

To Many Heat Sinks?
#41
Posted 03 April 2013 - 10:01 AM
and engines only save crit space, they are a waste of tonnage hs wise
also, icefang managed to miss the fact he had 1 ton left to play with.......
i personally would take the std version, gets more shots off before having to cool off, ever think some people would be fine with the other compromises?
#42
Posted 03 April 2013 - 10:17 AM
29% heat eff, it can fire 1 ppc every second without building up any heat, yours cannot
its the little things that count
of course, thats for someone who REALLY is into sniping with ppcs
#43
Posted 03 April 2013 - 10:18 AM
Just wanna play, on 03 April 2013 - 10:01 AM, said:
It's not possible to get it more heat efficient. You can either use a larger engine (355) or add some armor.
Just wanna play, on 03 April 2013 - 10:01 AM, said:
The SHS version has a max speed of 32.4 kph whereas the DHS max speed is 56.7 kph. Maybe you can get one or two good games with the SHS version in PUGs, but it's not viable, far too slow.
#44
Posted 03 April 2013 - 10:27 AM
Phaesphoros, on 03 April 2013 - 10:18 AM, said:
The SHS version has a max speed of 32.4 kph whereas the DHS max speed is 56.7 kph. Maybe you can get one or two good games with the SHS version in PUGs, but it's not viable, far too slow.
who said anything about pugs??
id rather shoot more then cover a further distance on maps like alpine
and that increases cooling and heat threshold would be magnified by the skills that boost those stats by a %
and remember, it has 4 PPC, they are heavy as fk, you can switch them out for what ever you want to help put in a bigger engine, what ever you put in, you will be ale to fire them a whole lot
Phaesphoros, on 03 April 2013 - 10:18 AM, said:
if a cataphract moving at 33kph works in pugs, im sure an atlas moving at 1kph less wont be much worse, if at all
#45
Posted 03 April 2013 - 10:31 AM
#48
Posted 03 April 2013 - 10:38 AM

#49
Posted 03 April 2013 - 10:40 AM
Krzysztof z Bagien, on 03 April 2013 - 10:38 AM, said:

Now this guy knows what hes talking about! although would you say that about the atlas in the first post? that might be pushing 2 many.......
#50
Posted 03 April 2013 - 10:44 AM
Just wanna play, on 03 April 2013 - 07:31 AM, said:
wait, it has no armor on it

stalkerz have more total crit spaces, thats probably why
the atlas can also get 6.74 max sustained, and its faster
http://mwo.smurfy-ne...b3f353dde34fbb9
if any one is thinking about building one of these mechs, don't, considering the 100% heat eff, the max sustained dps is the max dps overall, and 6.74 is pretty weak
No armor.
But yeah the original design was a great laugh.
#51
Posted 03 April 2013 - 10:47 AM
Koniving, on 03 April 2013 - 10:44 AM, said:
No armor.
But yeah the original design was a great laugh.
lol yeah, we where just seeing how high we could get max sustained dps to get, but we where sacrificing burst dmg anyway
i would definitely build that atlas 2, my mech bay would have that atlas, a great turtle, hmm what else, i would have something with 40 tons of armor, something with 60 tons of hs, maybe a daishi with lots of weapons

only thing left would be something with lots of electronics such as command console, ecm, bar, dual ams, the works

#52
Posted 03 April 2013 - 10:51 AM
so ill have some mechs that prove the worth of both single hs and ferro amor!
#53
Posted 03 April 2013 - 11:08 AM
The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.
I wish smurfy had that statistic.
When you aren't building crazy mechs it really gives you an idea of how something will play before you spend any C-Bills. I wanted a mini-splat that could particpiate on Alpine so I tried out quad SRM6 + ERLL on a cat C4. With its full loadout it shows 9.5 seconds till shutdown (bad). But if you are only firing the quad SRM6 it is 18 seconds, and only the ERLL is 61 seconds.
Edited by ElLocoMarko, 03 April 2013 - 11:29 AM.
#54
Posted 03 April 2013 - 11:10 AM
ElLocoMarko, on 03 April 2013 - 11:08 AM, said:
The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.
I wish smurfy had that statistic.
so, um, is that good????
#56
Posted 03 April 2013 - 11:12 AM
ElLocoMarko, on 03 April 2013 - 11:08 AM, said:
The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.
I wish smurfy had that statistic.
IIRC that also depends on the ambient temperature. Does anyone know how heat dissipation is affected exactly?
Edited by Phaesphoros, 03 April 2013 - 11:13 AM.
#59
Posted 03 April 2013 - 11:51 AM
Phaesphoros, on 03 April 2013 - 11:29 AM, said:
pfft, that puny geyser? nothing compared to the other map i played on, hmm what was it?? can't remember...
Just wanna play, on 03 April 2013 - 11:51 AM, said:
The sun?
Just wanna play, on 03 April 2013 - 11:51 AM, said:
The sun?
Oh Yeah!!! that map is like 1 billion degrees C
#60
Posted 03 April 2013 - 11:55 AM
Phaesphoros, on 03 April 2013 - 11:29 AM, said:
thats another good question, what effects to certain environmental features have? such as water, geyser, etc.
also, now that i think of it, when a limb with hs become submerged in water, it effectively makes those hs twice as good, so if a mech with 4 std hs in its legs stand in water, it effectively gets another 4 hs during the time its in water, thats all i know tho
idk about the liquid sodium on caustic tho
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