Posted 05 April 2013 - 05:35 AM
The only weapon that it makes rather useless is SSRM2s in something other than a ECM Mech, because if you aren't and ECM mech they are really only good against lights and mediums, and while there still seem to be a lot of TREBs out there, not enough to make SSRM2 better than some regular SRM launchers, and lights are generally with ECM unless you run into the occasional Jenner.
People QQ about it making LRMs useless, they aren't using them well, there is TAG and to spot and I have seen plenty of people running LRMs out there up until the latest missle hotfix. Unless you are running a Cat A1 LRM monster, you have the option of running with TAG, realize you might need it, and use it. It was LRM warrior before ECM, it has been LRM warrior a couple times with ECM, it would seem to me that is proof enough that ECM doesn't completely remove the LRMs like people cry about.
I can't think of any other role that is drastically effected by ECM, spotters can still spot, brawlers can still brawl, snipers can still snipe, harassers can still harass, scouts can still scout.
I currently am running a LRM Hunchie, and I am not a great pilot, although I would like to think I am decent, and I can pull over 300-400 damage often, even with the drop in LRM damage, and I haven't added tag in place of my small laser yet. And this isn't even a very good dedicated LRM boat, but it's what I'm using to fill basics in my Hunchies.
I do believe ECM is a tad OP, but not in need of the the NERF beat down some would like, more like a minor tweak which I have outline many times and am not doing so again here. People have adapted, state rewind has helped, hit boxes are better, if you still can't destroy ECM lights, it might be time to start looking in the mirror and ask what you are doing wrong that isn't effecting most of the other warriors out there.