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Planetary Conquest Politics


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#1 Draxern

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Posted 03 June 2012 - 03:24 AM

Well personally I feel the amount of tactical detail they place into the galactic map is almost as important as how fun each battle is. I personally don’t wish to see planets constantly changing hands every single battle. Or the attacker’s stealth striking down planets by attacking during non peak times.

I hope the system in place has already received extensive planning and if not yet implemented will be shortly.
I hope taking a planet involves more than a single 12 v 12 battle. Even on non tactically important planets.
I hope the system is similar to WW2 online where the attackers declare their future objectives. And need to capture a forward landing base.

Step one would be decided by the average result of 10 x company sized battles. If the defenders win then the attackers are pushed off the planet. And the attackers will then need to wait till next cycle of declarations occur before being able to attack that planet. ( Eg planets gets a safe time reward for successful defense)

If the attackers win then they can move forward and attack the capital city again the average result of 10 battles decides success or failure. Defender win they push attackers back to their drop ships. And then they can repeat step one and attempt to push the attackers from the planet.

Attacker wins go to step 3 pushing defenders out the space port. Again the average result of 10 battles would determine the winner. Defenders win they get the chance to retake the city. Attackers win they capture the planets.

Planets need to also have factional benefits this could be as simple as reduces purchasing costs by one percent on med lasers. Or on more important planets greater benefits for example controlling a planet with functional mech production factory could equal 5% reduction on purchasing a mech.

Just some ideas and i hope the system they have already thought up goes into 100 times more detail. But i places this up so we would have something to discuss.

#2 Carl Wrede

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Posted 03 June 2012 - 05:15 AM

My guess is that they will do some kind of influence system like you get one point for planetary influence every won battle. Then you either have a set number to reach for attacker/defender or you simply go with the largest influence gets the planet after a certain time (say a day or so).

I would also make it harder (i.e. more influence required to win) for the attacker the further into enemy territory you get simulating stretched supplylines, hardening resistance on core worlds and so on to make it harder and harder to take to many planets from another faction (also allowing a smaller faction to have greater chance of defending their core territory).

#3 Draxern

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Posted 03 June 2012 - 06:14 PM

  • I wish we had some more details on the system they plan to put in place. Or i would prefer they delay the conquest part of the game until the details are fully worked out. Just call it peace talks and the houses can raid each other until its fully operational.


#4 Orzorn

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Posted 03 June 2012 - 06:19 PM

They mentioned in an interview that, currently, it only takes one battle to conquer a planet. However, they are considering solutions to allow multiple battles to occur for control.

#5 Draxern

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Posted 03 June 2012 - 06:28 PM

View PostOrzorn, on 03 June 2012 - 06:19 PM, said:

They mentioned in an interview that, currently, it only takes one battle to conquer a planet. However, they are considering solutions to allow multiple battles to occur for control.


Yes i was reading that and was like ow no...... Pretty much would mean an organised force could wipe out hundreds of planets in a very short period of time which would make very little sense. And it also has very little substance to keep players interested. Is there any benefits for fighting over these planets.

#6 chainedbeast

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Posted 03 June 2012 - 06:29 PM

I remember the days when it took a good campaign to get a planet. I hope that will be reflected here. Not to mention the fact of defenses on planets besides mechs.

#7 PANZERBUNNY

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Posted 03 June 2012 - 06:29 PM

View PostOrzorn, on 03 June 2012 - 06:19 PM, said:

They mentioned in an interview that, currently, it only takes one battle to conquer a planet. However, they are considering solutions to allow multiple battles to occur for control.


That woud the most lazy terrible way to impelement planetary conquest. Even worse tha mechassaults failed online feature.

I wouldn't be satisfied with an easy "win X amount of matches to flip the system."

You should have to play a certain number of matches to unlock the planetary conquest mission matches. Depending on which side won the warm up matches to unlocking those missions, the attacker or defender gets certain tonnage/BV/whatever bonus for the fight.

Win the fight, win the planet. This would create multiple matches back and forth where the attacker need not win EVERY match to have a chance at gaining the planet.

Something like the above would be cool insteaf of the planets changing hangs VERY quickly.

A fair amount of development should go into this feature as a number of people will get bored of a boring conquest feature or simply matches with no ongoing goal.

Edited by PANZERBUNNY, 03 June 2012 - 06:36 PM.


#8 Carl Wrede

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Posted 03 June 2012 - 06:31 PM

View PostOrzorn, on 03 June 2012 - 06:19 PM, said:

They mentioned in an interview that, currently, it only takes one battle to conquer a planet. However, they are considering solutions to allow multiple battles to occur for control.


That was specifically for mercenary corporations planetary conquests. Not regular House conquests.

#9 Randalf Yorgen

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Posted 03 June 2012 - 06:36 PM

I would think if they implemented an "Unanswered win" system for planetary control it would work fairly well. Think Red team VS Blue Team. Victory conditions are that the first team to get to 50 wins in a row gets contral of the planet. A 50 match winning streak, based on teams. So if 50 Marik teams all won their battles on Planet X that would be the same as roughly 6 Battalions invading a planet and meeting their victory objectives which is in line with Novels, Lore, and Canon.

#10 Carl Wrede

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Posted 03 June 2012 - 06:40 PM

Scratch "in a row" and you are probably close to what it will be ingame i think. First to 50 matches or perhaps 500 or so.

#11 PANZERBUNNY

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Posted 03 June 2012 - 06:42 PM

View PostCarl Wrede, on 03 June 2012 - 06:31 PM, said:


That was specifically for mercenary corporations planetary conquests. Not regular House conquests.


Why would merc units flip planets with one misson and House matches take more?

View PostCarl Wrede, on 03 June 2012 - 06:40 PM, said:

Scratch "in a row" and you are probably close to what it will be ingame i think. First to 50 matches or perhaps 500 or so.


Ugh. That's kind of a lazy approach, but I guess for launch it will do.

I'm sure we'd all like to see something more dynamic.

Perhaps a running total of BV destroyed by each side. If that number could effect the planetary capture or defense...that would be cool.

Keeping your mech alive would have nother meaning.

#12 Carl Wrede

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Posted 03 June 2012 - 06:42 PM

View PostPANZERBUNNY, on 03 June 2012 - 06:40 PM, said:

Why would merc units flip planets with one misson and House matches take more?


Probably because mercenary companies does not include thousands of players like the Houses will.

#13 Draxern

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Posted 03 June 2012 - 06:48 PM

But a mech company wont ever own any planets they carry out contracts for houses. So effectively they are just another piece of the puzzle. Not like merc company ABC can go and capture 50 planets and form their own nation. They are a merc company hired by the houses to complete objectives.

#14 Orzorn

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Posted 03 June 2012 - 06:51 PM

You know my issue with the information given so far? We know that merc corps will bid for the right to attack a planet. That's fine, dandy, and understandable... but what about defending the planet? When the bid is won, what happens? How and who does the game pull in to defend the planet? Do you defend planets you've captured yourself, and if so, what if you aren't online when the bid is won and the enemy is prepared to attack?

There's still lots of unanswered questions.

Edit:
Dev blog 1 implies that mercs DO own the planets they capture:

Quote

Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.


Mercs occupy the planets they capture.

Edited by Orzorn, 03 June 2012 - 06:57 PM.


#15 Carl Wrede

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Posted 03 June 2012 - 07:05 PM

The information is a bit fuzzy but as i have understood it a merc company can either take a normal contract for an IS House or they can make bids to be able to assault one of the planets that can be under merc control.

The planets are in 3 different groups:

1. Core worlds that can not be conquered at all (reserved by the dev)
2. Faction worlds that can only be held by Houses but can be conquered by other Houses.
3. Border worlds that can be conquered and held by mercenary companies.

Here is the link to the dev blog:http://mwomercs.com/...munity-warfare/

Edited by Carl Wrede, 03 June 2012 - 07:07 PM.


#16 Orzorn

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Posted 03 June 2012 - 07:12 PM

View PostCarl Wrede, on 03 June 2012 - 07:05 PM, said:

The information is a bit fuzzy but as i have understood it a merc company can either take a normal contract for an IS House or they can make bids to be able to assault one of the planets that can be under merc control.

The planets are in 3 different groups:

1. Core worlds that can not be conquered at all (reserved by the dev)
2. Faction worlds that can only be held by Houses but can be conquered by other Houses.
3. Border worlds that can be conquered and held by mercenary companies.

Here is the link to the dev blog:http://mwomercs.com/...munity-warfare/

Well, looking at the list, it seems to me that its exclusively house players or explusively merc players.

Quote

  • Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
  • Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
As it says, Faction Worlds are fought over by Faction players, and it makes no mention of mercs fighting over them.

#17 Draxern

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Posted 03 June 2012 - 07:14 PM

If you mean Periphery worlds that is possible with other mercs acting as pirates raiding and trying to capture. But i doubt the idea of mercs controling front line planets and creating there own houses. How would a group defend those planets from 1000s house players ? Jack jill bill and phil have to go the bathroom sometime and miss a que .... it would all be over.


yes post above explains it :D

Edited by Draxern, 03 June 2012 - 07:15 PM.


#18 Carl Wrede

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Posted 03 June 2012 - 07:22 PM

True but my guess is that merc companies will also be able to fight in the "normal" Faction Worlds (just not be able to conquer them) as i think it will be to few fights for merc companies if they can only do the Border worlds conquest fighting.

My guess is that it will just be one or perhaps two fights allowed per day to try to conquer a borderworld as the merc unit holding it needs to have a chance to defend themselves. And if they do that there will be too few fights for all the merc pilots.
Thats why i believe that merc companies will be able to take contracts for regular faction worlds to get more fights if they want.

#19 PANZERBUNNY

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Posted 03 June 2012 - 07:23 PM

The one thing I remember from mechassaults map feature, which sounds very similar to MWO, you could go to bed at night and the map was a disaster.

I think there needs to be a balance with how hard/easy it may be to change the map and having all your work washed away with a few hours off the game.

If conquest mode is something that isn't a priority for the team I'd like to hear the truth and not keep hoping that something more substantial makes an appearence at launch of down the road.

#20 Insidious Johnson

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Posted 03 June 2012 - 07:28 PM

I want to see 50 maps per planet and 100's of planets. Get on it.





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