

The Hunchback Needs Help
#61
Posted 06 April 2013 - 01:58 PM
Maximum-Engine power rating for mediums is 1.3*stock engine rating
#62
Posted 06 April 2013 - 02:09 PM
Inyc, on 06 April 2013 - 09:57 AM, said:
But its not. 100 Kph means you can't be carrouselled by the raven. You can just stand still and rotate at the same speed as he circles you while constantly shooting him. If you drop your speed too much, you cannot do this. 100 Kph also allows you to dance around any heavy and assault and make much better use of cover. Again, more speed is not a weakness (up to the point where you drop down on weapon quality per hard point, but neither the Treb nor Cent need to do this).
This, mostly. To a point, more speed is a benefit to a medium. After that point one does give up too much of something else. The 100kph threshold is a little conservative for my taste, though.
Trying to "keep up with a Raven" in a medium (outside a Cicada) is sacrificing too much for the speed, but the 105-113 range can be the sweet spot for "fast medium" builds. Player is more key than mech, so YMMV and all that. I'm not very good at the slow game, and I'm absolute crap in an assault. To each their own.

Plenty of configs that pack a solid punch at that speed, and makes flanking the flights through terrain virtrually effortless. There's no point in trying to match their speed and chase them outright, you just need to be fast enough get good LOS on them as they speed around.
You can't afford to skimp on armor in a medium either; especially now that HSR is helping people hit higher speed targets.
More on topic:
(@Vermaxx - we might disagree on speed for mediums, but we're basically on the same page regarding the HBK)
As long as they leave torso twist and arm articulation alone, there will be folks who can make a Hunchie work. Frankly, if they bumped the Hunchie speed I'm afraid they would want to nerf those two things, which are the Hunchie's greatest strength, imo.
I might do well in my 4G (few people expect to see an 89kph AC20) most of the time, but that's not a build for everyone. Maybe the hardpoint layout is wonky, or maybe you can't really put more than 3 lasers on it and keep a big freaking gun anyway, so it's moot. IMO few things are more satisfying than that "spit my last breath at thee" kill from the head laser when you've gone full zombie.

Dasein, on 06 April 2013 - 01:58 PM, said:
Maximum-Engine power rating for mediums is 1.3*stock engine rating
It got an engine size buff as it's "quirk"
Edited by Bagheera, 06 April 2013 - 02:16 PM.
#63
Posted 06 April 2013 - 02:11 PM
#64
Posted 06 April 2013 - 04:12 PM
#65
Posted 06 April 2013 - 04:21 PM
#66
Posted 06 April 2013 - 04:40 PM
#67
Posted 06 April 2013 - 04:52 PM
Rayzor, on 06 April 2013 - 04:40 PM, said:
That's not so much a hunchy thing as a general convergence issue that affects some mech more than others.
Vermaxx, on 06 April 2013 - 04:21 PM, said:
So what would you have their "quirks" be then, if not thing to slightly lessen the massive drawback of the hunch?
#68
Posted 06 April 2013 - 04:54 PM
#69
Posted 06 April 2013 - 04:56 PM
Inyc, on 06 April 2013 - 04:52 PM, said:
That is NOT a simple convergence issue. The reticule on the Hunchbacks is completely off, if it effects other mechs then it's near unnoticeable, but this makes any long-range Hunchback build a bad idea.
Edited by Rayzor, 06 April 2013 - 04:58 PM.
#70
Posted 06 April 2013 - 04:58 PM
Vermaxx, on 06 April 2013 - 04:54 PM, said:
The quirks to the Cent were amazingly noticeable... The stopping one especially. Going from 100kph to 0 in a meter is amazing for keeping your target in between you and his allies. The engine buff was also pretty good, though for me mostly because it let me fit an extra heat sink into my build.
#72
Posted 06 April 2013 - 05:03 PM
#73
Posted 06 April 2013 - 05:07 PM
Be interesting to see what quirks they will get. I figure increased acceleration, stopping and torso twist speed. As for the Hunch you could give it a crit reduction modifier, so that the gun is slighter harder to knockout.
If we see tonnage limits, mediums will make a lot more sense.
#74
Posted 06 April 2013 - 05:15 PM
0 Armor, Endo Steel
XL 255
2LL
23 tons of ammo for various guns, almost all of which is in C/RT/LT/H, except the last 2 boxes which couldn't fit there and had to go to arms. Still haven't figured out what to do with the last 2 tons of weight though, as my slots are full and a 260 would only consume another .5. I don't know how I can cram anymore ammo into this thing without downgrading the lasers and having more leftover weight. It's currently a 48/50 build.
The sad part is that I still outdamage people for the match before blowing up like a powder keg. Mission accomplished?
Edited by Bluten, 06 April 2013 - 05:19 PM.
#75
Posted 06 April 2013 - 05:31 PM
#76
Posted 06 April 2013 - 05:39 PM
The Hunchback brings a lot of firepower to the table for a 50 ton mech, which is why it is slower. Unfortunately the way things are set up right now there is no reason not to bring a 70 ton mech or 100 ton mech if you can.
#77
Posted 06 April 2013 - 06:05 PM
this buff is especially needed for the 4G.
Edited by Lokust Davion, 06 April 2013 - 06:06 PM.
#78
Posted 06 April 2013 - 07:17 PM
Edited by Urdnot Mau, 06 April 2013 - 07:19 PM.
#79
Posted 06 April 2013 - 07:18 PM
#80
Posted 06 April 2013 - 07:31 PM
Edited by Elizander, 06 April 2013 - 08:07 PM.
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