Are You Satisfied By Pgi's Answer About Ecm?
#161
Posted 04 April 2013 - 02:20 PM
#162
Posted 04 April 2013 - 02:22 PM
#163
Posted 04 April 2013 - 02:37 PM
#164
Posted 04 April 2013 - 02:38 PM
Kristov Kerensky, on 04 April 2013 - 02:14 PM, said:
It didn't do well on the market at all, fact, which is why MS canned it, sold more then MW3 but only about half of what MW2 sold, which was sold at a time when online gaming was barely in it's infancy. MW4 on the other hand was during the heyday of online gaming, when people were winning hundreds of thousands of dollars and more in online gaming tourney...something MS tried to do with MW4 and had dismal results with.
MW5 in alpha...what? MW5 was never in ANY development state, it was something PGI tried to get MS to let them do in 2009...they had a video they made WITHOUT a game engine of any sort and MS said..no, as the MW titles didn't make enough profits for MS to be viable, on the PC OR on the console. Try some facts and reality instead of your dreams and guesses next time. MW5 in alpha...funny...bet you thought that video was really done with a working game engine too didn't you?
MW5 was in alpha (let me make this clear, Im not talking about the 2009 teaser crap, Im talking 2002-03), there is concept art and screenshots that have floated the forums and internet once or twice, as well as an official announcement (which means they had at least begun development) for way back before FASA even collapsed, it was cancelled shortly after its announcement unfortunately though. MW4 also did sell fairly well, I wanna say Vengeance sold at least over 400,000 units, which back in that day, and considering the niche market, certainly wasn't bad (if the given metric is right, would find source if I could). At that same time, Microsoft wanted to focus on their newly released X-Box so they diverted FASA to make a game oriented towards the X-Box instead.
The gameplay still had nothing to do with its cancellation and subsequent death as a genre (Space Flight Sims suffered similar issues).
Edited by majora incarnate, 04 April 2013 - 03:07 PM.
#165
Posted 04 April 2013 - 02:52 PM
Lip service.
Stop the stealth cloak bubble of stupidity already.
#166
Posted 04 April 2013 - 03:04 PM
Shadowsword8, on 03 April 2013 - 09:37 PM, said:
http://mwomercs.com/...f-guardian-ecm/
- Remove ECM's ability to hide your allies location.
The OP needs to edit this for clarification, at present it is ambiguous as to who is the ECM affected or affecter and will be skewing the poll.
The way I understand it, your team mates signatures will still be available to yourself even when under ECM bubble.
This is a welcome change, but it is more akin to a bug fix than balancing move. Stop the stealth bubble and we are there.
#167
Posted 04 April 2013 - 03:19 PM
#168
Posted 04 April 2013 - 03:30 PM
Jamming is actually my main gripe with ECM because it is so difficult (sometimes suicidal) to communicate with 7 other random players over chat. I was hoping they would just integrate VOIP so I could call out positions, but I guess they want to go straight for the balls and remove its offensive capabilities altogether.
#169
Posted 04 April 2013 - 03:40 PM
The two suggestions they have brought forward are most certainly welcome, but that doesn't change the fact that ECM is a mandatory piece of equipment for a mech that can carry it.
#170
Posted 04 April 2013 - 03:54 PM
Quote
I interpret this as 'enemy ECM won't block friendly signatures from your battlegrid'. So you'll still be able to cloak your team from the enemy, but not hide enemy mechs from other enemies.
Currently, if you have ECM and you stand near some enemies, they disappear from their team's radar, making it harder for their friends to come to their aid. It also results in situations where you can't tell who is friend and who is foe, or sometimes your team seemingly disappears due to the presence of enemy ECM.
I think this will be a bigger change than many people expect, so yes, I am satisfied. I'd still like to see some improvements to BAP to bring it into line with other choices for the same tonnage/slots.
Edited by James Warren, 04 April 2013 - 03:54 PM.
#171
Posted 04 April 2013 - 03:59 PM
#172
Posted 04 April 2013 - 04:04 PM
Phoenix182, on 04 April 2013 - 03:59 PM, said:
I suspect their proposed fix might do a lot to help the pug situation, actually. The issue is mostly that us puggies have no voice comms and a tendency to wander off anyway, and not being able to see half your team at a given point in time on your map exacerbates that issue.
#173
Posted 04 April 2013 - 04:08 PM
#174
Posted 04 April 2013 - 04:10 PM
Even with these changes it has 0 downside to equipping it and disables 2 weapon systems. Now if it made your heat production higher or required you to equip more heat sinks to use or restricts the engine size somehow then it has a downside and not everyone will throw it on.
Might as well make it stock that you cant remove it and its just part of the variant and cannot be removed because there is no choice atm, ECM:Yes equip:yes.
Edited by Karr285, 04 April 2013 - 04:12 PM.
#175
Posted 04 April 2013 - 04:15 PM
Maybe in 6 months we will see a response to how crappy narc and mgs are.
#176
Posted 04 April 2013 - 04:20 PM
#177
Posted 04 April 2013 - 04:37 PM
#178
Posted 04 April 2013 - 04:40 PM
- Increases "lock-on" time by 100-400%
- Reduces missile accuracy by 10-50%
- Prevents reading updates of armor status (to compensate for the missile inaccuracy above, eg: no pin shots to legs from lasers etc)
Problem solved?
Personally, i really feel it doesn't need to be anything more than the above. It should give a "small" advantage, especially in team play (area effect) and thats it.
Edited by l4Dl, 04 April 2013 - 04:41 PM.
#179
Posted 04 April 2013 - 05:23 PM
Brilig, on 04 April 2013 - 04:20 PM, said:
The reason why it's so split is because those who use ECM on a regular basis want to keep as much of the ECM's abilities in tact in order to dominate. People like me who have not touched ECM mechs at all ever since it's introduction are the ones calling for the most nerfs, that and sore losers who got killed by too many raven 3Ls.
#180
Posted 04 April 2013 - 05:26 PM
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