Planetary Conquest Politics
#1
Posted 03 June 2012 - 03:24 AM
I hope the system in place has already received extensive planning and if not yet implemented will be shortly.
I hope taking a planet involves more than a single 12 v 12 battle. Even on non tactically important planets.
I hope the system is similar to WW2 online where the attackers declare their future objectives. And need to capture a forward landing base.
Step one would be decided by the average result of 10 x company sized battles. If the defenders win then the attackers are pushed off the planet. And the attackers will then need to wait till next cycle of declarations occur before being able to attack that planet. ( Eg planets gets a safe time reward for successful defense)
If the attackers win then they can move forward and attack the capital city again the average result of 10 battles decides success or failure. Defender win they push attackers back to their drop ships. And then they can repeat step one and attempt to push the attackers from the planet.
Attacker wins go to step 3 pushing defenders out the space port. Again the average result of 10 battles would determine the winner. Defenders win they get the chance to retake the city. Attackers win they capture the planets.
Planets need to also have factional benefits this could be as simple as reduces purchasing costs by one percent on med lasers. Or on more important planets greater benefits for example controlling a planet with functional mech production factory could equal 5% reduction on purchasing a mech.
Just some ideas and i hope the system they have already thought up goes into 100 times more detail. But i places this up so we would have something to discuss.
#2
Posted 03 June 2012 - 05:15 AM
I would also make it harder (i.e. more influence required to win) for the attacker the further into enemy territory you get simulating stretched supplylines, hardening resistance on core worlds and so on to make it harder and harder to take to many planets from another faction (also allowing a smaller faction to have greater chance of defending their core territory).
#3
Posted 03 June 2012 - 06:14 PM
- I wish we had some more details on the system they plan to put in place. Or i would prefer they delay the conquest part of the game until the details are fully worked out. Just call it peace talks and the houses can raid each other until its fully operational.
#4
Posted 03 June 2012 - 06:19 PM
#5
Posted 03 June 2012 - 06:28 PM
Orzorn, on 03 June 2012 - 06:19 PM, said:
Yes i was reading that and was like ow no...... Pretty much would mean an organised force could wipe out hundreds of planets in a very short period of time which would make very little sense. And it also has very little substance to keep players interested. Is there any benefits for fighting over these planets.
#6
Posted 03 June 2012 - 06:29 PM
#7
Posted 03 June 2012 - 06:29 PM
Orzorn, on 03 June 2012 - 06:19 PM, said:
That woud the most lazy terrible way to impelement planetary conquest. Even worse tha mechassaults failed online feature.
I wouldn't be satisfied with an easy "win X amount of matches to flip the system."
You should have to play a certain number of matches to unlock the planetary conquest mission matches. Depending on which side won the warm up matches to unlocking those missions, the attacker or defender gets certain tonnage/BV/whatever bonus for the fight.
Win the fight, win the planet. This would create multiple matches back and forth where the attacker need not win EVERY match to have a chance at gaining the planet.
Something like the above would be cool insteaf of the planets changing hangs VERY quickly.
A fair amount of development should go into this feature as a number of people will get bored of a boring conquest feature or simply matches with no ongoing goal.
Edited by PANZERBUNNY, 03 June 2012 - 06:36 PM.
#8
Posted 03 June 2012 - 06:31 PM
Orzorn, on 03 June 2012 - 06:19 PM, said:
That was specifically for mercenary corporations planetary conquests. Not regular House conquests.
#9
Posted 03 June 2012 - 06:36 PM
#10
Posted 03 June 2012 - 06:40 PM
#11
Posted 03 June 2012 - 06:42 PM
Carl Wrede, on 03 June 2012 - 06:31 PM, said:
That was specifically for mercenary corporations planetary conquests. Not regular House conquests.
Why would merc units flip planets with one misson and House matches take more?
Carl Wrede, on 03 June 2012 - 06:40 PM, said:
Ugh. That's kind of a lazy approach, but I guess for launch it will do.
I'm sure we'd all like to see something more dynamic.
Perhaps a running total of BV destroyed by each side. If that number could effect the planetary capture or defense...that would be cool.
Keeping your mech alive would have nother meaning.
#13
Posted 03 June 2012 - 06:48 PM
#14
Posted 03 June 2012 - 06:51 PM
There's still lots of unanswered questions.
Edit:
Dev blog 1 implies that mercs DO own the planets they capture:
Quote
Mercs occupy the planets they capture.
Edited by Orzorn, 03 June 2012 - 06:57 PM.
#15
Posted 03 June 2012 - 07:05 PM
The planets are in 3 different groups:
1. Core worlds that can not be conquered at all (reserved by the dev)
2. Faction worlds that can only be held by Houses but can be conquered by other Houses.
3. Border worlds that can be conquered and held by mercenary companies.
Here is the link to the dev blog:http://mwomercs.com/...munity-warfare/
Edited by Carl Wrede, 03 June 2012 - 07:07 PM.
#16
Posted 03 June 2012 - 07:12 PM
Carl Wrede, on 03 June 2012 - 07:05 PM, said:
The planets are in 3 different groups:
1. Core worlds that can not be conquered at all (reserved by the dev)
2. Faction worlds that can only be held by Houses but can be conquered by other Houses.
3. Border worlds that can be conquered and held by mercenary companies.
Here is the link to the dev blog:http://mwomercs.com/...munity-warfare/
Well, looking at the list, it seems to me that its exclusively house players or explusively merc players.
Quote
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
#17
Posted 03 June 2012 - 07:14 PM
yes post above explains it
Edited by Draxern, 03 June 2012 - 07:15 PM.
#18
Posted 03 June 2012 - 07:22 PM
My guess is that it will just be one or perhaps two fights allowed per day to try to conquer a borderworld as the merc unit holding it needs to have a chance to defend themselves. And if they do that there will be too few fights for all the merc pilots.
Thats why i believe that merc companies will be able to take contracts for regular faction worlds to get more fights if they want.
#19
Posted 03 June 2012 - 07:23 PM
I think there needs to be a balance with how hard/easy it may be to change the map and having all your work washed away with a few hours off the game.
If conquest mode is something that isn't a priority for the team I'd like to hear the truth and not keep hoping that something more substantial makes an appearence at launch of down the road.
#20
Posted 03 June 2012 - 07:28 PM
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users