My main build:
http://mwo.smurfy-ne...39e988794f91bbf
I droped 1 SRM6 in favor of running 2 JJ's. I enjoy the versatility they give me, as I then have options that stalkers/atlases do not. Its like being a poptart lite, in the sense that you do no rely on your JJ's to do all your damage but instead you give yourself extra shots on your targets before you get into brawl range. While keeping in mind that you do not have the armor of the atlas you most be more willing maneuver.
http://mwo.smurfy-ne...2b08c55baa4fe40
This is a non JJ version of the first one with 1 more heatsink, artemis, a 310 engine, and slightly less armor on the legs.
http://mwo.smurfy-ne...bb10d7e5902eb71
A JJ build, with better brawling in mind. I ran this build for quite a while, eventually I decided that trying to play like a smaller ddc was not going to cut it. It does have its ups with the srm's but much like the other mechs with torso mounted srms it can be difficult hit the smaller faster targets.
http://mwo.smurfy-ne...a985f43d8bdd0fd
A decent poptart build, nothing spectacular. You will get shredded by any decent scout. I spent my first few months of play as a phrac pop-tart. I was severely turned off by this variation, basically jump distance seems like the only really advantage over the phracs
http://mwo.smurfy-ne...33d5dc89851873d
This is an experimental build, thats quickly becoming my favorite. Its a little better for brawling with another Srm6 and an ultra ac5, but you loose 1 LL in with a gain of 2 LPL. The idea is that your a mid-range brawler, I found that over the course of testing trying to do light sniping with with a gauss/ac10 was more distracting that actually useful. I had allot of heat issues with the triple LL's, and found(as you can tell by looking at my builds) little use in JJ's. The last thing I'll mention is to have the mindset of a slighly squishy DDC, be careful about picking your brawls, and try to stay at max SRM+ distance(250-350). When closing on optimal srm range (80-150) do so with as little heat as possible, as your going to get 2-3 alphas off at best. So I'd suggest relying mostly on the srms/uac5 at this point. With the occasional LPL.
I'll say in closing that I think the major strength is also its major weakness, which is the majority of its firepower is in its arms(especially your left side including the srm's in your torso).
I did not list any of the LRM builds as I feel like there not viable on this frame(plus I'm not a long range missley kinda dood).
The last thing I'll mention is to have the mindset of a slighly squishy DDC, be careful about picking your brawls, and try to stay at max SRM+ distance(250-350). When closing on optimal srm range (80-150) do so with as little heat as possible, as your going to get 2-3 alphas off at best. So I'd suggest relying mostly on the srms/uac5 at this point. With the occasional LPL.
If theres any thoughts, additions, or corrections let me know. I'll update the post to reflect any and all that passes snuff.
Edited by Oloccorb, 05 April 2013 - 09:02 AM.