

This Game Has Gone From Running Well... To A Buggy Piece Of Poop.
#21
Posted 07 April 2013 - 03:51 AM
#22
Posted 07 April 2013 - 03:51 AM
#23
Posted 07 April 2013 - 04:04 AM
Luckily the sun is out, to the beer garden!
#24
Posted 07 April 2013 - 04:15 AM
Theevenger, on 06 April 2013 - 11:04 PM, said:
Better idea, cut the customer base some slack.
Every game needs a fanboi base, we get that. Maybe a fanboi hologram dashboard icon just for them?
We get they are working on fixes, but we also can't help but wonder, new maps, new pay for mechs, new pay for consumables, new pay for camo and wonder....sheesh, those cool and appreciated things took time...why am I still seeing *insert one* problem?
#25
Posted 07 April 2013 - 04:25 AM
There is no 7 from 10 round!
I do run a lot of test myself and there are only 6 bugged match from 10 !!!
Edited by Angelrage, 07 April 2013 - 04:27 AM.
#26
Posted 07 April 2013 - 04:35 AM

There were 12 different names on the one side, not a duplicate name display bug - there didn't appear to be 12 actual mechs on one side - so not 'that' broken - but another oddity none-the-less.
Edited by Mhyth, 07 April 2013 - 04:37 AM.
#27
Posted 07 April 2013 - 04:37 AM
#28
Posted 07 April 2013 - 04:41 AM
Edited by Spooky01, 07 April 2013 - 04:42 AM.
#29
Posted 07 April 2013 - 04:48 AM
No Mini-Map
Mini-Mini-Map
Rainbow Mini-Map
Mini-Map Fixed North
Disappearing Allies from Radar
Allies Appear as Foes
No Capture Meter
Non-Working Damage Meter
Teleportation
Hitting, But Really Missing
Missing, But Really Hitting.
Rear Damage Counts as Front Damage
WWWWWWWWWWWWW Names
Disco Lasers
Textures Appearing Flat, Blinking
Seeing Through Buildings
Strange ECM Bug Affecting Weapons Area
Teams Appearing As More Than 8 Players
HUD Completely Effed, 100%
Mechstacking, Lights Carrying Heavies.
Crashes, Black Screens
Throttle HUD Errors
Locked Going Forward/Backward
Founders Tag Not Staying Activated
Heat Meter Failure
(I'm updating this here, in a relocated thread. http://mwomercs.com/...or-bug-removal/ )
#30
Posted 07 April 2013 - 04:54 AM
These are the bugs I've noticed recently.
Minor: Map problems, or friendly HUD marker problems.
Major: Getting stuck.
Major: No targeting reticule.
#31
Posted 07 April 2013 - 05:06 AM
I'm used to it by now
#32
Posted 07 April 2013 - 06:48 AM
barnmaddo, on 07 April 2013 - 04:54 AM, said:
These are the bugs I've noticed recently.
Minor: Map problems, or friendly HUD marker problems.
Major: Getting stuck.
Major: No targeting reticule.
Guys you have to remember these are problems are personal to that person. Just because its working for you it might not for others. At the end of the day we all would like to see a great game come out of this.
#33
Posted 07 April 2013 - 07:44 AM
#34
Posted 07 April 2013 - 08:49 AM
Angelrage, on 07 April 2013 - 04:25 AM, said:
There is no 7 from 10 round!
I do run a lot of test myself and there are only 6 bugged match from 10 !!!
lol!

I'm glad, well, sad to hear lots of others are having problems. PGI definitely broke something and they need to fix this. Updating drivers is not the solution, either.
#35
Posted 07 April 2013 - 08:50 AM

#36
Posted 09 April 2013 - 07:33 AM
Quote
yes. we made much lawl over that
#37
Posted 09 April 2013 - 07:41 AM
Theevenger, on 06 April 2013 - 11:04 PM, said:
I write software as well, and that mean I understand what's going on ... that doesn't mean I will excuse it. This is not the "Good Ole' Boys" club.
The issues I have experienced have been map / hud issues. That should be pretty dam stable code at this point. If they re-factored part of it and didn't test it thoroughly shame on them. If the code is not abstracted enough that other parts of the system are causing it to fail, shame on them.
The reality? I haven't seen them acknowledge the "new flood" of bugs ... if the Dev's/Moderators had posted something, then the OP might not have felt the need to draw attention these new issues.
BTW, Every single 8-Man drop last night had at least 1 person with some bug ... be it the map bug, lag bug, player flag bug, or hud stuck bug. We even had one guy that ended up with every single mech he owned "in a game" (even the ones without engines).
It's pretty dam bad.
#38
Posted 09 April 2013 - 08:42 AM
The new one started with the hot fix, on frozen city night, starting on the low end.....all the ground you are standing on is clear as glass, or mostly clear. I can see the buildings go down about 100 feet below and man those are some really tall light poles. Happened both in a match and training grounds. Actually it happened 1st on the training grounds 1st, after updating the drivers, and patching to the new hot fix. I went in to check a weapons grouping and a key bind when I got that bug, when I exited my mech was locked in the map for about 30 mins. even after a client reboot and 3 other matches in a different mech.
Last night in the span of 3 drops, I had the frozen city night bug, the next map on Caustic, I had the lag bug with a ping of 64 to 103, AC10 took several secs to fire after a trigger pull, and warpage all over the place, then on trampoline, I got the damn hud bug with no friend/foe ID nor target box.....I gave up.
#39
Posted 09 April 2013 - 11:06 AM
I also still have the Frozen City shadow bug (even after clearing the shaders file, and a complete uninstall/reinstall).
I do understand this is in Beta, so just letting you know.
#40
Posted 09 April 2013 - 11:16 AM
The 5th game I was having a 2-5 second delay firing any weapons and died due to being rubber banded back in front of the enemy team 5 times in a row.
That's when I logged off and started watching films on my comp.
2 weeks ago we would have 5-8 people on clan server every night last night I was forced to go to NA TS to try and find a 4 man group and it was like a ghost town
Tonight I have not bothered to log on as what's the point....
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