

Lets Save The Lights...
#1
Posted 05 April 2013 - 04:54 AM
in over words
Light mech boredom,
For those that know me im a heavy pilot by preference until a the hot rod that the Fle-?? will represent but as of late i have noticed that my usual bane the lights are slowly dieing out in the games i am in. (this could also be my pretty pitiful ELO.)
I am asking everyone that's reading this for ideas to make Light mechs to be viable. this is not to change hard-points but game-play and rewards system.
#2
Posted 05 April 2013 - 04:58 AM
I still see plenty of them, just not half the team like it used to be with full lagshield.
Edited by Roughneck45, 05 April 2013 - 04:59 AM.
#4
Posted 05 April 2013 - 05:00 AM
#5
Posted 05 April 2013 - 05:03 AM
ShadowDarter, on 05 April 2013 - 04:54 AM, said:
in over words
Light mech boredom,
For those that know me im a heavy pilot by preference until a the hot rod that the Fle-?? will represent but as of late i have noticed that my usual bane the lights are slowly dieing out in the games i am in. (this could also be my pretty pitiful ELO.)
I am asking everyone that's reading this for ideas to make Light mechs to be viable. this is not to change hard-points but game-play and rewards system.
It could be the time you play or like you said maybe it's your Elo rating.
I play late night pacific time and I still see plenty of lights. Normally I'm in a Raven 3L but not always.
#6
Posted 05 April 2013 - 05:08 AM
#7
Posted 05 April 2013 - 05:10 AM
#8
Posted 05 April 2013 - 05:47 AM
If anything, I am waiting for knock-down to be re-introduced. Then I think lights will be where they need to be.
#9
Posted 05 April 2013 - 05:49 AM
#10
Posted 05 April 2013 - 06:40 AM
In their intended role ofbsciut, and harraser. What they aren't anymore is the untouchable king of the hill, able to run into a pack of Assault Mechs at will. 1 v 1, a light mech teeing off against a Heavy or Assault, should lose, about 8 out of 10 times. The only times Lights should be a true threat to the big boys, is in packs. Or when TAGing them for support fire. The past 6 plus months of Lights obsoleting virtually everything is over.
if the game boils down to two largely undamaged mechs, an Atlas a Commando, the only way that Commando should win is by fulfilling its role and leading the slow mech on a nice chase, then doubling back and capping.
The reason you have seen Lights dip in use is they are no longer easy mode under awesome kill them all mechs. This is a GOOD thing.
#11
Posted 05 April 2013 - 06:58 AM
Scouting, relaying targets and target info, TAGging/NARCing, capping, pinging the base to draw off enemies from the main furball, etc. None of these things bring in more than a pittance in XP/CB. None of the traditional Scout activities give more than a handful of XP/CB.
On the other side of things, any damage you do rewards you with XP/CB, any kills or assists you do reward you not once but twice if you're just slightly lucky (Saviour/Defensive kills/assists). And with far bigger numbers, too (25 XP for a spotting assist vs 150 for a Saviour assist?).
It's clear that the in-game reward structure is meant to reward doing damage and killing primarily; it's pretty obvious when the match ranking is 98% damage done.
If the game rewarded other activities a bit more, lights would be not only fun to play, but rewarding in XP/CB as well. As it stands, though, just load up on as many weapons you can and try to deal the most damage possible and perhaps get some kills.
Edited by stjobe, 05 April 2013 - 07:00 AM.
#12
Posted 05 April 2013 - 07:09 AM
All this being said how "could" they measure/rewards this beyond that our team won? I don't know that answer but ti would be cool if somehow they could deduce how often you were fired upon and how often you made someone miss/waste ammo/overheat/bang their keyboard in frustration and show it as a stat. Bob and weave; never be predictable; never go below 130 kph - the code of the Jenner/Spider pilot.
Addendum - Always hit "R"
#13
Posted 05 April 2013 - 07:18 AM
vs 2-3 lights and i just want to cry (if they get me alone or before i can at least get a few shots off before they close the distance)
in my lights i usualy have a field day.
#14
Posted 05 April 2013 - 07:20 AM
#15
Posted 05 April 2013 - 07:22 AM
#16
Posted 05 April 2013 - 07:23 AM
ShadowDarter, on 05 April 2013 - 04:54 AM, said:
in over words
Light mech boredom,
For those that know me im a heavy pilot by preference until a the hot rod that the Fle-?? will represent but as of late i have noticed that my usual bane the lights are slowly dieing out in the games i am in. (this could also be my pretty pitiful ELO.)
I am asking everyone that's reading this for ideas to make Light mechs to be viable. this is not to change hard-points but game-play and rewards system.
A lot of light pilots were over-reliant on the lagshield and hit detection issues. With lagshield gone and HSR in place for lasers (and coming soon for ballistics) a large number have defected to the new "easiest classes" rather than learning. I think generally the heavier end of the Heavy and Assault lineups are where they've gone.
What actually needs to happen to lights is some tweakings of engine limits (and ideal armour total determination changing, but that's unlikely) and some weapon tweaks (MGs, maybe SLAS, definitely SPLAS) to give us a broader range of 'tier 1' mechs in the class, rather than one spider, one raven and two jenners (sorry commandos, really I am). More granular weight matching would help the spider and commando, but the -2X and -4X ravens would still need something to make them something other than a slow, undergunned Jenner.
#17
Posted 05 April 2013 - 07:23 AM
1. Fix speed lag/netcode
2. Remove engine speed restriction
3. Fix MG's and Flamers to be a VIABLE weapon choice compared to SL and ML because they need to be a via l choise.
#18
Posted 05 April 2013 - 07:29 AM
Speed an maneuverability can be more deadly than an AC20 to the head.
#19
Posted 05 April 2013 - 07:31 AM
#20
Posted 05 April 2013 - 07:32 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users