaesphoros, on 03 April 2013 - 09:29 AM, said:

The AS7-RS runs better with a larger engine and DHS (only slightly less heat efficient). SHS are NOT viable.



The devs repeatedly said there are dmg issues on testing grounds. Actually, it seens to works to work quite well. Don't have a list of what's different, though.

if your talking about the rs on this forum, im talking about a different one just so ya know

also, the more hs, the faster the heat is dissipated AND the more heat the mech can hold before overheating

#40 Phaesphoros

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Posted 03 April 2013 - 09:55 AM

View PostJust wanna play, on 03 April 2013 - 09:37 AM, said:

if your talking about the rs on this forum, im talking about a different one just so ya know

Optimized by ICEFANG13:
AS7-RS, 4ERPPC, SHS vs. DHS

Even cooler but not viable: http://mwo.smurfy-ne...12288cd5736d4ef


Quote

also, the more hs, the faster the heat is dissipated AND the more heat the mech can hold before overheating

Yes, but both are linear in the number of heat sinks; that is: SHS dissipate 0.1 hps and raise the heat threshold by 1 vs DHS: 0.14 hps, heat threshold + 1.4 (0.2; 2 in engine). There's a basic heat threshold of 30, therefore e.g. twice additional heat sinks != twice heat threshold.

View PostJust wanna play, on 03 April 2013 - 09:37 AM, said:

if your talking about the rs on this forum, im talking about a different one just so ya know

??





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