Hotfix For Dedicated Servers Commencing
#41
Posted 03 April 2013 - 01:50 PM
#42
Posted 03 April 2013 - 02:32 PM
See you out there guys!
#43
Posted 03 April 2013 - 02:38 PM
I had the no EoR screen and stuck-in-match problems a few times yesterday.
#44
Posted 03 April 2013 - 02:40 PM
#45
Posted 03 April 2013 - 02:49 PM
Michael Costanza, on 03 April 2013 - 10:38 AM, said:
Garth doesn't write code. However more information would be a nice to have as opposed to a need to have. Problem there is, PGI is damned if they do (People will complain) and damned if they don't (People will complain).
#46
Posted 03 April 2013 - 02:54 PM
KitK, on 03 April 2013 - 01:07 PM, said:
Insufficient UAT. I am unsure if they pilot updates outside of their infrastructure. They would have no end of volunteers to do UAT. The problem would be the complication of managing UAT with part of the user community and the risks around inappropriate disclosure (Screens, videos, content) of unreleased features.
#47
Posted 03 April 2013 - 03:02 PM
#48
Posted 03 April 2013 - 03:08 PM
BlueSanta, on 03 April 2013 - 03:02 PM, said:
If those are widespread problems, I'm sure they will get on to it next. Only so much time in the day and the forum is full of "Black screen" posts. I haven't seen anywhere near as many FPS/rubberbanding/lag posts. Actaully, after the black screen and rainbow screen (Which disappointingly I haven't got to witness myself) the HUD/map bugs seem to be generating the most noise.
#49
Posted 03 April 2013 - 03:13 PM
DGuedes, on 03 April 2013 - 02:40 PM, said:
Yeah I am so sad last patch was the best ever my frames was solid, game bugged with maps often but I can deal with that, can't deal with 5-10 frames in the current patch T_T I tried and I am just getting angry. Kinda glad I can't buy the heavy metal cus then I'd be really pissed.
#50
Posted 03 April 2013 - 03:14 PM
#51
Posted 03 April 2013 - 03:22 PM
#52
Posted 03 April 2013 - 03:24 PM
#53
Posted 03 April 2013 - 03:27 PM
Crashes, bugs, FPS drop downs, black screens... too much for me to play.
Also I wonder where developers saw such short ranged thermal optics?
I have one non-military piece for tracking animals during the hunt, and I have no problem seeing a deer at 1000+ meters.
Time passes, overall MWO behavior is not getting better.
#54
Posted 03 April 2013 - 03:29 PM
Forestal, on 03 April 2013 - 03:24 PM, said:
No. This is how life works. You would prefer:
Bugs, complains, hotfixes, complaints
...? Discussions can be had on the number of issues with the patch, but these discussions are speculative in the absence of facts.
#55
Posted 03 April 2013 - 03:37 PM
#56
Posted 03 April 2013 - 03:39 PM
#57
Posted 03 April 2013 - 03:43 PM
EDIT: Spoke too soon. Now getting an occasional crash during the Mech startup sequence.
Edited by Ashrok, 03 April 2013 - 03:46 PM.
#58
Posted 03 April 2013 - 03:46 PM
Y2kHippy, on 03 April 2013 - 03:39 PM, said:
You're mad about a fix 24 hours after the initial patch? Really?
Rushing a patch only makes things worse, and over commenting on problems isn't really helpful if they don't know what's happening. Garth's response was fine, which is "fix is coming, here's what's changing".
#59
Posted 03 April 2013 - 03:57 PM
Dr Killinger, on 03 April 2013 - 10:37 AM, said:
Judging by the fact they are patching the servers, it sounds like the issue is actually a server side issue - not a patch issue (in the context of what you install on your computer). So basically PGI are hotfixing themselves
#60
Posted 03 April 2013 - 04:01 PM
Could PGI please shorten the communication time frame for advising on ACKNOWLEDGMENT OF BUGS
I play with the Hippy regularly and what was discussed was we didn't know how long the bug would take to be acknowledged and/or patched. My guess would have been for another 24hrs BTW, so the fix that has been done is GREAT.
The reason is that we all went; "Well see you on the weekend when the game should be playable."
If we'd had some shorter communication loop we would be back in game sooner. Right now we would normally have 10+ players on our Teamspeak server. We have 2.
The stuff about stats on hold, etc is Hippy's experience from other MMO's where similar MAJOR BUGS had been encountered.
Again, PGI thank you for the quick fix.
P.S. For all those out there complaining about the quality of testing;
1) We are the testers
2) The blackscreen bug is a latency bug. That is almost impossible to test for. As a senior network programmer, I know how hard (& expensive) it is to set up a latency test rig that "might" work for testing.
Edited by Heer, 03 April 2013 - 04:06 PM.
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