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Arty And Airstrike Horribly Bugged (But Otherwise Nice)


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#1 Tragos

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Posted 03 April 2013 - 07:49 AM

Did a few trys with IMPROVED Arty and IMPROVED Airstrike in the testing grounds.

First of all: NO SMOKE dropped for both of them, tried each one many times to be sure. No smoke.

Secondly: The improvement doesn't apply. I couldn't check the reduced radius, but only 6 shells were dropped - and after the non-improved delay.

Therefore: PILOT TREE not working. Great - 40.000 global xp for nothing.

Besides: Air strike surprisingly seemed to do more damage so far - one airstrike did ~20% to a CMD, arty afterwards lowered it to 69%.

Edited by Tragos, 03 April 2013 - 07:49 AM.


#2 Psuedo

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Posted 03 April 2013 - 08:03 AM

NOW, I do not mean to make you feel stupid, and I could very well be wrong, though I doubt it, pilot skills are not in effect in testing grounds.

Let me repeat that.

Pilot skills do not work in testing grounds.

Thank you for your time.

#3 IG 88

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Posted 03 April 2013 - 08:04 AM

the way consumable work right now is :
to take out money of your pocket
point and simple.
what ever they do to them
they have only one purpose and its to slow your gain of money
like R&R was meant to be

that why I will never use them.

do you realize that it take more gxp to unlock those adv consumable that it take to unlock all the permanent modules !

Edited by IG 88, 03 April 2013 - 08:07 AM.


#4 Pygar

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Posted 03 April 2013 - 08:06 AM

Yeah, they don't work properly in the training grounds...but they do seem to work in regular games, ran into the same issue last night.

#5 Tragos

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Posted 03 April 2013 - 08:07 AM

Well. Since I normally don't use testing grounds I had no idea that they are different to normal maps. (Besides the non-moving players...o...wait.. :) )

@IG 88: This post was not meant to DISCUSS them, just to discuss if they are BUGGED. Balancing wise they are perfect.

#6 Evax

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Posted 03 April 2013 - 08:07 AM

Targos...I do not think any of the pilot tree perks work in the Testing grounds.

On another note, The Strikes are really pretty worthless. 50m radius for the arti is pretty small, If you were standing in the center your flamer would go further(64m). I am also not sure I like the Idea that I spent GXP on a Mod that made it even smaller.


LOLZ My bad I started discussing them.

Edited by Evax, 03 April 2013 - 08:08 AM.


#7 Royalewithcheese

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Posted 03 April 2013 - 08:07 AM

I like the fact that they're basically a waste of your space cell phone minutes and/or IRL golds. This is pretty much the balance point consumables should be at.

#8 Tragos

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Posted 03 April 2013 - 08:09 AM

Since the discussion already started: The point of making it smaller is to increase the damage vs fewer targets by increasing the accuracy. You don't need 10 shells that drop randomly across the map. Drop Airstrike and Arty together and an already -slightly - damaged light can explode, depending where you hit it.

#9 Asakara

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Posted 03 April 2013 - 08:11 AM

Having used them a number of times last evening in games I can say that in most cases I did see the smoke appear. I did not see the smoke the one time I used them on the training grounds though.

I unlocked all 4 upgrades in the pilot tree. I found that you have to mount the accuracy modules to make them work (on top of unlocking them), so you need 4 module slots to get one "accurate" arty and one "accurate" air strike off in a game . When I fired arty or an airstrike I did see 10 projectiles come down. When I had the accuracy modules on the radius (or line) was a bit tighter.

They do not do a ton but they are fun to use in my opinion. I would like to see an aerospace fighter fly by though when I call in the air strike. I would also like to see an option to have them auto-purchase and re-equip so I do not have to keep going into Mech Bay > Modules after every battle.

#10 Tragos

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Posted 03 April 2013 - 08:22 AM

After a few more trys I can confirm that the improvements indeed work in normal matches.

#11 IG 88

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Posted 03 April 2013 - 08:23 AM

View PostTragos, on 03 April 2013 - 08:07 AM, said:

Well. Since I normally don't use testing grounds I had no idea that they are different to normal maps. (Besides the non-moving players...o...wait.. :( )

@IG 88: This post was not meant to DISCUSS them, just to discuss if they are BUGGED. Balancing wise they are perfect.



ok... but...you...know...why...I...did...it :(

#12 Gilbert Durandal

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Posted 03 April 2013 - 08:23 AM

View PostPsuedo, on 03 April 2013 - 08:03 AM, said:

NOW, I do not mean to make you feel stupid, and I could very well be wrong, though I doubt it, pilot skills are not in effect in testing grounds.

Let me repeat that.

Pilot skills do not work in testing grounds.

Thank you for your time.

+1

#13 Tragos

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Posted 03 April 2013 - 08:25 AM

You know that there is a like function and +1 posts are completely worthless?

#14 Royalewithcheese

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Posted 03 April 2013 - 08:27 AM

View PostTragos, on 03 April 2013 - 08:25 AM, said:

You know that there is a like function and +1 posts are completely worthless?

+1

#15 PropagandaWar

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Posted 03 April 2013 - 08:29 AM

View PostEvax, on 03 April 2013 - 08:07 AM, said:

Targos...I do not think any of the pilot tree perks work in the Testing grounds.

On another note, The Strikes are really pretty worthless. 50m radius for the arti is pretty small, If you were standing in the center your flamer would go further(64m). I am also not sure I like the Idea that I spent GXP on a Mod that made it even smaller.


LOLZ My bad I started discussing them.

I thought the same thing. Should be wider not smaller.

#16 Noobzorz

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Posted 03 April 2013 - 08:29 AM

View PostPsuedo, on 03 April 2013 - 08:03 AM, said:

NOW, I do not mean to make you feel stupid, and I could very well be wrong, though I doubt it, pilot skills are not in effect in testing grounds.

Let me repeat that.

Pilot skills do not work in testing grounds.

Thank you for your time.


Testing grounds is kind of a sham, based on everything I've heard about how malfunctional it is.

#17 Garth Erlam

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Posted 03 April 2013 - 08:32 AM

View PostNoobzorz, on 03 April 2013 - 08:29 AM, said:

Testing grounds is kind of a sham, based on everything I've heard about how malfunctional it is.

Hahaha, ok wait, what? How is it a 'sham'? Does it cost MC to use or something?

And yes, pilot skills currently do not work in Testing Grounds. You CAN test the impact areas though.

#18 Lyteros

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Posted 03 April 2013 - 08:34 AM

View PostNoobzorz, on 03 April 2013 - 08:29 AM, said:

Testing grounds is kind of a sham, based on everything I've heard about how malfunctional it is.



View PostGarth Erlam, on 03 April 2013 - 08:32 AM, said:

Hahaha, ok wait, what? How is it a 'sham'? Does it cost MC to use or something?


For once I'm on PGI's side.

The testing grounds cover their basic intentions and let you experiment, there are a lot of issues that are vastly more important then the minor bugs there.

Edited by Lyteros, 03 April 2013 - 08:34 AM.


#19 Redshift2k5

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Posted 03 April 2013 - 08:35 AM

Garth,

It's a "sham" because people expect it to act 1:1 with the game during a live match, which is impossible given the huge gulf between client-side and server-side authoritative

It's a fantastic tool for new players learning to drive a mech, but not useful for experienced players who want exact info about heat curves, damage dealt, weapon fire delays, HSR, and new mechanics like airstrikes.

Edited by Redshift2k5, 03 April 2013 - 08:36 AM.


#20 Roland

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Posted 03 April 2013 - 08:38 AM

Well, I think that perhaps one thing that bugs folks is that the testing grounds work differently than the real game. This makes the "tests" you do in the testing grounds kind of muted in terms of their utility, since you cannot guarantee that you will see the same results in the "real world".

For instance, load up a mech with a ton of flamers and go into the test grounds.... Start shooting them at any of the test mechs.

Those mechs, despite doing NOTHING, will actually be shut down by the flamers. This suggests that flamers can actually function to overheat mechs if you dump enough fire on them.

However, in actual games against real people, they do not function this way at all.

This is just one example of how things in the testing grounds don't really translate into the real world.

However, I would not go so far as to say they are "a sham". I don't think that they are somehow intentionally trying to deceive users. It's just a new thing in the game that is still under development.





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