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Cyclops redesign


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#21 Easy 8

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Posted 08 June 2012 - 11:18 PM

That's pretty awesome, I think the Devs should hire you. It reminds me of the cover art on a lot of the 1960s/1970s sci-fi novels, like the Bolo series by Keith Laumer or Hammer's Slammers. I hope they take your design into account when they introduce the Cyclops, or hire to do it.

#22 DerMaulwurf

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Posted 09 June 2012 - 04:00 AM

Nice work, especially your take on the LRM launcher looks very good. But I suggest you should find a way to make the difference between the AC and the lasers a bit more obvious in terms of size.

#23 Creepy

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Posted 09 June 2012 - 09:46 AM

Monky, I'll see if I can make the 3 window panel a little more obvious. I've been throwing in an articulated plate similar to what you see in tanks to cover them at the moment.

Shortpainter, Sometimes I think it prevents me from certain aesthetic choices, so I guess there's a double edged sword there. I dunno, I think it's a constant wrestling match between practicality and aesthetics for a lot of artists.

DerMaulwurf, Noted. The AC/20 is actually going to be a little bigger than what you see, with the smaller diameter being a little shorter. I'll likely make some changes to the medium laser but it is a little big now that you mention it. It's an ongoing process -thanks for the feedback!


So I think I have some time over the week to work on this stuff but probably should try to wrap this up. That said, I figure I'd just build on the rough I had laid out earlier and just make changes and whatnot via digital. Still needs some tightening and adjustment as you can see:

Posted Image

I added a flaring plate on the outside of each knee to protect the joint some -similar to what you might find with an elbow or knee cop on a suit of plate armour.

Shrank the medium laser a little bit. I'll probably shorten the length some too.

The torso was brought down a touch and the top slanted more with the neck lengthened to make it a bit more similar to the original design. Looks a little more gorilla like now, I suppose.

I forgot to mention it but, I suppose it's not a huge thing, the fat sensor eye in the head has shutters on the top and bottom, similar to eyelids. I think it would make it more eye-like and bring home a little more of the Cyclops feel.

I'm considering adding some mass around the shoulders to give it a touch of brawn. Not sure -on one hand, I kind of feel that something that's named after a creature that eats sheep and people, it doesn't look threatening enough but on the other hand it's only named so for the "eye" ...




edit: The claw-like hands tuck in a touch to protect the articulation. It also helps protect the articulation when punching and clubbing! It's like arch support but different...

edit 2: I should add a plate over the elbow too.

Edited by Creepy, 09 June 2012 - 09:50 AM.


#24 Adridos

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Posted 09 June 2012 - 12:20 PM

Really good progress.

But can I ask? Where are the LRM launchers? :angry:

#25 Brandon Heat

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Posted 09 June 2012 - 01:59 PM

In the right Shoulder? only forgotten to draw??

#26 KingCobra

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Posted 09 June 2012 - 02:15 PM

Posted ImageLooks good bro keep up the good work. :angry:


Posted Image

#27 Creepy

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Posted 09 June 2012 - 02:46 PM

Andridos, Brandon, they're on the left (your right) shoulder. I didn't refine it just yet. If you look on the first page, near the bottom, it should explain how the LRMs are intended to work and pretty much show you where they're located. They should pivot to a firing position from the torso


KingCobra, thanks. May I ask why you posted a picture of an EVA? The Cyclops pic under it, I can kinda understand. Do you have a bigger picture of it?


I'll probably have something more refined later tonight or sometime tomorrow evening I think, but it'll still be a work in progress.





edit: Added a quick link to the post for ease of finding... Hopefully it works -something was kind of wonky when I tested it a minute ago. *crosses fingers*

Edited by Creepy, 09 June 2012 - 03:05 PM.


#28 Der BruzZzler von Wiesndoof

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Posted 09 June 2012 - 05:03 PM

Good job on the Cyclops.

#29 Tterrag

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Posted 09 June 2012 - 05:20 PM

I hate that I want it to look like a Zaku

#30 Creepy

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Posted 09 June 2012 - 05:47 PM

View PostTterrag, on 09 June 2012 - 05:20 PM, said:

I hate that I want it to look like a Zaku


lol I don't know if there's any other mech out there that's pretty much built for the mono-eye lovin'. Maybe I'll make a variant. If anything, I'll probably make a bunch of head variations.

#31 DerMaulwurf

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Posted 09 June 2012 - 10:44 PM

Good work, the medium lasers no longer dwarf the AC and the torso is looking fine. If you think you want to change the shoulders, give it a try. It's difficult to judge if you can't see it. Another possibility would be to add your own take on that big radio backpack thingy the original cyclops has. It's quite a strong visual feature.

I can't quite pin it down, but I think the legs look a bit too long. Perhaps the knee joints can be shortened a bit. On the other hand making the legs shorter could result in a fat mech and that's urbie territory ;).

#32 Brandon Heat

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Posted 10 June 2012 - 03:36 AM

i have an idea too. Take the cockpit in the upper torso, so the Head comes deeper an its look more hunchbacked, the big fat neck looks not right with that relative small head, somehow strange. Not like the picture of Cyclops i have in my head.

#33 Creepy

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Posted 10 June 2012 - 05:00 AM

DerMaulwurf, noted. Thanks! It turns out the right (your left) leg was a little on the inside. I did feel that the waist/hip area looked a little off. I'm thinking it still needs work.

Brandon, you should see the original Cyclops. A bunch of them look like turtles with the neck ;p
I did have a couple of variants with shorter necks in earlier iterations but decided to move a little closer to the original profile.

Posted Image

Hopefully some of the elements look a bit more clear. The LRMs might look a bit thin but the way I did them, they're longish (and IIRC, stat-wise, they don't do tremendous damage individually)

Anyway, time for me to pass out... it's 6am (´_`。)




edit: You know, I was just looking at this thing and with the cockpit added, it reminds me of this guy Posted Image

Edited by Creepy, 10 June 2012 - 05:10 AM.


#34 Gun Bear

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Posted 10 June 2012 - 05:04 AM

that is coming out nice, i really like how the control console is in the neck.

#35 Adridos

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Posted 10 June 2012 - 05:15 AM

Painted and cleaned, the thing looks gorgeous. ^_^

Amazing skill in design you have.

#36 Brandon Heat

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Posted 10 June 2012 - 06:56 AM

I say only this: other people, other opinions ^_^

All around a great design, only the neck is... xD

The original from fasa/wizkid is only crap... your version is a million times better!!!!

Edited by Brandon Heat, 10 June 2012 - 06:58 AM.


#37 Gherrek

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Posted 10 June 2012 - 08:16 AM

Magnificent work, so much better than the original model too!

#38 Der BruzZzler von Wiesndoof

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Posted 10 June 2012 - 02:00 PM

Yeah it's quite amazing!

#39 Tybryn

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Posted 10 June 2012 - 03:09 PM

Oh my g_d, absolutely beautiful. By far one of my favorites, love the detail you put into them.

#40 Insidious

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Posted 10 June 2012 - 05:30 PM

Very cool, shoulder joint looks a little flat, though that may fix itself with some value.





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