- While 4 seconds can feel like a long time in game... it's barely enough time for a weapon lock, and it is not enough time for LRM to reach a target past 400M. Considering you need to lock 1st, then launch or it wont lock mid-flight. 4 Seconds is not enough time for LRM to reach outside the 200-250 band you can target with advanced sensor mod anyway.
- Advanced Sensor mod helped a lot, but it still feels too small an area to work in.
- What is more problematic is advanced players have ways of countering ECM, but it effects the new player experience the most, and TAG, ECM, Advanced Sensor Mod are not something you can get in a trail mech. And the PPC emp effect is too obscure and skill dependent for new players to get much out of it.
- The only counters for ECM are not smart play, they are special gear and thus a new player has no way of dealing with ECM.
1. AMS not ECM is the go to equipment to deter missiles
2. Lock on systems have a way of countering ECM through smart play and are not wholly dependent on specialized equipment, or modules to attack a mech with ECM.
3. ECM abilities are somewhere in line with the other equipment you could take instead of ECM, making it a real choice if you want to put ECM on that mech or not: BAP, AMS, TAG, Narc, Command Consule (Once implemented), Jump Jets. As it stands, you might as well forget with the ECM hardpoint and just make the Mech with it come pre-installed internal structure you can't move.