

In Game Voice Chat
#21
Posted 21 July 2013 - 08:53 AM
#22
Posted 21 July 2013 - 09:51 AM
#23
Posted 02 August 2013 - 09:42 AM
#24
Posted 02 August 2013 - 12:06 PM
Battlefield 2 and 2142 has one: You can speak with your Squadmates, the Commander can speak to the Squad Leaders.
The bad thing was, what it was sparsely used.
IMHO was one of the reasons what it only worked in game. Teamspeak/Ventrillo/Mumble ect could be use before entering the server and even after leaving the server, that's much more convenient.
If MWO gets an in game VOIP, the channel should be generated for the group, so it will work even pre game and between games.
Players not in the group should be moved to the group and removed after game. Maybe with an option for the Group creator to keep non-friends in the group after the end of the match.
IMHO a good In Game VOIP should have this features:
- The name of the speaker and his coordinates on the Battlegrid should been shown.
- Right acoustic position of the speaker according to his in game position - so if he is on your left, you will hear him at the left.
- The possibility to define the languages you speak as filter, and the possibility to block clients who speaks languages I don't understand.(Sounds a little bit xenophobe, but VOIP is a real distraction if some one talks to you in a language you don't understand)
- At least to different test modes: a local one that replays your microphones recording, and a test mode that send it to the server and when returns it (to check the quality of the transmission so you can test different bandwith settings)
Edited by Alreech, 03 August 2013 - 06:28 AM.
#25
Posted 07 August 2013 - 11:15 AM
#26
Posted 07 August 2013 - 05:17 PM
That way you would have the "OMG they are" BOOM. Uh, where was he last guys..
Probably would need to leave the chat to offset teamspeak where that wouldn't happen though.
#27
Posted 16 August 2013 - 11:52 AM
You can teamspeak it up with your clan mates still. I play Savage 2 a lot and teamspeak with my brother (chatting about random things occasionally) while using the integrated voice for important team information. That game doesn't require nearly as much coordination as MWO and it's had voice for years and years now.
Edited by Shifty Eyes, 16 August 2013 - 11:54 AM.
#28
Posted 18 August 2013 - 11:07 PM
#29
Posted 19 August 2013 - 09:03 PM
Chromehounds
Steel Battalion( line of Contact)
Armored core 5 all have and had in game chat, these games wouldn't be half of what they are with out it.
The only thing that Armored Core5 and Verdict Day has on MWO is teamspeak. I really miss being able to call out positions and tactics, besides hearing people in the heat of battle. TeamSpeak adds a completely other level to the game especially when it comes to immersion and battle plans.
Count me in!!!
#30
Posted 20 August 2013 - 12:37 AM
#31
Posted 09 October 2013 - 11:55 AM
#32
Posted 09 October 2013 - 07:36 PM
Gremlich Johns, on 06 April 2013 - 06:05 PM, said:
The problem with this is then people would just use 3rd party software
#33
Posted 10 October 2013 - 06:46 AM
#34
Posted 10 October 2013 - 05:06 PM
#35
Posted 28 October 2013 - 02:12 PM
Syrkres, on 25 June 2013 - 05:15 AM, said:
This is like asking GM or Ford to make their own tires for their cars? They don't because other people are better at making tires. They use the equipment that is out there.
For gaming that is vent and teamspeak (or one of the other slew of voice software products).
Why waste development time/cycles on voice, when they could be bringing so much cooler things to the table?
No it is not like that at all. No car company is going to sell a car and then say to go buy tires elsewhere because they don't make them. It is business suicide. Half the stuff in any given car is made by a third party anyway, but it is all still there. Having everything required to use the product to its full potential in the same package is paramount. This is the kind of attitude and disregard that helped lead PC gaming down a dark and potentially self-destructive path during the previous decade. I don't want to see the platform venture there again.
For success one always needs to expand beyond the core. In PC gaming that won't happen with asking the masses to download, install, configure and operate multiple programs to achieve the full potential of a single product. And if you or another are not willing to do that, someone else will and take that business potential from you.
#36
Posted 28 December 2013 - 01:19 AM
There is an option with a check for VOIP but it never seems to work.
#37
Posted 28 December 2013 - 10:42 AM
What I would like to know is has anoyone tried this from their partner/sometime sponsor Razor. Logically as Razor has already stepped up and helped PGI out at the "Launch" event and stuff they should promote their Voice app - they did with their excellent Surround sound software why not this?
#38
Posted 05 August 2014 - 12:28 PM
#39
Posted 11 August 2014 - 09:47 PM
Or lobby/region chat.
Warframe and many other F2P games have this sorted and done. So why not MWO?
#40
Posted 11 August 2014 - 10:22 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users