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3 Reticles, And Making It Work.


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#1 CrashieJ

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Posted 04 April 2013 - 06:33 PM

here is a simple plan to make 3 reticles work, which means that as pilots we can differenciate between pod and arm type appendages, and have the ability to know how they will react in movement.

what this also means is that we can have the GRAND DRAGON, Ballistic commando and many more mixed arm mechs.

EDIT: on the image, the triangle's description is incomplete, it is supposed to say "verticle movement is normal, but horizontal movement is much slower, causing it to "follow" the torso reticule

Posted Image

Edited by gavilatius, 04 April 2013 - 06:35 PM.


#2 The Cheese

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Posted 04 April 2013 - 06:34 PM

Ok, but how do you control it?

I mean, what's the point of having a separate reticule for pod weapons the uses different movement mechanics if you can't control it independently of the other reticules?

Why does the pod have slower horizontal movement than the torso?

It would make more sense to just have the pod reticule work the same way as the arm reticule works, but have tighter restrictions on it's movement. You move the pod and arm reticules at the same rate in the same direction (controlled with the mouse, assumedly), but when the pod can't move any further, it just stops while the arm reticule keeps moving. The same way that your arms keep moving when your torso can't go any further.

This way, you can use the free look function to aim it just as you would aim your normal arm weapons.

Edited by The Cheese, 04 April 2013 - 06:48 PM.


#3 FupDup

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Posted 04 April 2013 - 06:36 PM

Real men use 4 reticules.

Edited by FupDup, 04 April 2013 - 06:36 PM.


#4 Merky Merc

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Posted 04 April 2013 - 06:39 PM

God that would be confusing for me, let alone new player #36.

#5 OuttaAmmo NoWai

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Posted 04 April 2013 - 06:40 PM

I swear to god, you Bronies come up with the wackiest sh#t

#6 Team Leader

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Posted 04 April 2013 - 06:44 PM

I like it

#7 Taemien

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Posted 04 April 2013 - 06:45 PM

I'd use it. Though I would say have a option in the settings to toggle it on/off and have it off by default, having them locked with the torso reticle when off.

Its too complex for the new player, but not so much for the normal/advanced player like myself.

Give it dual joystick support for the crazy as hell players. Who the hell cares how effective it is, its cool and thats all that matters.

#8 TehSBGX

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Posted 04 April 2013 - 06:46 PM

If they did this I'd be like OMFG OMFG OMFG WHAT'S GOING ON? And I'm not exactly a nubcake. New Players would cry and go back to Teamfailtress or CoD.

#9 Team Leader

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Posted 04 April 2013 - 06:46 PM

View PostMerky Merc, on 04 April 2013 - 06:39 PM, said:

God that would be confusing for me, let alone new player #36.

How? It's really not much different from what we have. Just 1 more thingy. And something like a TUTORIAL would help fix that. Or the goofy armlock thing. They should have that be a toggle too.

Edited by Team Leader, 04 April 2013 - 06:47 PM.


#10 FupDup

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Posted 04 April 2013 - 06:50 PM

View PostTehSBGX, on 04 April 2013 - 06:46 PM, said:

If they did this I'd be like OMFG OMFG OMFG WHAT'S GOING ON? And I'm not exactly a nubcake. New Players would cry and go back to Teamfailtress or CoD.

Posted Image
If you knew anything at all about Team Fortress 2, you'd realize that it's nothing like CoD other than basic stuff like WASD and mouse aiming. If you read on the forums for even just a few minutes, you can notice that effectively the entire TF2 community hates CoD even more than MWO's (not even kidding on this one!). Search for any assault rifle suggestion thread on the TF2 forums or any other "realistic" themed weapon and you'll see what I mean.

Not all FPS are Call of Duty, ya know.

Edited by FupDup, 04 April 2013 - 06:56 PM.


#11 Sacrosanct

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Posted 04 April 2013 - 06:51 PM

Are you on the dope?



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#12 TehSBGX

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Posted 04 April 2013 - 06:53 PM

View PostFupDup, on 04 April 2013 - 06:50 PM, said:

Posted Image


Just because Valve's name is attached doesn't make it good. Portal is terribad too.... Actually they kinda stopped trying a while ago.

#13 Team Leader

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Posted 04 April 2013 - 06:54 PM

They could give this the same operation for stuff like the Mad Dog (Clan name currently hiding in my brain folds) "chin" weapons. Imagine a couple machine guns on that thing, if they did damage. That would be sweet to see.

Edited by Team Leader, 04 April 2013 - 06:54 PM.


#14 FupDup

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Posted 04 April 2013 - 06:54 PM

View PostTehSBGX, on 04 April 2013 - 06:53 PM, said:

Just because Valve's name is attached doesn't make it good. Portal is terribad too.... Actually they kinda stopped trying a while ago.

Posted Image

#15 Team Leader

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Posted 04 April 2013 - 06:55 PM

View PostFupDup, on 04 April 2013 - 06:54 PM, said:

Posted Image

My thoughts exactly

I hope he really is just trolling

#16 Duncan Aravain

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Posted 04 April 2013 - 06:57 PM

I think it's actually some form of Masonic secret code from the new Dan Brown book.

#17 The Cheese

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Posted 04 April 2013 - 06:58 PM

View PostTeam Leader, on 04 April 2013 - 06:54 PM, said:

They could give this the same operation for stuff like the Mad Dog (Clan name currently hiding in my brain folds) "chin" weapons. Imagine a couple machine guns on that thing, if they did damage. That would be sweet to see.


It'll always be the Vulture to me...

As for those guns, I just figured we'd be using the arm reticule to control them.

Edited by The Cheese, 04 April 2013 - 06:58 PM.


#18 Tennex

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Posted 04 April 2013 - 07:00 PM

the mad dog has a pod. but only in MW4. hes got that nose turrent

i can't think of any cannon mechs with pods

Edited by Tennex, 04 April 2013 - 07:00 PM.


#19 CrashieJ

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Posted 04 April 2013 - 07:17 PM

View PostThe Cheese, on 04 April 2013 - 06:34 PM, said:

Ok, but how do you control it?

I mean, what's the point of having a separate reticule for pod weapons the uses different movement mechanics if you can't control it independently of the other reticules?

Why does the pod have slower horizontal movement than the torso?

It would make more sense to just have the pod reticule work the same way as the arm reticule works, but have tighter restrictions on it's movement. You move the pod and arm reticules at the same rate in the same direction (controlled with the mouse, assumedly), but when the pod can't move any further, it just stops while the arm reticule keeps moving. The same way that your arms keep moving when your torso can't go any further.

This way, you can use the free look function to aim it just as you would aim your normal arm weapons.


1. the way MWO is set up kinda prohibits using 3 rets independently, but if you think about it the arm mechanics move in a way in which you end up aiming with your Arm, then Torso, then Pod. in Freelook, the arm and pod pretty much move together vertically but split whenever horizontal movement is engage

2. the pod moves slower than the torso (horizontally) because that's how it works on both the raven, catapult and jagermech.

3. having the arm reticle work the same way as the arm would create problems as not only would the lack of actuators prevent the pod from doing arm like stuff, but would be somewhat balanced as you don't see the pod aiming for you faster than the torso... can you see it, can you see the rage when the AC20 from a hybrid aims faster than an AC20 from a double pod.

you need a downside, every armature type has one or two.

View PostTaemien, on 04 April 2013 - 06:45 PM, said:

I'd use it. Though I would say have a option in the settings to toggle it on/off and have it off by default, having them locked with the torso reticle when off.

Its too complex for the new player, but not so much for the normal/advanced player like myself.

Give it dual joystick support for the crazy as hell players. Who the hell cares how effective it is, its cool and thats all that matters.



Great to see you aboard, and having it locked to the chassis would be great for new players, a good tutorial will also help with alleviating some problems... ok ALL PROBLEMS

View PostOuttaAmmo NoWai, on 04 April 2013 - 06:40 PM, said:

I swear to god, you Bronies come up with the wackiest sh#t


guess what, it works.

View PostSacrosanct, on 04 April 2013 - 06:51 PM, said:

Are you on the dope?



Posted Image


last time I checked it was legal in Hawaii to use it for Medicinal purposes, I'm just using it to create ideas... like Jimmy Hendrix

View PostDuncan Aravain, on 04 April 2013 - 06:57 PM, said:

I think it's actually some form of Masonic secret code from the new Dan Brown book.


the Illuminati is Comstar

#20 The Cheese

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Posted 04 April 2013 - 07:42 PM

View Postgavilatius, on 04 April 2013 - 07:17 PM, said:

1. the way MWO is set up kinda prohibits using 3 rets independently, but if you think about it the arm mechanics move in a way in which you end up aiming with your Arm, then Torso, then Pod. in Freelook, the arm and pod pretty much move together vertically but split whenever horizontal movement is engage

Which again, raises the question of why one needs to lag behind the other, but...

View Postgavilatius, on 04 April 2013 - 07:17 PM, said:

2. the pod moves slower than the torso (horizontally) because that's how it works on both the raven, catapult and jagermech.

Which is stupid. However, since it's really outside the scope of your suggestion so I'll leave it be for now.

View Postgavilatius, on 04 April 2013 - 07:17 PM, said:

3. having the arm reticle work the same way as the arm would create problems as not only would the lack of actuators prevent the pod from doing arm like stuff, but would be somewhat balanced as you don't see the pod aiming for you faster than the torso... can you see it, can you see the rage when the AC20 from a hybrid aims faster than an AC20 from a double pod.

It's no different to how the arms move in relation to the torso right now. If one reticule comes to the limit of it's movement (even if the range of movement is 0 degrees on a plane), it stops moving on that plane while the other keeps on going until it reaches it's own limit. Also, if the pod moves at the same rate as the arms, there will be no instance of a hybrid aiming faster than a dual pod.

Edited by The Cheese, 04 April 2013 - 07:44 PM.






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