Phaid Knott, on 03 June 2012 - 07:20 AM, said:
No, you get overall more credits for obliterating lesser tier tanks. In theory you can get more credits with a sherman, but that 450 hitpoint buffer and 70mm of armor will not save you should one 122mm shell with 175mm pen and 390 damage...one shot cripples the sherman and the next just puts it down, lets not forget that a less pen gun on a sherman can bounce more often then that 122mm against the sherman. Really, its harder to make more credits since the odds of survival are lower (again, a sherman with 450 hitpoints vs an IS-3 or Lowe with 1500...not so much in favor for the sherman if it penns or HE against the IS-3/Lowe since even a newb in tier 8 has that extra safety net in the hitpoint buffer and armor)
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Overall this gives a nice mix of tiers in the matches and stops everyone grinding to T10 and getting bored (ie you are never at the top of the tree 100% of the time).
I laugh at these two lines. 9/10 matches drop my tier 5/6/7 in with tier 8/9/10 often...to often for me to care and all I see are tier 8+ the majority of the time as the match maker is saturated with tier 8-10 tanks (its sighly better with the KV-2 change, but still to often for me to enjoy a tier 6 tank match that doesn't have at least 5 tier 8+ in it). Its not that I don't want to be on the top all the time, I just don't want to be middle weighted or on the bottom facing tier 8+ nearly all damn day in a crappy sluggish tank that even with 100mm of armor and 800ish hitpoints...those 260 pen 400+ damage shells just go right through me every time.
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Except lights make terrible scouts...because all you have to do is lead the target, click the mouse button, his armor is penned, and he is pretty much dead. There are great scout players, but the mechanic is terrible since if two tanks stationary 100m apart can't see each other and the scout starts to move making himselve visible and lights himself up for incomming fire but nothing can force the other tank to move unless he is restless. End result, the guy who isn't moving still has the upper hand for a split second.
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I prefer to penn and damage my own targets instead of relying on my team, I still dislike hanging my *** on the line and have to rely on other random dudes to kill something while I only get 50% of the generated exp with a high chance to die in the process. Just the other day, managed to sneak across half the field of campinovka, plop behind a bush, light a KV, and like 5 tanks can only get it down to 25% percent of its hitpoints since they were all terrible shots...match ends in a fail, I die, and get 53 experience for being exposed to high amounts of danger should someone of seen me before I tried to just blitz to the other side of the map.