Jump to content

- - - - -

The State Of Guardian Ecm - Feedback


1089 replies to this topic

#461 Viper69

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,204 posts

Posted 04 April 2013 - 07:30 AM

View PostBluten, on 04 April 2013 - 06:52 AM, said:


The K is even farther down the food chain. They laugh if you aren't a D DC... but they REALLY LAUGH if you're a K variant.



I know I bought a K variant when AMS umbrellas were the only way to survive and Ks were a welcome sight :) Now my poor K resides in mothball scrotums.

#462 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 04 April 2013 - 07:32 AM

View PostGenewen, on 04 April 2013 - 07:25 AM, said:

Nah, nobody laughs when they see a non-ECM version of a mech that can carry one. Everybody knows that they have to play two other variants to master the ECM-one.


You missed the point. Even with 3 required variants, you still wouldn't use a K. The K is a 4th, the worst by far, and should never be used by anyone, ever. This is exactly why they laugh. Even while working 2 others for Master, you still wouldn't pilot a K.

#463 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 04 April 2013 - 07:36 AM

Some people still think they can play competitive in a BETA game and yes LRMs do require skill, just because you do not understand or like that skill doesn't mean there is none.

The ECM counters listed, PPC and Advanced Sensor Range, are hard to get. PPCs require good Ballistic shooting skills and take up tonnage plus force players to use a weapon or suffer. Avd. Sensor Range takes time to grind out GXP for then costs in C-Bills. While ECM in comparison is cheaper and easier to get at only 400K C-Bills and not much tonnage or critical space. Any ECM user does not normally use it to counter an enemy ECM due to the risk at needing to be in close range to the enemy.

It would be a better counter to change BAP so it is a counter, if needed restrict it to certain variants as ECM is. That may be a change from canon but then some things are different already and BAP has the exact same costs involved. With BAP getting the Counter mode, you could actually remove that from ECM.

The current listed 2 changes are fine espcailly #2 but not enough.

View PostGhogiel, on 04 April 2013 - 04:38 AM, said:

Any competitive game should be balanced around the best of the best not the other way around.

To claim that ignores the rest of the players. Some issues, for example, need to be done to encourage new players to try. Focusing only on the best players pushes people out of the game.

View PostPaul Crux, on 04 April 2013 - 05:06 AM, said:

snip

You forgot LRMs encourage more team play than Direct Fire weapons. At long ranges, LRM boats need spotters to tell them if their missiles are hitting terrain else the LRM pilot needs to have good knowledge of terrain so he can tell if he is hitting that or the enemy. No matter what point in this game, I have seen plenty of LRM volleys at long range miss because of people using cover right.

View PostSkunk Wolf, on 04 April 2013 - 05:49 AM, said:

Make ECM a weapon module like TAG and have it generate heat. Even at a small laser level. You have to have the trigger down for it to work.

Imbalance SOLVED.

Not really, someone did come up with the 'always on' TAG mod so they could do the same for ECM.

#464 Comassion

    Member

  • PipPipPipPipPipPip
  • 399 posts

Posted 04 April 2013 - 07:40 AM

View PostThontor, on 04 April 2013 - 06:14 AM, said:


And I think the ECM+Streaks combo is more of a problem of streaks being to effective. If streaks weren't the go-to anti-light weapon that they are, ECM Streaks would be no more effective than ECM+Lasers... And I think most people can agree that ECM+Lasers isnt a problem.


The thing is, Streaks ought to be a good anti-light weapon. They're tracking missiles, after all. If you're attacking larger 'mechs, you generally don't need the accuracy of Streaks because you can usually hit your target unless you're shooting from a great distance.


Well-aimed lasers and ballistics should be superior to streaks, but ECM is still broken if it's the determining factor of being able to use a good anti-light weapon system or not. If a Jenner-D with Streaks runs into a Raven 3L with streaks, that ECM is nullifying 1/3rd of the Jenner's firepower, and that battle is over before it starts. Why is that a gameplay feature? If would be far better if ECM were just making the locks take longer or perhaps not track as well, so the Jenner D had a chance (even at a slight disadvantage), but a chance nonetheless. When you have a light battle now between two builds with streaks, ECM superiority will always be the deciding factor rather than pilot skill.

And when you've made the 'mech build more important than the skill of the pilot, you detract from your gameplay. The key to having good gameplay is for the battle to not have been decided before the 'mechs clash and autocannons fly through the air. When certain builds are heads and shoulders above the others, it becomes a game of 'take this or be inferior', which is poor game design because it reduces variety and makes the game stale. At the currently limited selection of maps and game modes, you need MORE variety, not less. That means making all systems viable choices.

One great option if you love ECM the way it is would be to put it on the crappy chassis instead of the best ones. The D-DC is a fantastic 'mech, and the Raven 3L is without a doubt the best Raven due to it's speed. The Cicada and Commando work because the Commando is just plain fragile and the Cicada variant clearly isn't up to par with the others from a combat perspective. So keep ECM the way you like it, but take it off the great combat 'mechs and put it on both of the slow Ravens and perhaps one of the slow Awesomes. That re-introduces some serious choices - taking an Awesome instead of an Atlas involves a pretty significant change in your combat power, and thus a choice that people have to make. Same thing with the Raven - ECM is great, but going 100 KPH instead of 140 in a light 'mech is a hefty price to pay - but it may still be worth it.

If you essentially use ECM as a way to buff otherwise inferior chassis, that may actually be a great way to bring this piece of equipment in as an actual choice. Right now it's on two of the best combat 'mech chassis we have - thus, the ECM buff puts them into the stratosphere in terms of effectiveness.

This is the basics of Role Warfare. You have combat 'mechs and you have Information Warfare 'mechs, and you do not make the best combat 'mechs also be the best information warfare 'mechs, but that's somehow exactly what happened. I think that's the real crux of the issue - I do not mind in the slightest if the Information Warfare tools are very powerful, but you have to balance that by not combining it with superior combat power in the same 'mech. Otherwise, why exactly would anyone want to take anything else for a serious match?

And when Community Warfare comes out, all those matches for territory will be serious ones. You'll start seeing cookie-cutter teams in no time if ECM stays as is on the chassis it's currently on.

Edited by Comassion, 04 April 2013 - 07:42 AM.


#465 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 04 April 2013 - 07:44 AM

View PostNicholas Carlyle, on 03 April 2013 - 04:25 PM, said:

Even the people who like ECM admit the adv sensor mod and PPC disabling ECM suck.


I very much disagree with you on the "PPC disabling ECM suck" part. As such, I am not part of those "people" and I suspect a whole lot more aren't either.

#466 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 04 April 2013 - 07:44 AM

View PostComassion, on 04 April 2013 - 07:40 AM, said:

Good post


I do think re-evaluating which mechs have ECM (mainly the 3L and DD-C) would help.

If ECM were on the least combat effective variants, then it becomes a real question to take ECM.

#467 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 04 April 2013 - 07:44 AM

Just had a realization while posting in another thread.

Have BAP stack with the modules that mirror it's effects and you have a pretty effective counter to ECM.

Just saying.

#468 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 04 April 2013 - 07:45 AM

View PostMystere, on 04 April 2013 - 07:44 AM, said:


I very much disagree with you on the "PPC disabling ECM suck" part. As such, I am not part of those "people" and I suspect a whole lot more aren't either.


What does disabling ECM for 4 seconds do for you exactly? And what does it do when 2 ECM are near eachother? Just as a frame of reference. Maybe I'm doing it wrong.

But 4 seconds is not enough for LRM's, and at best you might get to use your own Streaks.

#469 BillyM

    Member

  • PipPipPipPipPipPipPip
  • 530 posts

Posted 04 April 2013 - 07:45 AM

View PostNicholas Carlyle, on 04 April 2013 - 07:44 AM, said:


I do think re-evaluating which mechs have ECM (mainly the 3L and DD-C) would help.

If ECM were on the least combat effective variants, then it becomes a real question to take ECM.


Liked and quoted for thumbs-uppedness! ECM is a HUGE bonus, make it be a choice, not a no-brainer.

#470 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 04 April 2013 - 07:49 AM

Wasn't one of the trial suggestion mechs picked by PGI that CPLT-C1 with 2 Streak SRMs, 2 LRMs and 2 SRMs? I suppose they thought htis mech was perfect, because it proved that even a missile boat mech can have side-weapons to compensate its weak spots (minimum range or ECM or ECM and minimum range).

Oh dear... I really wonder what kind of data PGI is basing its decisions on...

#471 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 04 April 2013 - 07:51 AM

You know what irritates me most about this whole ECM thing? All the feedback in the previous ECM feedback topic was wasted.

All we are gonna do is repeat everything thats already been said and it will get ignored again.


WHY PLAY ANY LIGHT MECH THAT DOESNT HAVE ECM?....... HELLO

Ecm put all other light mechs in the junkyard. Is that what your intention is Paul? This is your.... "pretty close to where we want it" design for ECM?

You obviously dont give a frack about competitive team play. Competitive teams hate ECM. It creates a situation of little diversity. Your ECM kills the competitive play scene.

Get rid of the area effect cloaking. Its a stupid mechanic. Did you not notice how 8 man premades got stupidly lame after ECM was put in? Do you think we are enjoying the experience?

How many times does do we have to beat you over the head with this before you change it.

These ECM feedback topics are a ******* waste of time.

Edited by Teralitha, 04 April 2013 - 08:08 AM.


#472 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 04 April 2013 - 07:54 AM

View PostTeralitha, on 04 April 2013 - 07:51 AM, said:

Yup


This is my biggest issue. And basically what I was alluding to on the first page.

Why did we go through all this?

What a giant waste of time, and PGI has once again created a major rift with a portion of it's player base.

Which with Garth's "thousands" statement, is not something they can afford to do.

#473 Eraos

    Member

  • PipPip
  • 27 posts

Posted 04 April 2013 - 07:58 AM

With respect, PGI -- grow a pair. You claim that ECM is balanced "how you would like it to be"; but refuse to take the course that you are on to the obvious conclusion. I disagree that ECM is in any way balanced; but let's put that aside for the moment. If you're going to keep to this course; then I demand the immediate introduction of two new modules (each limited to certain chassis, of course -- to keep them in line with ECM).

Magneto-Field: mech generates a bubble that makes all friendly mechs in it immune to ballistic damage. Cancelled for four seconds by an AC20 hitting the specific mech that is the source of the field.

EM Scattering Shield: mech generates a bubble that makes all friendly mechs in it immune to energy damage. Cancelled for four seconds by an LRM20 hitting the specific mech that is the source of the field.

You want hard-counters? Fine. Then frigging do it. You won't, because the above modules would be stupid, lead to annoying and stupid game-play, and you'd bleed players as if you had severed the games carotid; which in effect you would have.

The problem is that having only​ ECM -- rather than the above smorgasbord of annoyance and pain -- only limits the damage. Implementing only one of the three different types of weapons-counters doesn't make it balanced. It limits the annoyance; but it is only limited; not removed. It doesn't make it a good move, it doesn't make it fun, it doesn't make it a great benefit to the game nor to the players. It just limits the damage.

ECM is broken. It will stay broken until you all put aside whatever your subjective opinions about what it "should be" are; and actually try to balance it as opposed to trying to throw out just enough soft-counters so that you can claim to have listened and so that the community shuts up about it.

Why is it broken?
  • Amusingly, the most often I see it defended; it is by people who want it in-place to protect against "skill-less" game-play (i.e. "noobs" standing at the back of the battlefield and pitching LRMs forward). ECM itself is, of course, skill-less. You literally have to just spawn on the map and you are good to go. You can make it more effective by covering other guys, by countering the enemy ECM; but that is like saying you can make LRMs more effective by shooting guys with them. In terms of skill-level, ECM erects an astonishingly low bar in terms of skill to make it worthwhile. ECM is zero-skill.
  • I concentrated on the missiles above; but the reality is (as other people have pointed out) that ECM affects all weapon types. Most skilled players try to concentrate fire on where a mech is hurt worst. Being unable to see where a mech is hurt is a nerf to their skill; because they can't necessarily see where to shoot. So not only is ECM zero-skill; it actively lowers the skill-level of all of the people within it.
  • ECM tends to be on mechs that are more or less immune to all of it's weaknesses (including some voiced in this command chair). Specifically, it's low hitpoints, "vulnerability" (I use the term loosely) to PPCs, and having a dedicated hardpoint are entirely immaterial on lights. It would be far easier/faster (and more effective) to just annihilate the light than it would be to try and target damage to blow up their ECM -- and if you do manage to blow up their ECM (which presumably would be LT or RT); then chances are extremely good that they're dead already, since most will be running XL engines; and even if they aren't lights spread damage so well that their CT is probably ripe for the picking.
  • As others have pointed out, there is little negative to equipping ECM. The one negative is if you want to sneak around with it; it can actually paint your location (since enemy mechs around you will be disrupted) -- of course you can work around this by switching to counter; and even if you do not work around this; it isn't all that terribly much of a negative.
In addition, the mini-soft-counters that you have enacted thus far (specifically PPC, TAG, etc.) are all extremely high-skill demand to use:


Guardian ECM takes 1.5 tons of weight and 2 critical slots; and does not take up any hardpoints (you'll presumably be adding one to enforce the "Guardian ECM must go here" rule; but it's immaterial because Guardian ECM still will not take a hardpoint that could be otherwise used -- you won't have to give anything up in order to use Guardian ECM).
  • PPCs are heavy to fit, both in terms of heat and in terms of weight. Many loadouts they simply don't work on. In fact, I rarely see them work in any loadout that isn't specifically built around them. PPCs weigh 7 tons (close to 5x as much as ECM) and take an energy hardpoint -- both of which actually make them impossible to fit for some cases (i.e. if the chassis doesn't have an energy hardpoint; or if it is a very light mech and effectively cannot fit 7 tons).
  • TAG is so laughable that I almost forgot to mention it as a soft-counter. You have to maintain LOS, have to maintain fire on the target for the entire flight time of the missiles, and it completely ceases to work if the light clips past you and you fall inside their ECM bubble for any time at all. I so rarely see anyone even attempt this that it is barely worth mentioning at all. Although it weighs only 1 ton, it still takes an energy hard-point and directly impacts the actual combat-effectiveness of your mech.
So basically -- ECM is a zero-skill hard-counter to missiles and soft-counter to everything else; and the "balancing measures" that PGI has taken come down to extremely high-skill soft-counters that aren't available in a lot of pertinent places -- for example -- anyone see TAG or PPCs come into play in a solo combat between a RVN-3L and a Jenner? I bet not. Lights spend a lot of time skirmishing with other lights further away from the actual teams; and in that realm neither of the above "balancing measures" have any impact whatsoever.


As a result of the above, any chassis that can equip ECM does so. There's no thought, no choice. It just does; because there is literally no reason that you wouldn't. It's so obvious that (again, as above) that if someone sees you running a variant that does have the ability to equip it, but you don't have it, they know to laugh at you outright.

That, right there, is the very definition of an unbalanced module, folks.

I expected more from your ECM post, PGI. A lot more. I thought that it was taking a long time to balance because it was complicated. Instead it appears that you were just delaying in order to come up with more immaterial changes that won't really help much.

Your ECM is bad and you should feel bad, at this point.

Edited by Eraos, 04 April 2013 - 08:01 AM.


#474 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 04 April 2013 - 07:59 AM

i vote that atlas ecm is relegated to the right torso. as they are looking to put an ECM hardpoint on mechs that can have it.

also, i run a dual ppc 4 medium laser 4 streak 2 stalker 3F. and i don't mind ecm in the slightest, cause against any ecm mech besides the ddc (cause lets face it this thing is not designed to go toe to toe with assault mechs) i can win more than 3/4ths of the time. i only need to land 1 ppc shot on a raven and all of a sudden, it gets hit by 16 streaks before it gains its ecm shield back. 16 streaks is a lot of damage to a raven. and if by some miracle the raven is good enough to dodge my ppcs (it happens, albeit rarely. most 3L pilots do indeed suck) i got 4 medium lasers to put the hurt on it. cause ecm doesn't make it laser proof.

Edited by dal10, 04 April 2013 - 08:03 AM.


#475 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 04 April 2013 - 08:03 AM

View Postdal10, on 04 April 2013 - 07:59 AM, said:

i vote that atlas ecm is relegated to the right torso. as they are looking to put an ECM hardpoint on mechs that can have it.


explody gauss with delicate ECM in the same torso?

I think they should make K the ECM carrier. It has crappy hardpoints already. Be hillarious for everyone who sold theirs to scramble to sell the DDC and buy one, too.

Edited by DocBach, 04 April 2013 - 08:03 AM.


#476 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 04 April 2013 - 08:05 AM

View PostDocBach, on 04 April 2013 - 08:03 AM, said:


explody gauss with delicate ECM in the same torso?

I think they should make K the ECM carrier. It has crappy hardpoints already. Be hillarious for everyone who sold theirs to scramble to sell the DDC and buy one, too.


The problem with the K is that it sacrifices weapon hardpoints in order to slot a second AMS. This is a very stupid trade since the ECM is better, and the D DC doesn't have to sacrifice squat to slot one. Also, there is now a 2 AMS Stalker and it doesn't sacrifice guns either, despite being a lighter Mech as well. K has simply been f**ked every way possible since its release. Not since before ECM patch has it been worth anything.

#477 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 04 April 2013 - 08:07 AM

View Postdal10, on 04 April 2013 - 07:59 AM, said:

i vote that atlas ecm is relegated to the right torso. as they are looking to put an ECM hardpoint on mechs that can have it.

also, i run a dual ppc 4 medium laser 4 streak 2 stalker 3F. and i don't mind ecm in the slightest, cause against any ecm mech besides the ddc (cause lets face it this thing is not designed to go toe to toe with assault mechs) i can win more than 3/4ths of the time. i only need to land 1 ppc shot on a raven and all of a sudden, it gets hit by 16 streaks before it gains its ecm shield back. 16 streaks is a lot of damage to a raven. and if by some miracle the raven is good enough to dodge my ppcs (it happens, albeit rarely. most 3L pilots do indeed suck) i got 4 medium lasers to put the hurt on it. cause ecm doesn't make it laser proof.


But but PPCs don't counter ECM! Stupid people told me so!

#478 Burning Chrome

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 248 posts

Posted 04 April 2013 - 08:09 AM

ECM makes MWO ***.

Thanks for the opportunity to drive some impressive looking HBKs, CDAs, JM6s and TBTs.

That was fun, right?

Since MWO has become a Major Waste Of gaming time, four more players are out for the time being, two most likely for good.

Understandable.

Edited by Burning Chrome, 04 April 2013 - 08:12 AM.


#479 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 04 April 2013 - 08:09 AM

View PostMechaLooz, on 04 April 2013 - 03:54 AM, said:

Now I have a simple question which can, I believe, highlight the issue with ECM : if almost all mechs could equip an ECM, like any other weapon, would you equip it?

My feeling is that most people will answer Yes. Equiping an ECM is currently a no-brainer.

Edit : incorrect quoting, fixed


If I could, I would put 3 ECMs on every mech I owned and still feel like the advantages it provided were worth the cost.

#480 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 04 April 2013 - 08:10 AM

View Posthammerreborn, on 04 April 2013 - 08:07 AM, said:


But but PPCs don't counter ECM! Stupid people told me so!


PPCs aren't a balanced counter against ECM. PPC's are a skill based weapon that generates the most heat of any weapon in this game that weighs several times the equipment it is countering, not even taking in account the amount of heatsinks required for sustained fire to keep the ECM locked down for more than 4 seconds, it isn't available to all 'Mechs, further homogenizing the battlefield -- all to counter a passive piece of equipment with absolutely no drawbacks.

How do you not understand that?

Edited by DocBach, 04 April 2013 - 08:18 AM.






12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users