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Are You Satisfied By Pgi's Answer About Ecm?


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Poll: Are yo usatisfied by PGI's answer? (722 member(s) have cast votes)

Are you satisfied by PGI's way of balancing ECM?

  1. Yes (310 votes [42.94%])

    Percentage of vote: 42.94%

  2. No (412 votes [57.06%])

    Percentage of vote: 57.06%

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#161 Michael Costanza

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Posted 04 April 2013 - 02:20 PM

ECM hardpoints only really nerf the AS7-D-DC which is the only mech that actually uses ECM to support team members.

#162 PropagandaWar

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Posted 04 April 2013 - 02:22 PM

One thing people need to remember (Those who came in after Open Beta won't know the full benefit of this). When knockdowns come back those ravens will most likely dissapear. They sure as hell wont be running side by side and if they are then their skills outweigh ECM.

#163 Butane9000

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Posted 04 April 2013 - 02:37 PM

No I am not happy with it. I don't think it goes far enough. ECM in it's current state is still broken and needs a full redesign.

#164 Quicksilver Aberration

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Posted 04 April 2013 - 02:38 PM

View PostKristov Kerensky, on 04 April 2013 - 02:14 PM, said:


It didn't do well on the market at all, fact, which is why MS canned it, sold more then MW3 but only about half of what MW2 sold, which was sold at a time when online gaming was barely in it's infancy. MW4 on the other hand was during the heyday of online gaming, when people were winning hundreds of thousands of dollars and more in online gaming tourney...something MS tried to do with MW4 and had dismal results with.

MW5 in alpha...what? MW5 was never in ANY development state, it was something PGI tried to get MS to let them do in 2009...they had a video they made WITHOUT a game engine of any sort and MS said..no, as the MW titles didn't make enough profits for MS to be viable, on the PC OR on the console. Try some facts and reality instead of your dreams and guesses next time. MW5 in alpha...funny...bet you thought that video was really done with a working game engine too didn't you?

MW5 was in alpha (let me make this clear, Im not talking about the 2009 teaser crap, Im talking 2002-03), there is concept art and screenshots that have floated the forums and internet once or twice, as well as an official announcement (which means they had at least begun development) for way back before FASA even collapsed, it was cancelled shortly after its announcement unfortunately though. MW4 also did sell fairly well, I wanna say Vengeance sold at least over 400,000 units, which back in that day, and considering the niche market, certainly wasn't bad (if the given metric is right, would find source if I could). At that same time, Microsoft wanted to focus on their newly released X-Box so they diverted FASA to make a game oriented towards the X-Box instead.

The gameplay still had nothing to do with its cancellation and subsequent death as a genre (Space Flight Sims suffered similar issues).

Edited by majora incarnate, 04 April 2013 - 03:07 PM.


#165 Sudden Reversal

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Posted 04 April 2013 - 02:52 PM

We waited all this time for THAT?!?11!

Lip service.

Stop the stealth cloak bubble of stupidity already.

#166 Sudden Reversal

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Posted 04 April 2013 - 03:04 PM

View PostShadowsword8, on 03 April 2013 - 09:37 PM, said:

PGi's answer to the ECM debate can be found here:

http://mwomercs.com/...f-guardian-ecm/

- Remove ECM's ability to hide your allies location.



The OP needs to edit this for clarification, at present it is ambiguous as to who is the ECM affected or affecter and will be skewing the poll.

The way I understand it, your team mates signatures will still be available to yourself even when under ECM bubble.

This is a welcome change, but it is more akin to a bug fix than balancing move. Stop the stealth bubble and we are there.

#167 xxx WreckinBallRaj xxx

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Posted 04 April 2013 - 03:19 PM

I don't know why they even bothered to collect new feedback about the ECM. They knew in advance there would be a mountain of hate/disregard/QQ/rage/complaints/etc against it(Unless they went months without even glancing at the forum), and they obviously weren't planning to do anything about it anyway. So why did they even bother? It's basically one big cruel joke. They may as well have stamped the Feedback logo on their recycle bin.They may as well not even bothered. They just got our hopes up that they would actually try to start balancing this game after the months of waiting, then they just threw it back out the window. I'm not going to stalk the ECM threads much longer and at this point I've lost all hope. It's time to either accept this game for the pile of shat it has been made into and always will be, or just move on. Not much reason to even use this forum anymore. They ignore their entire community and do whatever they like, so you may as well not bother.

#168 skullman86

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Posted 04 April 2013 - 03:30 PM

Being able to see allies is a pretty big nerf IMO.

Jamming is actually my main gripe with ECM because it is so difficult (sometimes suicidal) to communicate with 7 other random players over chat. I was hoping they would just integrate VOIP so I could call out positions, but I guess they want to go straight for the balls and remove its offensive capabilities altogether.

#169 LethalMezzle

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Posted 04 April 2013 - 03:40 PM

Nope. It simply doesn't have enough drawbacks - putting ECM on a mech requires that you use up 1.5 tons but that really is not very much at all, considering the enormous benefits it has.

The two suggestions they have brought forward are most certainly welcome, but that doesn't change the fact that ECM is a mandatory piece of equipment for a mech that can carry it.

#170 James Warren

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Posted 04 April 2013 - 03:54 PM

Quote

ECM should not cut out friendly signatures on the battlefield. Friendly Mechs should always be identifiable and not obscure team play.



I interpret this as 'enemy ECM won't block friendly signatures from your battlegrid'. So you'll still be able to cloak your team from the enemy, but not hide enemy mechs from other enemies.

Currently, if you have ECM and you stand near some enemies, they disappear from their team's radar, making it harder for their friends to come to their aid. It also results in situations where you can't tell who is friend and who is foe, or sometimes your team seemingly disappears due to the presence of enemy ECM.

I think this will be a bigger change than many people expect, so yes, I am satisfied. I'd still like to see some improvements to BAP to bring it into line with other choices for the same tonnage/slots.

Edited by James Warren, 04 April 2013 - 03:54 PM.


#171 Phoenix182

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Posted 04 April 2013 - 03:59 PM

Pretty much ***. It's ONLY balanced in premade on premade when you can carefully account for it. In PUGs its massively overpowered. Love dropping 5 ecm mechs against none. Game over. Ravens continue to be as good as any 2-3 other light mechs (at least). LRMs continue to be effectively curtailed utterly, as are streaks unless you also have ecm. Long story short, they broke the game with ecm and are doing nothing to make it better.

#172 Royalewithcheese

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Posted 04 April 2013 - 04:04 PM

View PostPhoenix182, on 04 April 2013 - 03:59 PM, said:

In PUGs its massively overpowered.


I suspect their proposed fix might do a lot to help the pug situation, actually. The issue is mostly that us puggies have no voice comms and a tendency to wander off anyway, and not being able to see half your team at a given point in time on your map exacerbates that issue.

#173 Manny Rhyde

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Posted 04 April 2013 - 04:08 PM

i am satisfied because my problem with ECM was that i could not see my allies anywhere when ecm was in effect. I could not see who i was shooting because it hid the icons of both allies and enemies like so i couldnt telll who i was shooting at unless someone counter ecm or ppc the one who was doing it. At least ecm is going at a direction to be more balanced instead of it being overpowered.

#174 Karr285

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Posted 04 April 2013 - 04:10 PM

Will every ECM capable mech still use ECM over any other possible equipment? if yes Still OP.
Even with these changes it has 0 downside to equipping it and disables 2 weapon systems. Now if it made your heat production higher or required you to equip more heat sinks to use or restricts the engine size somehow then it has a downside and not everyone will throw it on.

Might as well make it stock that you cant remove it and its just part of the variant and cannot be removed because there is no choice atm, ECM:Yes equip:yes.

Edited by Karr285, 04 April 2013 - 04:12 PM.


#175 Hedonism Robot

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Posted 04 April 2013 - 04:15 PM

I agree with making the ecm no longer block vision on allies. Putting it in a fixed location is ok. I would like to see the counter mode moved to the Bap though.

Maybe in 6 months we will see a response to how crappy narc and mgs are.

#176 Brilig

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Posted 04 April 2013 - 04:20 PM

I am surprised the community is so split on this. I figured most everyone thought ECM needed a major rework, or some decent counters.

#177 TyGeR STD

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Posted 04 April 2013 - 04:37 PM

i am happy that pgi made a statement to us about ecm, i dont care much for the statement they gave.

#178 l4Dl

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Posted 04 April 2013 - 04:40 PM

ECM (For all users in a 250m range):
- Increases "lock-on" time by 100-400%
- Reduces missile accuracy by 10-50%
- Prevents reading updates of armor status (to compensate for the missile inaccuracy above, eg: no pin shots to legs from lasers etc)

Problem solved?
Personally, i really feel it doesn't need to be anything more than the above. It should give a "small" advantage, especially in team play (area effect) and thats it.

Edited by l4Dl, 04 April 2013 - 04:41 PM.


#179 Manny Rhyde

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Posted 04 April 2013 - 05:23 PM

View PostBrilig, on 04 April 2013 - 04:20 PM, said:

I am surprised the community is so split on this. I figured most everyone thought ECM needed a major rework, or some decent counters.


The reason why it's so split is because those who use ECM on a regular basis want to keep as much of the ECM's abilities in tact in order to dominate. People like me who have not touched ECM mechs at all ever since it's introduction are the ones calling for the most nerfs, that and sore losers who got killed by too many raven 3Ls.

#180 Sephlock

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Posted 04 April 2013 - 05:26 PM

Not bad, but this nerfs the Atlas more than the Raven...



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