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Raven 2X And 4X Need A Buff
#1
Posted 03 April 2013 - 06:36 AM
#2
Posted 03 April 2013 - 06:37 AM
#3
Posted 03 April 2013 - 06:38 AM
#5
Posted 03 April 2013 - 06:48 AM
Stoicblitzer, on 03 April 2013 - 06:37 AM, said:
This. The 3L is still a beast, especially in groups, and especially since the matchmaker doesn't account properly for ECM Lights. If,as often happens, one team has multiple 3Ls that can work together, and the other team gets non-ECM Lights courtesy of the matchmaker, you might as well just give up. The 3Ls will take out the enemy lights very quickly and then move on to the bigger prey.
#6
Posted 03 April 2013 - 06:48 AM
The 2X needs a bit of a buff because of its current lack of distinguishing features compared to the Jenner. Maybe its engine cap could be increased, or alternately perhaps it could equip more armor than other Raven variants (already the case for the stock configurations). Still, the 2X isn't that bad in the grand scheme of bad mechs.
Edited by FrostCollar, 03 April 2013 - 07:11 AM.
#7
Posted 03 April 2013 - 06:54 AM
#8
Posted 03 April 2013 - 06:56 AM
Alphawolf, on 03 April 2013 - 06:54 AM, said:
So did I. The point wasn't whining, just that they could use a little help. Did you read the OP?
#9
Posted 03 April 2013 - 06:58 AM
#10
Posted 03 April 2013 - 07:00 AM
#11
Posted 03 April 2013 - 07:12 AM
Alphawolf, on 03 April 2013 - 06:54 AM, said:
Wolf87535, on 03 April 2013 - 06:56 AM, said:
Indeed, I leveled them before ECM as well. We can play with what we have, but that doesn't mean that we must be blind to current balance issues too
#12
Posted 03 April 2013 - 07:13 AM
The 3L is a great mech, it dances and flows like water. It's extremely powerful and even after the hitbox changes and streak damage reduction it is still the best light mech in the game. I have been using the 2X for awhile now though, it's more of a challenge without ECM, streaks, and a large engine. I still do well in the 2X but not as well as the 3L by a good margin.
The new hitbox changes have made it a lot easier to leg Ravens. The 2X and 4X are the ones feeling this change the most though since they are slower than the 3L and unable to maneuver as quickly to evade large alpha strikes to their legs. I think it would be fair to increase the 2X's and 4X's maximum engine size to the 265. That way they're still slower and less maneuverable than a 3L but not as easy to leg.
I'm still fine playing the 2X with the 245 engine so I won't complain if nothing happens. But as bigger and more powerful mechs are released these two variants will become even more obsolete.
#13
Posted 03 April 2013 - 07:17 AM
#14
Posted 03 April 2013 - 07:18 AM
#15
Posted 03 April 2013 - 07:25 AM
But we got crit-seeking instead. Problem not solved. Will never be solved. 3L 4 lyfe.
#16
Posted 03 April 2013 - 07:28 AM
Wolf87535, on 03 April 2013 - 06:36 AM, said:
The 2X (Davion mockup based on captured Liao models) and the 4X (a Liao prototype moving away from EW and more into a Light Striker) were the prototypes and, therefore, weren't outfitted properly. They were based on the original prototype, the 1X, and all carried an Omni 175 standard engine for a speed of 86 kph. The 3L was the actual production model that took advantage of the Grey Death Memory Core and upgraded the engine to the 210 XL. Because of this, there is supposed to be a speed difference between the non-production models and the actual EW based 3L. That the prototypes fail so hard is disheartening but it has more to do with the combo of ECM+Streaks then it does with the speed of the X models.
#17
Posted 03 April 2013 - 07:35 AM
"The problem isn't that the Raven 2X, Raven 4X or other light mechs need a buff. It's the Raven 3L that needs to be nerfed."
This is obviously wrong. In a given Assault PUG match, you're not likely to see more than one light mech on each team, if that. In conquest, the number is somewhat higher, but ultimately, regardless of the game mode, light mechs just can't do as much damage as heavier mechs or get as many kills. And whatever their other functions (aka "But but light mechs are supposed to scout and spot targets and so much more"), the team usually does fine without them. If you get a Raven 4X on your team, you know he's not likely to be a huge help.
"The Raven 2X and 4X are fine, I do very well with them."
Well, then you're not representative of the majority of players. A select few players can do well with any mech, but most players don't do well with those Ravens. Saying that the majority of players in this game should "learn to play" isn't constructive. If a certain mech underperforms on average, it needs a buff.
#18
Posted 03 April 2013 - 07:44 AM
Lights need speed to live, but crippling a light mech's speed is definitely not the way to go.. unless it can be heavily armored or weaponized.
#19
Posted 03 April 2013 - 07:51 AM
#20
Posted 03 April 2013 - 07:56 AM
But as was stated before if MG's were more viable or if they had another ballistic that was viable on the lights it would be great.
the speed on them sucks but cant do much about that.
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