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To Many Heat Sinks?


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#41 Just wanna play

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Posted 03 April 2013 - 10:01 AM

yeah, i know they are linear, just saying that slightly increase heat eff is also accompanied by increased heat threshold, which is nice to have

and engines only save crit space, they are a waste of tonnage hs wise

also, icefang managed to miss the fact he had 1 ton left to play with.......

i personally would take the std version, gets more shots off before having to cool off, ever think some people would be fine with the other compromises?

#42 Just wanna play

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Posted 03 April 2013 - 10:17 AM

http://mwo.smurfy-ne...7ac01c1a60e7b49
29% heat eff, it can fire 1 ppc every second without building up any heat, yours cannot
its the little things that count

of course, thats for someone who REALLY is into sniping with ppcs

#43 Phaesphoros

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Posted 03 April 2013 - 10:18 AM

View PostJust wanna play, on 03 April 2013 - 10:01 AM, said:

also, icefang managed to miss the fact he had 1 ton left to play with.......

It's not possible to get it more heat efficient. You can either use a larger engine (355) or add some armor.

View PostJust wanna play, on 03 April 2013 - 10:01 AM, said:

i personally would take the std version, gets more shots off before having to cool off, ever think some people would be fine with the other compromises?

The SHS version has a max speed of 32.4 kph whereas the DHS max speed is 56.7 kph. Maybe you can get one or two good games with the SHS version in PUGs, but it's not viable, far too slow.

#44 Just wanna play

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Posted 03 April 2013 - 10:27 AM

View PostPhaesphoros, on 03 April 2013 - 10:18 AM, said:

It's not possible to get it more heat efficient. You can either use a larger engine (355) or add some armor.


The SHS version has a max speed of 32.4 kph whereas the DHS max speed is 56.7 kph. Maybe you can get one or two good games with the SHS version in PUGs, but it's not viable, far too slow.

who said anything about pugs??

id rather shoot more then cover a further distance on maps like alpine
and that increases cooling and heat threshold would be magnified by the skills that boost those stats by a %

and remember, it has 4 PPC, they are heavy as fk, you can switch them out for what ever you want to help put in a bigger engine, what ever you put in, you will be ale to fire them a whole lot

View PostPhaesphoros, on 03 April 2013 - 10:18 AM, said:

The SHS version has a max speed of 32.4 kph whereas the DHS max speed is 56.7 kph. Maybe you can get one or two good games with the SHS version in PUGs, but it's not viable, far too slow.

if a cataphract moving at 33kph works in pugs, im sure an atlas moving at 1kph less wont be much worse, if at all

#45 Just wanna play

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Posted 03 April 2013 - 10:31 AM

what we really need to do is actually test some of these builds out

#46 Phaesphoros

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Posted 03 April 2013 - 10:34 AM

View PostJust wanna play, on 03 April 2013 - 10:27 AM, said:

if a cataphract moving at 33kph works in pugs, im sure an atlas moving at 1kph less wont be much worse, if at all

?? loadout?

(I haz an AS7-RS, AWS-8Q and STK-5M, but no -3F)

#47 Just wanna play

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Posted 03 April 2013 - 10:35 AM

View PostPhaesphoros, on 03 April 2013 - 10:34 AM, said:

?? loadout?

(I haz an AS7-RS, AWS-8Q and STK-5M, but no -3F)

the phract had 3 large pulses, 2 srm 6s, and an ac/20 also max armor

its only real weakness was lrms when they had broke splash dmg that tore it apart

#48 Krzysztof z Bagien

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Posted 03 April 2013 - 10:38 AM

Heatsinks are like ammo - you NEVER have enough, not to mention to many ;)

#49 Just wanna play

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Posted 03 April 2013 - 10:40 AM

View PostKrzysztof z Bagien, on 03 April 2013 - 10:38 AM, said:

Heatsinks are like ammo - you NEVER have enough, not to mention to many ;)

Now this guy knows what hes talking about! although would you say that about the atlas in the first post? that might be pushing 2 many.......

#50 Koniving

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Posted 03 April 2013 - 10:44 AM

View PostJust wanna play, on 03 April 2013 - 07:31 AM, said:

challenge accepted

wait, it has no armor on it ;) in that case...

stalkerz have more total crit spaces, thats probably why

the atlas can also get 6.74 max sustained, and its faster
http://mwo.smurfy-ne...b3f353dde34fbb9

if any one is thinking about building one of these mechs, don't, considering the 100% heat eff, the max sustained dps is the max dps overall, and 6.74 is pretty weak


No armor.

But yeah the original design was a great laugh.

#51 Just wanna play

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Posted 03 April 2013 - 10:47 AM

60 hs is a bit much, especially for 1 small laser.....................

View PostKoniving, on 03 April 2013 - 10:44 AM, said:


No armor.

But yeah the original design was a great laugh.

lol yeah, we where just seeing how high we could get max sustained dps to get, but we where sacrificing burst dmg anyway

i would definitely build that atlas 2, my mech bay would have that atlas, a great turtle, hmm what else, i would have something with 40 tons of armor, something with 60 tons of hs, maybe a daishi with lots of weapons :lol:

only thing left would be something with lots of electronics such as command console, ecm, bar, dual ams, the works ;)

#52 Just wanna play

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Posted 03 April 2013 - 10:51 AM

wait... since the great turtle has 40 tons of armor (i want it so bad!!!) wouldn't ferro armor be a lot better then endo steel for saving weight????

so ill have some mechs that prove the worth of both single hs and ferro amor!

#53 ElLocoMarko

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Posted 03 April 2013 - 11:08 AM

What you really need is the "Time to Shutdown" statistic of the Mechbay program. It might have some pre-missile-nerf values in there but the heat for lasers is up to date.

The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.

I wish smurfy had that statistic.
When you aren't building crazy mechs it really gives you an idea of how something will play before you spend any C-Bills. I wanted a mini-splat that could particpiate on Alpine so I tried out quad SRM6 + ERLL on a cat C4. With its full loadout it shows 9.5 seconds till shutdown (bad). But if you are only firing the quad SRM6 it is 18 seconds, and only the ERLL is 61 seconds.

Edited by ElLocoMarko, 03 April 2013 - 11:29 AM.


#54 Just wanna play

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Posted 03 April 2013 - 11:10 AM

View PostElLocoMarko, on 03 April 2013 - 11:08 AM, said:

What you really need is the "Time to Shutdown" statistic of the Mechbay program.
The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.

I wish smurfy had that statistic.

so, um, is that good????

#55 Krzysztof z Bagien

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Posted 03 April 2013 - 11:12 AM

View PostJust wanna play, on 03 April 2013 - 10:40 AM, said:

Now this guy knows what hes talking about! although would you say that about the atlas in the first post? that might be pushing 2 many.......

Posted Image

#56 Phaesphoros

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Posted 03 April 2013 - 11:12 AM

View PostElLocoMarko, on 03 April 2013 - 11:08 AM, said:

What you really need is the "Time to Shutdown" statistic of the Mechbay program.
The (insane) Atlas-RS (4 LLas, std 285, 49 heat sinks) which smurfy shows as 72% effecient is coming in at 46.79 seconds continuous fire till overheat.
At 3.25 refire of the LLas, that is 15 alphas till overheat.

I wish smurfy had that statistic.

IIRC that also depends on the ambient temperature. Does anyone know how heat dissipation is affected exactly?

Edited by Phaesphoros, 03 April 2013 - 11:13 AM.


#57 Just wanna play

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Posted 03 April 2013 - 11:17 AM

View PostPhaesphoros, on 03 April 2013 - 11:12 AM, said:

IIRC that also depends on the ambient temperature. Does anyone know how exactly heat dissipation is affected?

that is a good question
and also don't forget to mention the effects of heat containment and cool run ;)

#58 Phaesphoros

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Posted 03 April 2013 - 11:29 AM

View PostJust wanna play, on 03 April 2013 - 11:17 AM, said:

that is a good question
and also don't forget to mention the effects of heat containment and cool run ;)

And the geysers on caustic.

#59 Just wanna play

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Posted 03 April 2013 - 11:51 AM

View PostPhaesphoros, on 03 April 2013 - 11:29 AM, said:

And the geysers on caustic.

pfft, that puny geyser? nothing compared to the other map i played on, hmm what was it?? can't remember...

View PostJust wanna play, on 03 April 2013 - 11:51 AM, said:

pfft, that puny geyser? nothing compared to the other map i played on, hmm what was it?? can't remember...

The sun?

View PostJust wanna play, on 03 April 2013 - 11:51 AM, said:

pfft, that puny geyser? nothing compared to the other map i played on, hmm what was it?? can't remember...


The sun?

Oh Yeah!!! that map is like 1 billion degrees C

#60 Just wanna play

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Posted 03 April 2013 - 11:55 AM

View PostPhaesphoros, on 03 April 2013 - 11:29 AM, said:

And the geysers on caustic.

thats another good question, what effects to certain environmental features have? such as water, geyser, etc.

also, now that i think of it, when a limb with hs become submerged in water, it effectively makes those hs twice as good, so if a mech with 4 std hs in its legs stand in water, it effectively gets another 4 hs during the time its in water, thats all i know tho

idk about the liquid sodium on caustic tho





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