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Lrm Balance


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#1 DeadlyNerd

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Posted 06 April 2013 - 03:03 PM

Honestly, LRMs hit like a wet noodle if not boated and the only mechs that aren't supposed to boat them are able to do just that.
In addition, the only mechs able to make use of LRMs are heavies and assaults that have 3 or more missile HPs. Anything lighter simply doesn't have the tonnage space for a balanced and efficient build including LRMs.

So I have a proposition which will prevent boating while buffing LRMs to do reasonable damage.
  • remove HP restriction for LRMs and implement tube restriction
If a mech is able to place 15 LRMs by default, that's the maximum number of LRMs he'll be able to place.
  • keep the current HP restriction for SRMs
  • HPs that contain SRMs cannot be used for LRMs
Technically a SRM HP would be useless for LRMs as most you'd be able to cram is a LRM5 but that doesn't prevent people from being twats and abusing it.
Also, still gotta allow for diversity and keep A1 a viable mech.
  • buff the damage back to what it was pre patch
With the player made boaters gone, only those mechs, that were originally designed for boating LRMs will be able to do so.
Fortunately, designers of battletech knew how to offset boating. Catapult has 2 big ears as easy targets, hunchback has a big hunch, jager also has 2 large ears that stick out etc.

Sure, this may bring back awesomes with LRMs, but isn't that what they're supposed to be good at?

TL:DR

This suggestion effectively prevents LRM boating unless the mech is supposed to do so and in turn buffs those mechs.
Read the bright white text for short details.

#2 DeadlyNerd

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Posted 10 April 2013 - 05:31 AM

le bump. LRMs need balance and eliminating boaters ensures that "overbuffing" doesn't occur quickly.

#3 Sybreed

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Posted 10 April 2013 - 08:16 AM

Tube restriction doesn't really work, because the Atlas has 10 LRM tubes, but fires an LRM 20, but yeah I agree with the rest. Having separate SRM and LRM hardpoints would fix boating and the imbalance caused by boating.

Edited by Sybreed, 10 April 2013 - 08:16 AM.


#4 Syllogy

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Posted 10 April 2013 - 08:25 AM

View PostSybreed, on 10 April 2013 - 08:16 AM, said:

Tube restriction doesn't really work, because the Atlas has 10 LRM tubes, but fires an LRM 20, but yeah I agree with the rest. Having separate SRM and LRM hardpoints would fix boating and the imbalance caused by boating.


So an A1 Catapult should only be ever allowed to fire LRM's, and nothing else?

#5 Dimitry Matveyev

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Posted 10 April 2013 - 10:36 AM

My thoughts about missiles and about boating

#6 MasterErrant

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Posted 10 April 2013 - 04:17 PM

lrms need help...there are getting close...but let me sayu that the whole "Tube" thing is stupid...beginning to eng they took an artwork item and made it a limitation already. "THEV TUBES ARE PART OF THE WEAPON" not the mech. yet another example of "STUPID" arbitrary changes. in example the LRM mounted on the atlas has always had five tubes that entire line of lrms does the difference between it and the ones mounted on Catapults for example is in weapon design not mech design.

#7 Hauser

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Posted 10 April 2013 - 04:29 PM

View PostSybreed, on 10 April 2013 - 08:16 AM, said:

Tube restriction doesn't really work, because the Atlas has 10 LRM tubes, but fires an LRM 20, but yeah I agree with the rest. Having separate SRM and LRM hardpoints would fix boating and the imbalance caused by boating.


If the Heavy Metal is any indication they've dropped that restriction. The artwork (tubes shown) on the HM changes with the weapon mounted. It's really neat.

View PostSyllogy, on 10 April 2013 - 08:25 AM, said:

So an A1 Catapult should only be ever allowed to fire LRM's, and nothing else?


No. Rather, the artwork should show SRM launchers rather then LRM launchers. Just as the K2 shows the difference between PPC's and Large Lasers.

#8 DeadlyNerd

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Posted 11 April 2013 - 01:15 PM

View PostMasterErrant, on 10 April 2013 - 04:17 PM, said:

lrms need help...there are getting close...but let me sayu that the whole "Tube" thing is stupid...beginning to eng they took an artwork item and made it a limitation already. "THEV TUBES ARE PART OF THE WEAPON" not the mech. yet another example of "STUPID" arbitrary changes. in example the LRM mounted on the atlas has always had five tubes that entire line of lrms does the difference between it and the ones mounted on Catapults for example is in weapon design not mech design.

So you're supporting the idea that once modular mech artwork is added, stalker should have 2 towers of LRMs on its shoulders?
Can you even grasp how ridiculous that would look?

View PostSybreed, on 10 April 2013 - 08:16 AM, said:


Tube restriction doesn't really work, because the Atlas has 10 LRM tubes, but fires an LRM 20, but yeah I agree with the rest. Having separate SRM and LRM hardpoints would fix boating and the imbalance caused by boating.

Well done sherlock. The tube restriction indeed does not work atm.
If it did the Atlas couldn't fire 3x LRM15 from those 10 LRM tubes, just the LRM10.

That way they narrow down the testing area for buffing.


Look, let me explain this in a simpler fashion cause obviously people just get insulted by how this balance method would ruin their "perfectly" built LRM boats, and then just overlook the real reason.

PPC heat was reduced to aid builds that were using 1 or 2. It could'v been reduced even more if there wasn't a mech that could boat 6 PPCs.
That mech is the only reason why PPCs would be considered OP if their heat was any lower.

Same with LRMs. If they increase the damage of LRMs, and say a hunch can put in 1 LRM20. He gets a reasonable buff and becomes useful.
The Stalker that can put in 3 LRM20s gets 3x the buff and becomes OP.That stalker wasn't supposed to get that buff, he was supposed to have his 2 LRM10s, which in turn act as 1 LRM20.


The boaters are the ones that are causing current imbalance and are inhibiting balance.



View PostDimitry Matveyev, on 10 April 2013 - 10:36 AM, said:

My thoughts about missiles and about boating

He gets the idea. I'm just keeping it simple so 80% of the forum can understand it.

Edited by DeadlyNerd, 11 April 2013 - 01:32 PM.






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