Your bullet points do not make MWO non competitive, they simply make it a hot mess of balance (aka terribly unbalanced mess).
- If by Weapon convergence you mean min/maxing, then yes, quite obviously. But that's pretty much a given, unless circumstances vary too widely and that you have to account for them (a balancing act that started with larger maps, but is still too far and few to really count, and the LRM / SRM nerfing, while needed, didn't help in that regard), you always have all interest to Maximize your Alpha in a game where there is no in match repairs, where damage is king, and a dead Mech is a Mech that doesn't do damage.
- Repair & Rearm was always an horrible way to balance out Mechs, and I am glad it is gone in spite of "realism". The actual effect of R&R was that the most succesfull players with premium time were able to just do fine in their best Mechs, while people struggling could not even afford to be in new and optimized Mechs, thus putting themselves at a disadvantage against better/ more experienced players who could afford to bring out their best (most decked out) Mechs. The devs tried to balance the economy by either flowing c-bills or starving them, but it wasn't working.
It was a complete vicious circle, rife with unbalances, and it's better gone, at least with the way the game is currently designed.
- Variants: Are some Variants non competitive? Yes. The problem is when some chassis are entirely non competitive. but as long as even 1 version of 1 chassis is, the rest is fine for Fun/ Canon purposes.
Imo the current competitive Mechs with at least 1 good version are:
Atlas
Stalker
Awesome
Cataphract
Catapult
Jagermech
Hunchback
Trebuchet
Centurion
Raven
Commando
The ones that could imo use some Tuning:
Dragon
Cicada
Spider
Now, as per your main point: MWO is not competitive
Well, no, it is definitely not. Just not mainly for the reasons listed until now.
Imo, the reasons why MWO isn't anywhere near being a competitive online shooter are many, but here are a few:
- No ladder ranking (duh, that's a given for competition, don't you think? Should be opt in though)
- No lobby / setting up of matching conditions. It's all random besides the "Type" of game (which are two variants of CTF)
- No in game guild/ clan support. It's only current function is ... a Friends list. Lol.
- No in game VOIP
- No real "working" matchmaker. MWO's Elo system is broken as can be, and the wrong system to use in a team based game to start with.
Many of these are "work in progress" and are planned for "sometime" in the future, but for a game that has been in development for years, and that will have been in "Open Beta" for nearly 7 months, its content and features are just horribly poor atm. Luckily, it also has some positives (Mech design & Piloting "feel" are some of the few) otherwise between the bugs (some have been present for months, others appearing randomly, and yet others being introduced with new patches) and the blatant lack of content (2 modes, 6 maps) MWO would have deservedly circled down the drain a while ago already.
Edited by Elandyll, 08 April 2013 - 08:58 AM.