skullman86, on 06 April 2013 - 10:23 AM, said:
I suggested a module nerf because it is capable of carrying all of that support equipment and still able to pack even more with modules, which makes the other variants look gimped. The 4x, for example, has almost no redeemable features, so why is it stuck with 2 base modules if the 3L -when used correctly- is still a better variant?
Improving Narc and BAP would help with the 3L's intended role, but I don't think improving those components alone is going to do it. Players pick the 3L because it has ECM and they can run around killing people with ease -- they aren't using the variant because they love playing support and are just short on options. The only way it (and other ECM carriers) will turn into a support mech is if PGI goes with the dedicated slot/visible friendlies nerf. Once ECM is unable to separate enemy teammates from each other and is easily targeted, ECM carriers will have no choice but to start playing it safe instead of spearheading assaults.
Well, that's when you're not looking at the forest for the trees. ECM and by virtue the 3L doesn't need a NERF, IW needs a boost.
When you look at the ECM mechs and say "They're OP", I'm forced to ask why? "Well, because they're invisible, they shield friendly mechs, they're untargetable, etc".
That's not ECMs fault, that is the fault for a lack of effective counters,
ergo, the lack of a robust IW.
Once it's all said and done, if ECM, and by default the 3L doesn't become an IW/RW niche choice, it's not the fault of the chassis or the equipment, it's a fundamental flaw with the design of the game.