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3D Dervish


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#1 Sparks Murphey

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Posted 04 April 2013 - 08:51 PM

What could it be?
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More work-in-progress pictures on the way.

Edited by Sparks Murphey, 05 April 2013 - 02:22 AM.


#2 Sparks Murphey

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Posted 04 April 2013 - 11:46 PM

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#3 Karl Streiger

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Posted 05 April 2013 - 01:45 AM

I think it will be the Hyperion Herc....

no serious the DV-6M

#4 Sparks Murphey

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Posted 05 April 2013 - 02:21 AM

Bulking up the torso.
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And yes, it's a Dervish!
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Edited by Sparks Murphey, 05 April 2013 - 02:46 AM.


#5 Karl Streiger

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Posted 05 April 2013 - 02:56 AM

Even when it is a Davion design, and even when people will make kinky SSRM or SRM Dervishs i hope to see the Dervish in action...such a sweet Mech.

#6 Sparks Murphey

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Posted 05 April 2013 - 06:17 PM

The head and antenna go in. I've also put a mount on the left torso to install an AMS for customisation.
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Next job: the arms!

#7 Tennex

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Posted 06 April 2013 - 07:33 PM

wish this mechmakes it in game

#8 Sparks Murphey

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Posted 09 April 2013 - 04:50 AM

Not much of an update, but I've got the arms in place and started work on the hips. Still not completely happy with the arms, but they'll do for the moment.
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#9 Sparks Murphey

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Posted 09 April 2013 - 10:16 PM

The upper legs take shape. Also, an incidental demonstration of the arms' articulation.
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#10 Der BruzZzler von Wiesndoof

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Posted 09 April 2013 - 11:38 PM

I like the Dervish and your redesign looks really good.
I'm excited to see the final variant. Some repaints would be nice, too. Good job!

#11 Bishop Steiner

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Posted 10 April 2013 - 09:09 AM

Awesome work Sparks!

I'd like to see slightly more robust shoulders, but I know the original design didn't have them. Can't wait to see the finished product. Guess I can take it off my to do list.

#12 Sparks Murphey

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Posted 10 April 2013 - 11:33 PM

Some slight tweaks to the arms. At Bishop's suggestion, reviewed the shoulders and slightly increased them by 10%. Also added some surface gubbins to the paddles (because I'm all about the technical terms for doohickies)
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The lower legs are now in place too.
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And a view from the back, since we haven't had one in a while.
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#13 Der BruzZzler von Wiesndoof

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Posted 11 April 2013 - 11:43 PM

View PostKarl Streiger, on 05 April 2013 - 02:56 AM, said:

Even when it is a Davion design, and even when people will make kinky SSRM or SRM Dervishs i hope to see the Dervish in action...such a sweet Mech.


I agree. The Dervish is "the better Trebuchet" and we would have a nice 55 ton IS mech in the game.

#14 Karl Streiger

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Posted 11 April 2013 - 11:50 PM

View PostThe Birdeater, on 11 April 2013 - 11:43 PM, said:

I agree. The Dervish is "the better Trebuchet" and we would have a nice 55 ton IS mech in the game.

As we know the most efficient weight class.... :)
It really makes me shiver to think what the min maxers will do with that design...a 55t dual ER-PPC quad SSRM2 high mobile jumps sniper or similar madness

#15 Sparks Murphey

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Posted 14 April 2013 - 01:30 AM

What's a stompy robot without feet to stomp with?
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So, the meshing (for this variant, at least) is done. Here's an overall view:
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And a shot of it alongside PGI's Hunchback and Dragon, who have kept it company. (Note: to be clear, the Dragon and the Hunchback aren't mine. Neither is the AMS system on the Dervish's left shoulder. They belong to Piranha Games)
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View PostKarl Streiger, on 11 April 2013 - 11:50 PM, said:

As we know the most efficient weight class.... :P
It really makes me shiver to think what the min maxers will do with that design...a 55t dual ER-PPC quad SSRM2 high mobile jumps sniper or similar madness

Now that you mention it...
Posted Image
(PPCs in the last shot courtesy the JagerMech)

Edited by Sparks Murphey, 14 April 2013 - 01:31 AM.


#16 Xelchon

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Posted 14 April 2013 - 02:51 AM

Which program do you use btw, Sparks?

#17 Sparks Murphey

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Posted 14 April 2013 - 03:11 AM

View PostXelchon, on 14 April 2013 - 02:51 AM, said:

Which program do you use btw, Sparks?


For modelling and animation, I'm using 3DSMax. Now that the mesh is in place, I'm preparing it for painting in Mudbox and Photoshop.

#18 Blackfang

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Posted 14 April 2013 - 03:44 AM

Dervish looks totally awesome, I feel you've really captured the MWO feel with this one, very impressive.

#19 Bishop Steiner

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Posted 14 April 2013 - 04:51 AM

Pure Awesome Sparks! Now that I am back at my home computer, I need to finish up my Urbanmech, then make the Deputy Dawg 2.0, ortho it and twist your arm into rendering it......... :P

#20 Sparks Murphey

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Posted 14 April 2013 - 05:01 AM

View PostBishop Steiner, on 14 April 2013 - 04:51 AM, said:

Pure Awesome Sparks! Now that I am back at my home computer, I need to finish up my Urbanmech, then make the Deputy Dawg 2.0, ortho it and twist your arm into rendering it......... :P

Sounds good to me! Still got some texturing work to go with this one yet, though. Got the easy bit, the windows, done tonight, but the rest will be a little more taxing.





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