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Assault mechs will RUIN THIS GAME!!!11one


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#21 CoffiNail

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Posted 03 June 2012 - 07:09 AM

Ohh Frostiken.

#22 KingCobra

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Posted 03 June 2012 - 07:10 AM

Why is this thread not locked already Assault mechs will play a part in the game just like they have in the whole game series.Its when it becomes a end game rush to the assault mechs that the fun of the game fades and it becomes boring.

#23 Frostiken

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Posted 03 June 2012 - 07:14 AM

View PostYoungblood, on 03 June 2012 - 07:08 AM, said:

If I might add in something really quick....

"nubs", if they actually cared for this game enough to realize their mistakes and adapt, would create a new account to pick a new starting 'Mech. Despite that being somewhat of a drastic measure, it's fast and it would work. That's why I added in the condition of "if they cared", because frankly, the adaptable players will be the only players who will play the game enough to become part of the paying fanbase for MWO.


I considered that, but honestly, why not allow people to trade in their starter mech for free?

Think about it this way: the starter mech would have to be worth exactly zero C-bills. An Atlas costs almost five times what a Commando costs. If you were able to sell your mech at some point there, obviously the Atlas would be the best choice to start with so you can get a bigger return on it. Since they undoubtedly have considered this, this means all starter mechs would / should cost the same and get you the same money as a refund.

So why not allow the starter mech to be freely traded in for another chassis weight up until you, perhaps, acquire a second mech (at which point the first mech works as 'normal', except the prices for it are still fixed).

View PostKingCobra, on 03 June 2012 - 07:10 AM, said:

Why is this thread not locked already Assault mechs will play a part in the game just like they have in the whole game series.Its when it becomes a end game rush to the assault mechs that the fun of the game fades and it becomes boring.

Wow, who **** in your wheaties?

#24 Redburn

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Posted 03 June 2012 - 07:14 AM

@ OP

Then I shall make it my personal goal to change their minds and show them the folly of taking an Assault Mech.

#25 Thanassis79

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Posted 03 June 2012 - 07:14 AM

I see this fault coming up ALL the time...: it's n00b! with 2 zero's!!! :-D

#26 Grotonomus

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Posted 03 June 2012 - 07:15 AM

I think you aren't giving people the credit they are due. Each Mech does something different, and will appeal to different types of players and play styles. There is no point to worrying about things that you can never possibly predict.

#27 Meldarth Sunphot

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Posted 03 June 2012 - 07:16 AM

There won't be a rush for Assaults; while Atlas is to be feared - its not indestructible - in the wrong hands falls fast. Also each class is actually vilable.........scouts get xp for actually scouting; doing their job....

Atlas has to be supported - if it caught by itself; boom gone happen - Word of mouth will play a big role in this success of this game - most that are coming first to this game is going to be old school battletech players and mechwarrior players.....We'll get others into the game and actually help them as this community is awesome like that......

#28 NightbladeXX

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Posted 03 June 2012 - 07:18 AM

Let em all ride Assaults. More big fat juicy targets for me kill! Yarjjj :viking:

#29 Snib

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Posted 03 June 2012 - 07:19 AM

View PostFrostiken, on 03 June 2012 - 07:06 AM, said:

I'm not really concerned with the gameplay inso much as the impact on the way players perceive the game and their willingness to stick with it / put money into it.


Most people are horrendously stupid, and in particular in a free to play game you cannot really expect them to have any more advanced thoughts than "oh shiny!". Putting them into assault mechs is the best you can do really. Most players will be risk averse anyway, so a slow, heavily armored mech that they can park behind a rock waiting for someome to come their way is their idea of fun. Do not try to sell complicated concepts like mobility or teamplay to the average gamer. Wrong audience.

#30 ilemies

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Posted 03 June 2012 - 07:22 AM

And if there's going to be CTF game with a big enough map, all those Atlases and Direwolves won't be fast enough to hold enough flags to win.

At least that's my 2 cents

#31 SweetJackal

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Posted 03 June 2012 - 07:23 AM

View PostToothman, on 03 June 2012 - 06:55 AM, said:

Won't last for long when the mixed force on the other side rips them a new one and they can only afford to repair half their armor and one med laser.

I honestly doubt PGI would make the mistake of following WoT's example. I doubt horrible performance in an Assault will have your cbill balance drop after a match. That is the sign of creating a Tier System and using Game economics to balance it, which is a very bad idea. It would also be declaring Assault Mechs to be better.

I know the idea of repairing an assault costing an arm and a leg with a good possibility of losing money overall comes not just from WoT but also from the TT game where you could easily lose your mech and pilot but that concept doesn't fit outside of Table Top medium.

Back OT: I doubt it will be a problem with everyone picking Assault Mechs. We have no idea of the cost or grind up to get another mech past the first but I expect it to be constant progress. I also expect a short video explaining the different mech weights to the new players so those that do not want low and methodical gameplay don't pick an Atlas as their starting mech.

Besides, the mechlab will allow for zany things once they start tweaking mechs around. It's very easy to make a mech that is practically worthless on the battlefield so the curve is a bit higher than most games.

#32 Orion Pirate

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Posted 03 June 2012 - 07:24 AM

If it is anything like League of Legends, there will be free mechs to play with each week, and they will change each week.

You get to try new mechs out. If you played with a free mech you liked one week, the next week when it is no longer free you might consider buying it.

So I am not worried at all about this.

P.S. League of Legends is free to play for those that don't know...

Edited by Orion Pirate, 03 June 2012 - 07:27 AM.


#33 Sir Aaron

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Posted 03 June 2012 - 07:25 AM

One simple solution for this is not to have only one starter mech. OR to get another one soon after you started to raise a bit in ranks. But if the only way to get a new mech is endless grinding then those who aren't that good who only manage to get a bit scouting or a bit of scraping the enemy before blowing up, are helpless lost and will never get deep enough into the game to get to the real fun of the game. Because if you end as a pile of metal at the end of each turn without having the chance to fire a single shoot you will give up pretty quick.

Edited by Sir Aaron, 03 June 2012 - 07:26 AM.


#34 Oswin Aurelius

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Posted 03 June 2012 - 07:27 AM

Just Saiyan, look at World of Tanks. A lot of people hate thee heavier tanks, so they stay in the lower tiers if for no other reason than to not fight against them at all.

In fact, most of the polls on the forums regarding the type of mech people will choose actually shows that Assaults are in the minority, with Heavies and Mediums being the most picked class.

#35 GreyGriffin

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Posted 03 June 2012 - 07:32 AM

The OP has a valid concern, especially if there's a large amount of migration from World of Tanks. The appeal of the bigger, badder battlemech that has all the weapons of the smaller mechs combined is going to appeal to the causal gamer who doesn't want to lose.

#36 Arioch

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Posted 03 June 2012 - 07:34 AM

And this thread is a perfect example of why I don't even read the forums anymore.

My time would be better spent breathing exhaust fumes or I dunno hitting myself in the head with a board.

#37 Frostiken

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Posted 03 June 2012 - 07:37 AM

View PostArioch, on 03 June 2012 - 07:34 AM, said:

And this thread is a perfect example of why I don't even read the forums anymore.

My time would be better spent breathing exhaust fumes or I dunno hitting myself in the head with a board.


You don't read the forums and this thread isn't up to your lofty ideals of what a good thread is, but you still felt compelled to cry for attention and tell us how much you hate the forums. The forums you don't read.

Edited by Frostiken, 03 June 2012 - 07:37 AM.


#38 Eegxeta

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Posted 03 June 2012 - 07:42 AM

Well it looks like a lot of people are going to be wonder how they are getting their butts kicked in a 100 ton atlas by a 35 ton raven until they realizes this game is another generic shooter.

I think the game should be marketed as a sim/shooter because it is not a shooter it is just too complex to be just a shooter.

#39 Thorn Hallis

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Posted 03 June 2012 - 07:42 AM

They'll learn soon enough...

#40 infinite xaer0

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Posted 03 June 2012 - 07:45 AM

i think in short, players will balance things out themselves. Assaults aren't the end all, be all, and if tons of noobs decide to roll thinking that way, they'll learn otherwise to their sorrow :rolleyes:





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