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This Game Has Gone From Running Well... To A Buggy Piece Of Poop.


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#21 Belorion

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Posted 07 April 2013 - 03:51 AM

The only bug that has really bothered me post patch is the no map/minimap bug.

#22 MentalPatient

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Posted 07 April 2013 - 03:51 AM

For me the game will ctd 1/4 matches roughly, but seemingly random, like ill have a good streak with no ctds and then have several in a row. I also get HUD bugs with missing targeting reticules, reticules where arm lock is off but it looks ike its not, minimal issues of various kinds. It's frustrating, I sure hope PGI work out what the hell is wrong.

#23 DevlinCognito

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Posted 07 April 2013 - 04:04 AM

I have to be honest, over the past few days these problems have been getting worse for me. Today I find it virtually unplayable, as the trippy HUD effects have been more and more frequent, and its like the game is having trouble syncing and is bouncing me around all over the shop (walking behind the team on Alpine *boom* up on a mountain top *boom* back with the team).

Luckily the sun is out, to the beer garden!

#24 That Dawg

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Posted 07 April 2013 - 04:15 AM

View PostTheevenger, on 06 April 2013 - 11:04 PM, said:

get over it. Cut these guys some slack.



Better idea, cut the customer base some slack.
Every game needs a fanboi base, we get that. Maybe a fanboi hologram dashboard icon just for them?

We get they are working on fixes, but we also can't help but wonder, new maps, new pay for mechs, new pay for consumables, new pay for camo and wonder....sheesh, those cool and appreciated things took time...why am I still seeing *insert one* problem?

#25 Angelrage

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Posted 07 April 2013 - 04:25 AM

Blast lies to you guys!
There is no 7 from 10 round!
I do run a lot of test myself and there are only 6 bugged match from 10 !!!

Edited by Angelrage, 07 April 2013 - 04:27 AM.


#26 Mhyth

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Posted 07 April 2013 - 04:35 AM

Just had a new bug(new to me anyway) - after a disconnect I hit the tab key to see whose side it was on - the team screen showed 8 mechs on one side and 12(including the disconnected mech) on the other. :D After killing 8 mechs on the opposing team the match ended - the final score screen only showed 8 mechs on each side

There were 12 different names on the one side, not a duplicate name display bug - there didn't appear to be 12 actual mechs on one side - so not 'that' broken - but another oddity none-the-less.

Edited by Mhyth, 07 April 2013 - 04:37 AM.


#27 jakucha

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Posted 07 April 2013 - 04:37 AM

Patch has been working fine for me personally, don't get HUD errors too often.

#28 Spooky01

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Posted 07 April 2013 - 04:41 AM

I have all latest drivers up and running. ( NVidia) . BUT! 2x rainbow on mini map. 1x no mini map. 2x both bases in the same place on mini map. 2x mech pointing in one direction but moving in another? LAG most of the time,( my Ping at 98 my BB speed is 120MB. ( virgin media, uk)). Do hope they sort this as no problems before patch?

Edited by Spooky01, 07 April 2013 - 04:42 AM.


#29 AnubiteGroove

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Posted 07 April 2013 - 04:48 AM

Full list of bugs I can recall as of now:


No Mini-Map

Mini-Mini-Map

Rainbow Mini-Map

Mini-Map Fixed North

Disappearing Allies from Radar

Allies Appear as Foes

No Capture Meter

Non-Working Damage Meter

Teleportation

Hitting, But Really Missing

Missing, But Really Hitting.

Rear Damage Counts as Front Damage

WWWWWWWWWWWWW Names

Disco Lasers

Textures Appearing Flat, Blinking

Seeing Through Buildings

Strange ECM Bug Affecting Weapons Area

Teams Appearing As More Than 8 Players

HUD Completely Effed, 100%

Mechstacking, Lights Carrying Heavies.

Crashes, Black Screens

Throttle HUD Errors

Locked Going Forward/Backward

Founders Tag Not Staying Activated

Heat Meter Failure


(I'm updating this here, in a relocated thread. http://mwomercs.com/...or-bug-removal/ )

#30 barnmaddo

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Posted 07 April 2013 - 04:54 AM

I disagree, the game has gotten better over the last several months. A few months ago I remember there being regular DC's, or yellow screen that made the game completely unplayable for that match. I don't get those problems anymore, so I'm happy with the overall improvement on quality (still a ways to go though).

These are the bugs I've noticed recently.
Minor: Map problems, or friendly HUD marker problems.
Major: Getting stuck.
Major: No targeting reticule.

#31 Leetskeet

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Posted 07 April 2013 - 05:06 AM

It's always run more or less crappy for what it is. Some patches super horrible, some patches a little less horrible but not anywhere well enough.

I'm used to it by now

#32 Spooky01

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Posted 07 April 2013 - 06:48 AM

View Postbarnmaddo, on 07 April 2013 - 04:54 AM, said:

I disagree, the game has gotten better over the last several months. A few months ago I remember there being regular DC's, or yellow screen that made the game completely unplayable for that match. I don't get those problems anymore, so I'm happy with the overall improvement on quality (still a ways to go though).

These are the bugs I've noticed recently.
Minor: Map problems, or friendly HUD marker problems.
Major: Getting stuck.
Major: No targeting reticule.


Guys you have to remember these are problems are personal to that person. Just because its working for you it might not for others. At the end of the day we all would like to see a great game come out of this.

#33 Noonan

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Posted 07 April 2013 - 07:44 AM

The HUD has turned into a non-functional **** since the last patch. When we play 4 man now, maybe 1 in 10 games do we all have everything functioning. Even in baseball, 1 in 10 is not acceptable. Soon, no one will be playing because the negative impact of a disfunctional HUD will outweigh any fun we could have playing a currently broken game.

#34 Mister Blastman

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Posted 07 April 2013 - 08:49 AM

View PostAngelrage, on 07 April 2013 - 04:25 AM, said:

Blast lies to you guys!
There is no 7 from 10 round!
I do run a lot of test myself and there are only 6 bugged match from 10 !!!


lol!
:P

I'm glad, well, sad to hear lots of others are having problems. PGI definitely broke something and they need to fix this. Updating drivers is not the solution, either.

#35 Sheraf

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Posted 07 April 2013 - 08:50 AM

A Refresh button for the UI :P

#36 That Dawg

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Posted 09 April 2013 - 07:33 AM

At the start of a match, someone typed in

Quote

All bugs, nominal


yes. we made much lawl over that

#37 NinetyProof

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Posted 09 April 2013 - 07:41 AM

View PostTheevenger, on 06 April 2013 - 11:04 PM, said:

It's a bad patch (It's a good patch but had some bugs introduced), get over it. Welcome to the world of software development. Devs are doing good. If you want to hear something other than "mindless defense of the devs" refer to http://mwomercs.com/forums/topic/110251-technical-issues-update/ where they said they have just improved their testing methodology and tools internally. I come from a software testing background, and this is one of the better project's I've been involved in. Those tools they are deploying will make a huge difference for them. Cut these guys some slack.


I write software as well, and that mean I understand what's going on ... that doesn't mean I will excuse it. This is not the "Good Ole' Boys" club.

The issues I have experienced have been map / hud issues. That should be pretty dam stable code at this point. If they re-factored part of it and didn't test it thoroughly shame on them. If the code is not abstracted enough that other parts of the system are causing it to fail, shame on them.

The reality? I haven't seen them acknowledge the "new flood" of bugs ... if the Dev's/Moderators had posted something, then the OP might not have felt the need to draw attention these new issues.

BTW, Every single 8-Man drop last night had at least 1 person with some bug ... be it the map bug, lag bug, player flag bug, or hud stuck bug. We even had one guy that ended up with every single mech he owned "in a game" (even the ones without engines).

It's pretty dam bad.

#38 Buffalo Six

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Posted 09 April 2013 - 08:42 AM

Ive had a new one since the hot fix. I have the latest Nvidia drivers off their site and Im running dual 670s at 2 gig each (yes SLI isnt supported in MWO) in both SLI and not I have been having a rash of hud bugs since the Jadgermech and trampoline desert patch. and also since that patch on the mechlab UI screen I get an error in the data feed for the news on the right pane and in the center where usually there are in-game ads.....I get nothing but the MWO banner.

The new one started with the hot fix, on frozen city night, starting on the low end.....all the ground you are standing on is clear as glass, or mostly clear. I can see the buildings go down about 100 feet below and man those are some really tall light poles. Happened both in a match and training grounds. Actually it happened 1st on the training grounds 1st, after updating the drivers, and patching to the new hot fix. I went in to check a weapons grouping and a key bind when I got that bug, when I exited my mech was locked in the map for about 30 mins. even after a client reboot and 3 other matches in a different mech.

Last night in the span of 3 drops, I had the frozen city night bug, the next map on Caustic, I had the lag bug with a ping of 64 to 103, AC10 took several secs to fire after a trigger pull, and warpage all over the place, then on trampoline, I got the damn hud bug with no friend/foe ID nor target box.....I gave up.

#39 Elric

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Posted 09 April 2013 - 11:06 AM

I played a lot this past weekend and about 1/3 of matches had the map bug (no mini-map, and couldn't open full map), or no IFF (which also gave me the 'target lock' pip...in my Jager DD). Shot up one of my own Stalkers pretty good.

I also still have the Frozen City shadow bug (even after clearing the shaders file, and a complete uninstall/reinstall).

I do understand this is in Beta, so just letting you know.

#40 Elfman

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Posted 09 April 2013 - 11:16 AM

Gave up trying to play Friday night - Tried again last night and after 5 games with really bad lag (only to MWO and the forums everything else including streaming a film later worked fine) 4 of those games I had a hud bug in one form or another.

The 5th game I was having a 2-5 second delay firing any weapons and died due to being rubber banded back in front of the enemy team 5 times in a row.

That's when I logged off and started watching films on my comp.

2 weeks ago we would have 5-8 people on clan server every night last night I was forced to go to NA TS to try and find a 4 man group and it was like a ghost town

Tonight I have not bothered to log on as what's the point....





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