DocBach, on 03 April 2013 - 09:44 PM, said:
Sure, if the designers of this game intended ECM to be the entire fulcrum in which their game and all tactics in it are balanced around.
I think they actually, honestly did.
Ghogiel, on 03 April 2013 - 10:20 PM, said:
No one ever really consistently used LRMs in competitive games since forever. even before ECM existed.
ECM and the return of 8v8 happened in the same patch.
Shadowsword8, on 04 April 2013 - 12:22 AM, said:
OR, they meant that it takes more skill for the opponent without ECM to kill [someone] with ECM. On that I'd actually agree.
Yes. I think that was actually the plan. Beating a group with ECM is supposed to be harder than beating a group without it. They want it that way.
Vassago Rain, on 04 April 2013 - 01:33 AM, said:
Because ECM has no effect on dumbfire 5859059585 damage lurm blasts of old, which is what you had to endure. Or are you under the impression you can't fire LRMs without lock?
Dumbfire is dumb. Can you honestly tell me that your dumbfire LRMs ever connected with a Raven? All the times I dumbfired LRMs it would be a miracle for them to hit an Atlas.
There was a game where I dumbfired 3 volleys of 45 right into the chest of an Atlas standing still on a hill. My damage for the match came to a grand total of 18. On top of all of the other problems I think dumbfired LRMs of old were bugged.
red devil2, on 04 April 2013 - 03:03 AM, said:
Only noobs and newbies can have any problem with ECM. I suppose the reason is that they can't use their "skill-intensive" SSRM and LRM.
Who are you quoting? LRMs and streaks are this game's "noob tube" guns. ECM is most frustrating for the newest players and the players who have the most to learn.
LRMs could be the kind of weapon used by new players because of their high damage/skill ratio, but get abandoned in higher tiers of play for less skill-efficient but more mass-efficient weapons. It's easy to tell someone who loves their LRMs to L2P, but they're the ones who *are* learning to play, and using a crutch while figure out how the game works.
You would see a lot fewer bicycles around if training wheels didn't exist. Similarly, you'd see a lot more players if this game had training wheels.
Edited by Marcus Tanner, 04 April 2013 - 04:49 AM.