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Pgi, Please Take Heed To Our Plight As Pilots Who Seek To Be The "skilled" Pilots...


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#1 CynicalSaint

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Posted 06 April 2013 - 02:34 AM

I (and many pilots that I have played with) really think that collisions/knockdowns and equal(ish) tonnage drops need to be reintroduced (I understand that you dropped collisions in fear of turning away new players but that is not an excuse in my mind to sully the reputation/execution of a "skill-based" game).

My 1st point being that there are too many light pilots that take super speed for granted and bringing back collisions (in my opinion) would return balance to the light (primarily the 3L) chassis. By having collisions it would separate the skilled light pilots (you have said on many occasions that you want this to be a skill based game) from the speed happy irresponsible pilots. This is obviously just my opinion and you (PGI) will do as you please but there are MANY of us old school (closed beta and realism striving (if I wanted to play an arcade style mech game I would play Hawken, not going to EVER happen by the way) players that learned how to actually pilot light mechs because of those (not so fond) memories of running lights and getting face-rolled when we got knocked over, learned to take heed of our movements so we didn't put ourselves in a position to be/get knocked over.

Secondly, on the matter of equal tonnage drops. I have experienced too many drops where we have been on one side or the other of a ridiculously out-tonned match-up. I do however understand that lance composition has/could/will vary depending on the deployment strategy of the said unit but when there is a tonnage difference of over 200 tons it gets a little ridiculous when I pug and there is some type of expectations that we are suppose to melt 3 times our sides weight in armor off an opposing team before it is even roughly fair on a firepower to armor level (let's not even get into the "ELO" factor witch hasn't been fully explained let alone illegitimately (aka: no way to refer to what your ELO actually is) implemented).

Now in your defense I am sure that all of the issues I have voiced my opinion about are being addressed but I have dumped a boat-load of money into this game and all I have seen is catering to the rookie pilots while removing what us hardcore (fanboy, if you must use that term) Mechwarrior pilots expect after 10 years of waiting... I by no means have no intention to quit playing this gem of a game (unless you put a 3rd person view in) but until certain issues are addressed I will be abusing the free-to-play model and you will see no more of my hard earned money (something I say with the utmost sorrow in my heart because I know you all work your a$$es off to do your best to provide an epic and balanced experience to those of us that have been eagerly awaiting our "big, stompy robot" game).

Needless to say I am sure there will be some that will agree with me and some that will have valid arguments against what I have said but I ask anyone who posts a rebuttal/agreement uses some tact with well thought out responses and not just flame it up. So fellow Mechwarriors, how do you feel about the opinions that have I have brought up and what are yours? PGI listens to us so now is you time for input. I am eager to see what the pilots outside of who I usually play with feel about this.

Edited by CynicalSaint, 06 April 2013 - 03:52 AM.


#2 El Bandito

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Posted 06 April 2013 - 02:38 AM

I'm an Assault pilot and I approve collisions.

#3 Zylo

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Posted 06 April 2013 - 02:42 AM

View PostEl Bandito, on 06 April 2013 - 02:38 AM, said:

I'm an Assault pilot and I approve collisions.


I'm normally Assault or Light pilot (sometimes heavy and medium as well) and I want to see collision knockdowns returned. Since I always operate in a group I can't wait for knockdowns to speed up the light fights where 1 light knocks down the enemy light and the other blasts it while it's face down on the ground.

#4 Kiiyor

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Posted 06 April 2013 - 02:46 AM

The devs have hinted that collisions and in particular knockdowns may be limited to an assault mech 'charge' skill. I love the idea.

#5 El Bandito

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Posted 06 April 2013 - 02:47 AM

View PostKiiyor, on 06 April 2013 - 02:46 AM, said:

The devs have hinted that collisions and in particular knockdowns may be limited to an assault mech 'charge' skill. I love the idea.


At last, Awesomes will be useful!

#6 Xenroth

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Posted 06 April 2013 - 02:48 AM

Wall of text hits you critical

#7 MonkeyCheese

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Posted 06 April 2013 - 02:54 AM

View PostXenroth, on 06 April 2013 - 02:48 AM, said:

Wall of text hits you critical


Paragraphs what are they?

#8 CynicalSaint

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Posted 06 April 2013 - 02:58 AM

I don't have many posts and I rarely speak out but I think my points are quite valid at least from a skill based metagame standpoint.

#9 Brethgar

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Posted 06 April 2013 - 02:58 AM

Is there a No Paragraphs, Didn't Read thingy? I was half way thru and went slightly blind...

As a light pilot, I have had my legs stepped on running between my own teammates and taken damage. Is collision actually active and just not knockdown? I haven't seen any DFAs but would like to. I dunno about my mech actually falling down though. Overheating is bad enough imo.

#10 CynicalSaint

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Posted 06 April 2013 - 03:01 AM

View PostXenroth, on 06 April 2013 - 02:48 AM, said:

Wall of text hits you critical

Please expand on your point. I am sure there was more going on in your head than this horribly worded response had led on to...

#11 Zylo

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Posted 06 April 2013 - 03:01 AM

View PostBrethgar, on 06 April 2013 - 02:58 AM, said:

Is there a No Paragraphs, Didn't Read thingy? I was half way thru and went slightly blind...

As a light pilot, I have had my legs stepped on running between my own teammates and taken damage. Is collision actually active and just not knockdown? I haven't seen any DFAs but would like to. I dunno about my mech actually falling down though. Overheating is bad enough imo.


Collision damage seems to be on but I don't think DFA's work currently. Generally it seems when players mention "collisions" on the forums they actually mean "collision knockdowns".

#12 l4Dl

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Posted 06 April 2013 - 03:05 AM

View PostXenroth, on 06 April 2013 - 02:48 AM, said:

Wall of text hits you critical

I tried to read the OP's post, i just couldnt. Maybe i'am not "twitter" trained enough yet?

#13 CynicalSaint

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Posted 06 April 2013 - 03:06 AM

View PostBrethgar, on 06 April 2013 - 02:58 AM, said:

Is there a No Paragraphs, Didn't Read thingy? I was half way thru and went slightly blind...

As a light pilot, I have had my legs stepped on running between my own teammates and taken damage. Is collision actually active and just not knockdown? I haven't seen any DFAs but would like to. I dunno about my mech actually falling down though. Overheating is bad enough imo.

I don't understand how you would like to see DFAs yet not have a knock-down mechanic in game... The whole idea of a DFA is to knock down your opponent by landing on their head. Am i correct? Or just delusional? Lol....

Edited by CynicalSaint, 06 April 2013 - 03:07 AM.


#14 CynicalSaint

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Posted 06 April 2013 - 03:16 AM

View Postl4Dl, on 06 April 2013 - 03:05 AM, said:

I tried to read the OP's post, i just couldnt. Maybe i'am not "twitter" trained enough yet?

Are you referring to my original post as "the OP's" post? If you are having issues I would gladly help you understand or break it down syntactically for you.

#15 Zylo

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Posted 06 April 2013 - 03:17 AM

View PostCynicalSaint, on 06 April 2013 - 03:06 AM, said:

I don't understand how you would like to see DFAs yet not have a knock-down mechanic in game... The whole idea of a DFA is to knock down your opponent by landing on their head. Am i correct? Or just delusional? Lol....


DFA is supposed to kill the pilot of the mech you land on by crushing the cockpit.

#16 Drenzul

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Posted 06 April 2013 - 03:22 AM

No, collisions where removed because they were bugged to hell and back.

The slightest touch on a mech was enough to knock it over, then when knocked over, the mech would warp about like crazy.

They have already said it is coming back when it is fixed.

The whole point of DFA is that you put your foot straight through the enemy cockpit, killing the pilot and stopping any chance of ejection, hence the 'death' part of DFA.

#17 l4Dl

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Posted 06 April 2013 - 03:23 AM

View PostCynicalSaint, on 06 April 2013 - 03:16 AM, said:

Are you referring to my original post as "the OP's" post? If you are having issues I would gladly help you understand or break it down syntactically for you.

I think it would benefit a few people (not just me) if you added paragraphs to your original post.
Once its in that form, you wouldn't need to break it down, paragraphs can do that for you. :)

#18 Adridos

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Posted 06 April 2013 - 03:25 AM

View PostDrenzul, on 06 April 2013 - 03:22 AM, said:

No, collisions where removed because they were bugged to hell and back.

Yep, but they are supposed to be coming back with the real Highlander, so...

#19 Khanublikhan

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Posted 06 April 2013 - 03:30 AM

As a light mech pilot, I would gladly see the return of mech knockdown... ...alongside the introduction of heat penalties for mechs on the upper end of the scale. :)

#20 CynicalSaint

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Posted 06 April 2013 - 03:33 AM

View PostZylo, on 06 April 2013 - 03:17 AM, said:


DFA is supposed to kill the pilot of the mech you land on by crushing the cockpit.

Optimally yes, I agree with you completely but landing a heavier (assuming it would take a decent amount of weight to actually to crush said cockpit) mech on the cockpit of a a 100kph+ lighter mech is highly improbable no matter what the skill of the pilot is. I think just a knock-down would be sufficient for for a DFA type attack. But then again I would also love to see (this will never happen but it is funny to imagine) when I shoot a jump-jetting mech with a mass based weapon that the kenitic energy be transferred to the targeted mech and effect its trajectory. I can't help but imagine dual AC-20ing a Spider in mid flight and watching it barrel off into the distance as the force of the projectiles transfer the target. Lol.

Edited by CynicalSaint, 06 April 2013 - 03:39 AM.






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