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Anyone Missing R&r?


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#221 ShadowDarter

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Posted 07 April 2013 - 04:34 AM

View PostJoseph Mallan, on 07 April 2013 - 04:01 AM, said:

This is a very good point. How does a Lone Wolf have the overhead to pay for the upkeep of a fleet of multi million C-bill Mechs? Are you named Stark or Wayne? I have 2 Atlas A Jager and & Jenner.That's around 25 Million C-bills of war machines, that need monthly maintenance even if not fielded!

There should be decisions in what we want:
Free Ride=House Warrior
Carry fair share=MercCorp
Shoulder the burden=Lone Wolf.

Those looking to pay nothing could have another option. Some kind of free for all. access to everything but have no impact on the meta game. I planned to be a 10th Lyran Guard. But I found Murphy's (or they found me as the perspective fits better), and I like hanging with these guys. So I would be swapping easy street for hanging with some very cool guys/gals. And I'd do it without a second thought.


i like the attitude but expand your options everyone should have a chance to affect the meta game, engage everyone you can, even a little bit, if only for the advertising.

Excluding even a small part of a player base is the purest of bad ideas.

Thank you for considering my thoughts

#222 Xenois Shalashaska

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Posted 07 April 2013 - 06:54 AM

View PostTOGSolid, on 07 April 2013 - 03:36 AM, said:

Maxed out my prior post, so on to a second post!


Oh we read it, and it's still a stupid idea because it still only punishes bad players. Good players won't give a **** about the risks because they'll still have a superior cash flow. Bad players will be hesitant to run better builds due to that whole "getting blown up" thing. This is not fun and adds nothing to the game of any positive value. You're only hurting the player base by suggesting something like this.

The one thing you did say that was good was good by accident:

This, I agree with, but the real solution is to have an end of round bonus for finishing with a mostly intact mech (with some restrictions to prevent afk farming). Not a huge one, but just a nice pat on the back for kicking *** and not coming out of it looking like swiss cheese. Bad players have something fun to work for and people who strive to not play stupid get a bonus for it. Everyone goes home happy.


Of course I didn't. BECAUSE IT'S A BAD UPGRADE, R&R costs had NOTHING to do with it. People avoided Ferro just because it's a ****** choice over Endo. The repair costs had nothing to do with it.


Dude. That's the whole point I am making with R&R. If you play smart and in a team that supports you. Then you should make profit and deal enough damage to support your R&R finances. The Fibrous armour is worth installing if you can fit it in(maybe) with endo. My whole point is re working R&R system with a lobby interface and having a drop weight limit for the team. Including a "FREE" R&R limit to each person. In addition lets say for example. You play a 12 vs 12 and your in lobby. You drop weight limit can be voted on with the other team. If you agree to reach the limit of 800tones and your TEAM drops with 750tones then for win or loose you should gain extra C-bills as a bonus "Because of the 50tone spare ". If your team dies and you take a mechs that conservative on the R&R cost then the "FREE" R&R limit ( LETS MAKE ONE UP OF 100K) should cover expenses. If you take an assault mech or XL the "FREE" R&R limit will pay a little off but your R&R cost will exceed a 100k. You feel what im saying. This means people can decide to fight a match of drop weights from 500tones to 1200tones. R&R can be re-introduced. If you dont have the mech that makes the tonnage, then use a trial mech or exceed the limit for drop weight and gain no spare tonnage bonuse. Also if you win a game with spare tonnage then maybe you can gain more xp or small c-bill increase with the bonus spare tonnage c-bill excess.

#223 Vassago Rain

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Posted 07 April 2013 - 06:58 AM

No, I do not miss it, and never want it back.

#224 Aeolus Drift

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Posted 07 April 2013 - 10:02 AM

intresting to note, the reason why ferro-fibrous while not as efficient a weight saver as endo-steel, was a more common upgrade on some mechs, was because it saved quite a few quarters, dimes, and nickels to repair compared to endo-steel.

#225 Tor6

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Posted 07 April 2013 - 10:32 AM

View PostInterceptor12, on 07 April 2013 - 10:02 AM, said:

intresting to note, the reason why ferro-fibrous while not as efficient a weight saver as endo-steel, was a more common upgrade on some mechs, was because it saved quite a few quarters, dimes, and nickels to repair compared to endo-steel.


Actually you have this backwards. Endo was always an upgrade because it was very cheap to repair. Whereas armor was one of your biggest costs, especially if you had ferro.

#226 Tor6

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Posted 07 April 2013 - 10:35 AM

I think honestly a lot of the subtext of what half the people in this thread are saying is ultimately "Only the truly deserving [me] should be able to afford to run nice things."

#227 Broceratops

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Posted 07 April 2013 - 10:36 AM

i dont care too much about R and R but it annoys me they didnt take away things like ammo stacks and armor stacks.

now i have like 20k lrms and no way to really get rid of them

#228 Henree

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Posted 07 April 2013 - 10:50 AM

View PostTor6, on 07 April 2013 - 10:35 AM, said:

I think honestly a lot of the subtext of what half the people in this thread are saying is ultimately "Only the truly deserving [me] should be able to afford to run nice things."

more, how you play should matter
not every victory a phyrric victory, every defeat a phyrric victory.
ffs whats next respawns and infinite ammo trainer mode?

#229 Joseph Mallan

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Posted 07 April 2013 - 10:54 AM

View PostShadowDarter, on 07 April 2013 - 04:34 AM, said:


i like the attitude but expand your options everyone should have a chance to affect the meta game, engage everyone you can, even a little bit, if only for the advertising.

Excluding even a small part of a player base is the purest of bad ideas.

Thank you for considering my thoughts

What could be a perk of being a Lone Wolf? Their ability to be a part of any fight? I cannot see a reason for me for instance a Lyran to participate in a battle between Liao and Marik. Or Kurita and the Smoke Jaguar.

#230 Tor6

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Posted 07 April 2013 - 10:57 AM

View PostHenri Schoots, on 07 April 2013 - 10:50 AM, said:

more, how you play should matter
not every victory a phyrric victory, every defeat a phyrric victory.
ffs whats next respawns and infinite ammo trainer mode?


How people play does matter. If they play poorly and recklessly they will most likely lose. Their elo will eventually fall and they will play similarly bad players. If they play well and win a lot they will not only make more money to buy more mechs and equipment, they will raise their elo and eventually fight other skilled players.

#231 Aym

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Posted 07 April 2013 - 11:50 AM

View PostXenois Shalashaska, on 07 April 2013 - 12:59 AM, said:

I enjoyed the 75% free ammunition after you restart a match. I would prefer that to stay in. The only thing I would change is the cost for repairing XL engines. Everything else is a good cost of repairs. I loved the fact that I decided to only upgrade heatsinks and never armour to fibrous because of the price. I played more strategic and helped my team mates when the opportunity arrived. I never wanted to accidently shoot team mates and played more considerately. I really appreciated all the different mech builds as most people ran conservative. Also when you decided to surrender it ment a whole lot more to people. Respect was given on the battle field

Wait what? You upgraded my Heat sinks instead of Ferro Fibrous because of REPAIR?!!?!?!?! So you didn't care at ALL that the engine heat sinks alone would save you up to 10 tons of single heat sinks or that on average FF covers about 2% of your mech's weight? You really didn't care that FF is nearly worthless and DHS is the default standard first upgrade EVER on EVERY mech?
Also, now that RnR is out, you play inconsiderately? You want to accidentally shoot your team mates because it doesn't cost them c-bills out of game? What logic is that?

#232 Bounty Dogg

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Posted 07 April 2013 - 11:54 AM

......I miss it terribly.......

That being said, I think that, IF it comes back, it should only come back as part of Community Warfare. Attrition values are apart of any and every war ever, and future war will be no different.

#233 SilentSooYun

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Posted 07 April 2013 - 11:59 AM

Like we need yet another system in place that punishes LRM boats.

#234 MustrumRidcully

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Posted 07 April 2013 - 12:13 PM

View PostSilentSooYun, on 07 April 2013 - 11:59 AM, said:

Like we need yet another system in place that punishes LRM boats.

No, that's not what it was for. It was for punishing new players that had the audicity to - after having grinded on sucktastic trial mechs - had the audacity to buy themselves a mech.

Or maybe it was for punishing people that dared to evade enemy shot in their sensitive spots by torso twisting.

Or maybe it was so that more people played capwarrior online, runnnig past enemies and just try to cap first so the fight is over quickly and cheaply.

Or maybe it was so that you didn't have to worry some daring player tried to turn a battle you believed to have won already and instead powered down in a corner.

Or maybe it was so that people learned that Ferro Fibrous is really a bad upgrade and stop using it.

Or maybe it was so that only people that spend money on a premium subscription would be able to rake in the money and keep the f2p leechers on the low end of the totem pole.

These are all plenty of valid reasons to have R&R.

#235 Davers

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Posted 07 April 2013 - 12:30 PM

View PostSybreed, on 06 April 2013 - 10:19 PM, said:

Considering being "forced" to use cheap mechs would be something everyone has to deal with, by that alone it should "balanced" because both teams would have members with less than min-maxed mechs. Yes, I understand what you mean, but I think what made R&R interesting is because it forces players to use something other than the perfect mech. Which is what Mechwarrior is somewhat supposed to be about...

No, that is what Battletech is about (at least in the early years). Lots of mechs with glaring weaknesses and lots of 'character'. Mechwarrior is about customizing tricked out war machines and fighting everyone else's tricked out war machines.

I would also like to point out to all the Founders that want R&R returned. You have never had to actually deal with R&R. When R&R was in we were all running on free premium time, that was extended for over a month, and using mechs that gave Cbill boosts on top of that.

All R&R did was give players who grouped another huge advantage over new players and solo droppers.

#236 Tank

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Posted 07 April 2013 - 12:41 PM

View PostVermaxx, on 06 April 2013 - 04:26 PM, said:

The skill of Battletech and it's children was not avoiding damage. You can't avoid damage. If you're the closest/optimal/only target you are going to take damage. The skill of Battletech and it's children is spreading the damage so you are fully armed as long as possible. And THAT is exactly what r/r punishes - soaking large amounts of damage instead of just getting cored and killed quickly.

We can drop all the elitism right here. You pay more for repairs based on how damaged you are. Good players can walk out of a scuffle shot all to hell and still killing. Bad players have relatively low bills because they are easy targets.

If you are closet/optimal/only target - you playing it wrongly, person should take cover and avoid that, and stick to the bros for help. Also the person must take a seat in trial mech and learn to play - that's one of reasons why we have them.

Our mech are super expensive battle machines, it's like owning a custom build Ferrari with guns. :P
You won't be driving it every day if you know for certain that it will be severely damaged and you are not super rich person to afford all of the repairs.
But every ride in that special machine will be an event to wait.

I'm all for to put myself back in the trial stock mech by such severe restriction.
P.S. As long as we will have R&R for c-bills only that are not available for MC it's fine.

#237 CMDR Sunset Shimmer

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Posted 07 April 2013 - 12:47 PM

Been missing it since they removed it. Hell even a "psudo" R&R system, that's really fake [we'd make the same we do currently] but it just says "you made X ammount, but we took Y for repair and rearm, so you really make Z" and Z=what we're currently making now, would be a damn sight better, of only for immersion reasons.

View PostDavers, on 07 April 2013 - 12:30 PM, said:


I would also like to point out to all the Founders that want R&R returned. You have never had to actually deal with R&R. When R&R was in we were all running on free premium time, that was extended for over a month, and using mechs that gave Cbill boosts on top of that.




Wrong, I played all of Closed Beta without founders, I didn't buy gold founders until the last day that the offer was around.

Please, do not think that just because we advocate for R&R to return, it's because we don't know what it's like for "the little guy." because I sure as hell know what it was like, and I'd much rather have R&R back.

#238 Tank

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Posted 07 April 2013 - 12:56 PM

View PostDavers, on 07 April 2013 - 12:30 PM, said:

No, that is what Battletech is about (at least in the early years). Lots of mechs with glaring weaknesses and lots of 'character'. Mechwarrior is about customizing tricked out war machines and fighting everyone else's tricked out war machines.

I would also like to point out to all the Founders that want R&R returned. You have never had to actually deal with R&R. When R&R was in we were all running on free premium time, that was extended for over a month, and using mechs that gave Cbill boosts on top of that.

All R&R did was give players who grouped another huge advantage over new players and solo droppers.

Didn't touched my premium yet. Have been grinding all I have even when temporary insane R&R change have been giving 4kk repair bills for loosing in a XL equipped mech. - Never whined for those either.

#239 Davers

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Posted 07 April 2013 - 12:59 PM

View PostJade Kitsune, on 07 April 2013 - 12:47 PM, said:

Been missing it since they removed it. Hell even a "psudo" R&R system, that's really fake [we'd make the same we do currently] but it just says "you made X ammount, but we took Y for repair and rearm, so you really make Z" and Z=what we're currently making now, would be a damn sight better, of only for immersion reasons.



Wrong, I played all of Closed Beta without founders, I didn't buy gold founders until the last day that the offer was around.

Please, do not think that just because we advocate for R&R to return, it's because we don't know what it's like for "the little guy." because I sure as hell know what it was like, and I'd much rather have R&R back.

Pretty sure R&R was in when we went into Open Beta. Playing in Closed Beta where the Devs handed out Cbills/MC is not really a judge of R&R either. Also Founders program ended before the end of CB.

View PostTank, on 07 April 2013 - 12:56 PM, said:

Didn't touched my premium yet. Have been grinding all I have even when temporary insane R&R change have been giving 4kk repair bills for loosing in a XL equipped mech. - Never whined for those either.

Neither have I. But I didn't have to because we all got free premium for over a month before they added the 'activate' button. So we all got a nice big stockpile of Cbills for free. Does no one really remember this?

#240 SteelJaws

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Posted 07 April 2013 - 01:20 PM

I'd like to see R&R return.

It would bring more to the game than just drop, get destroyed, come back to a fully R&R'd mech and drop again.

That being said, I would like to see either the costs tweaked down a bit, or even better, a discount for being in a Merc Unit or House Unit.

It would hurt the lonewolves, those that don't want to join, but if you want to push people to a more Team aspect of the game, than solo dropping, thats a good stick to do so.

Just my 2cp.





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